Make raiselocalevent not broadcast by default (#8998)
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@@ -145,7 +145,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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RaiseLocalEvent(uid, didEquip, false);
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var gotEquipped = new GotEquippedHandEvent(uid, entity, hand);
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RaiseLocalEvent(entity, gotEquipped);
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RaiseLocalEvent(entity, gotEquipped, true);
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// TODO this should REALLY be a cancellable thing, not a handled event.
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// If one of the interactions resulted in the item being dropped, return early.
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