Make raiselocalevent not broadcast by default (#8998)
This commit is contained in:
@@ -63,9 +63,9 @@ namespace Content.Server.CombatMode
|
||||
|
||||
if (inTargetHand != null)
|
||||
{
|
||||
RaiseLocalEvent(inTargetHand.Value, attemptEvent);
|
||||
RaiseLocalEvent(inTargetHand.Value, attemptEvent, true);
|
||||
}
|
||||
RaiseLocalEvent(args.Target, attemptEvent);
|
||||
RaiseLocalEvent(args.Target, attemptEvent, true);
|
||||
if (attemptEvent.Cancelled)
|
||||
return;
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace Content.Server.CombatMode
|
||||
_adminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(args.Performer):user} used disarm on {ToPrettyString(args.Target):target}");
|
||||
|
||||
var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = chance };
|
||||
RaiseLocalEvent(args.Target, eventArgs);
|
||||
RaiseLocalEvent(args.Target, eventArgs, true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user