Make raiselocalevent not broadcast by default (#8998)

This commit is contained in:
metalgearsloth
2022-06-22 09:53:41 +10:00
committed by GitHub
parent 360a6b8b00
commit 8905996cfc
76 changed files with 165 additions and 165 deletions

View File

@@ -145,7 +145,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
RaiseLocalEvent(uid, didEquip, false);
var gotEquipped = new GotEquippedHandEvent(uid, entity, hand);
RaiseLocalEvent(entity, gotEquipped);
RaiseLocalEvent(entity, gotEquipped, true);
// TODO this should REALLY be a cancellable thing, not a handled event.
// If one of the interactions resulted in the item being dropped, return early.