Make raiselocalevent not broadcast by default (#8998)

This commit is contained in:
metalgearsloth
2022-06-22 09:53:41 +10:00
committed by GitHub
parent 360a6b8b00
commit 8905996cfc
76 changed files with 165 additions and 165 deletions

View File

@@ -194,7 +194,7 @@ namespace Content.Server.GameTicking
// We raise this event directed to the mob, but also broadcast it so game rules can do something now.
var aev = new PlayerSpawnCompleteEvent(mob, player, jobId, lateJoin, station, character);
RaiseLocalEvent(mob, aev);
RaiseLocalEvent(mob, aev, true);
}
public void Respawn(IPlayerSession player)