Make raiselocalevent not broadcast by default (#8998)
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@@ -116,7 +116,7 @@ public sealed class SpraySystem : EntitySystem
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SoundSystem.Play(component.SpraySound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f));
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RaiseLocalEvent(uid,
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new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)));
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new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)), true);
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}
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}
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