Make raiselocalevent not broadcast by default (#8998)
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@@ -30,7 +30,7 @@ public sealed class DamageOnTriggerSystem : EntitySystem
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var damage = new DamageSpecifier(component.Damage);
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var ev = new BeforeDamageOnTriggerEvent(damage, target);
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RaiseLocalEvent(source, ev);
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RaiseLocalEvent(source, ev, true);
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_damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances);
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}
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