Make raiselocalevent not broadcast by default (#8998)
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@@ -92,7 +92,7 @@ namespace Content.Server.Weapon.Melee
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var targets = new[] { target };
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SendAnimation(comp.ClickArc, angle, args.User, owner, targets, comp.ClickAttackEffect, false);
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RaiseLocalEvent(target, new AttackedEvent(args.Used, args.User, args.ClickLocation));
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RaiseLocalEvent(target, new AttackedEvent(args.Used, args.User, args.ClickLocation), true);
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var modifiedDamage = DamageSpecifier.ApplyModifierSets(comp.Damage + hitEvent.BonusDamage, hitEvent.ModifiersList);
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var damageResult = _damageableSystem.TryChangeDamage(target, modifiedDamage);
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@@ -176,7 +176,7 @@ namespace Content.Server.Weapon.Melee
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foreach (var entity in hitEntities)
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{
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RaiseLocalEvent(entity, new AttackedEvent(args.Used, args.User, args.ClickLocation));
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RaiseLocalEvent(entity, new AttackedEvent(args.Used, args.User, args.ClickLocation), true);
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var damageResult = _damageableSystem.TryChangeDamage(entity, modifiedDamage);
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