Cherrypicks (#356)
* Katana Dash checks based on vision rather than collision (#27793) * Fix dash check * unused * obsolete function --------- Co-authored-by: plykiya <plykiya@protonmail.com> * Fix StepTrigger blacklist not working (#26968) * Make cuff default range again (#28576) * Make cuff default range again * uncuff distance * how about ONE --------- Co-authored-by: plykiya <plykiya@protonmail.com> --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: plykiya <plykiya@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com>
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@@ -59,7 +59,7 @@ public sealed class StepTriggerSystem : EntitySystem
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if (component.Blacklist != null && TryComp<MapGridComponent>(transform.GridUid, out var grid))
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{
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var positon = _map.LocalToTile(uid, grid, transform.Coordinates);
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var positon = _map.LocalToTile(transform.GridUid.Value, grid, transform.Coordinates);
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var anch = _map.GetAnchoredEntitiesEnumerator(uid, grid, positon);
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while (anch.MoveNext(out var ent))
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