Make raiselocalevent not broadcast by default (#8998)

This commit is contained in:
metalgearsloth
2022-06-22 09:53:41 +10:00
committed by GitHub
parent 360a6b8b00
commit 8905996cfc
76 changed files with 165 additions and 165 deletions

View File

@@ -92,7 +92,7 @@ namespace Content.Server.Weapon.Melee
var targets = new[] { target };
SendAnimation(comp.ClickArc, angle, args.User, owner, targets, comp.ClickAttackEffect, false);
RaiseLocalEvent(target, new AttackedEvent(args.Used, args.User, args.ClickLocation));
RaiseLocalEvent(target, new AttackedEvent(args.Used, args.User, args.ClickLocation), true);
var modifiedDamage = DamageSpecifier.ApplyModifierSets(comp.Damage + hitEvent.BonusDamage, hitEvent.ModifiersList);
var damageResult = _damageableSystem.TryChangeDamage(target, modifiedDamage);
@@ -176,7 +176,7 @@ namespace Content.Server.Weapon.Melee
foreach (var entity in hitEntities)
{
RaiseLocalEvent(entity, new AttackedEvent(args.Used, args.User, args.ClickLocation));
RaiseLocalEvent(entity, new AttackedEvent(args.Used, args.User, args.ClickLocation), true);
var damageResult = _damageableSystem.TryChangeDamage(entity, modifiedDamage);