Make raiselocalevent not broadcast by default (#8998)

This commit is contained in:
metalgearsloth
2022-06-22 09:53:41 +10:00
committed by GitHub
parent 360a6b8b00
commit 8905996cfc
76 changed files with 165 additions and 165 deletions

View File

@@ -71,7 +71,7 @@ namespace Content.Server.Light.EntitySystems
if (component.State == state) return;
component.State = state;
RaiseLocalEvent(component.Owner, new EmergencyLightEvent(component, state));
RaiseLocalEvent(component.Owner, new EmergencyLightEvent(component, state), true);
}
public override void Update(float frameTime)

View File

@@ -65,7 +65,7 @@ namespace Content.Server.Light.EntitySystems
SoundSystem.Play(flashlight.ToggleSound.GetSound(), Filter.Pvs(light.Owner), flashlight.Owner);
RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn));
RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn), true);
_actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn);
}
}