Дрд соси мои яйца

This commit is contained in:
Jabak
2024-09-05 00:11:21 +03:00
parent b98cba38d7
commit 891e3d9541
2 changed files with 37 additions and 36 deletions

View File

@@ -1,18 +1,17 @@
using Content.Server.Chat.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Shared._Honk.Cunt;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Timing;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Fluids;
namespace Content.Server._Honk.Cunt;
namespace Content.Server._Honk.Count;
// ДРД ИДИ НАХУЙ!!!!!!!!!!!!!!!!!!!!!
public sealed class CuntSystem : EntitySystem
{
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedPuddleSystem _puddle = default!;
//[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
public override void Initialize()
{
@@ -23,8 +22,7 @@ public sealed class CuntSystem : EntitySystem
private void OnStartup(EntityUid uid, CuntableComponent component, ComponentStartup args)
{
var cuntSolution = _solutionContainer.EnsureSolution(uid, CuntableComponent.CuntSolutionName);
cuntSolution.MaxVolume = 10;
_solutionContainer.EnsureSolution(uid, "Cunt" , out _);
}
private void OnCunt(EntityUid uid, CuntableComponent component, ref EmoteEvent args)
@@ -41,14 +39,16 @@ public sealed class CuntSystem : EntitySystem
if (!Resolve(uid, ref component))
return false;
if(!_solutionContainer.TryGetSolution(uid,CuntableComponent.CuntSolutionName,out var cuntSolution))
if(!_solutionContainer.TryGetSolution(uid,CuntableComponent.CuntSolutionName,out var solution))
return false;
if(cuntSolution.Volume < 5)
if (solution.Value != default)
return false;
_puddle.TrySpillAt(uid, cuntSolution, out _);
_solutionContainer.SplitSolution(uid,cuntSolution,50);
var cum = new Solution("Cunt", 5);
_puddle.TrySpillAt(uid, cum, out _);
_solutionContainer.SplitSolution(uid!, 50);
return true;
}
@@ -60,14 +60,16 @@ public sealed class CuntSystem : EntitySystem
if (_solutionContainer.TryGetSolution(uid, CuntableComponent.CuntSolutionName, out var solution))
{
if (solution.AvailableVolume <= FixedPoint2.Zero)
if (solution.Value != default)
return;
var generated = new Solution("Cunt", 2);
_solutionContainer.TryAddSolution(uid, solution, generated);
_solutionContainer.AddSolution(uid!, generated);
}
}
//Я хуй знает что оно делает
//public override void Update(float frameTime)
//{
// base.Update(frameTime);

View File

@@ -1,6 +1,5 @@
- type: emote
id: Squelch
category: Gesture
buttonText: Кончать
chatMessages: [ кончает ]
chatTriggers: