* #4420 moved sound components to a better spot in the project * MWF-4420 - ported SecureEntityStorageComponent to new ECS system, as a LockComponent * MWF-4420 - removed unused usings * #4420 removed dumb ToggleLockVerb override workaround * #4420 added SoundSpecifier to LockComponent
This commit is contained in:
64
Content.Server/Lock/LockComponent.cs
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64
Content.Server/Lock/LockComponent.cs
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using Content.Server.Lock;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Storage.Components
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{
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/// <summary>
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/// Allows locking/unlocking, with access determined by AccessReader
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/// </summary>
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[RegisterComponent]
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public class LockComponent : Component
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{
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public override string Name => "Lock";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("locked")] public bool Locked { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("unlockingSound")] public SoundSpecifier? UnlockSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/door_lock_off.ogg");
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[ViewVariables(VVAccess.ReadWrite)] [DataField("lockingSound")] public SoundSpecifier? LockSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/door_lock_off.ogg");
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[Verb]
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private sealed class ToggleLockVerb : Verb<LockComponent>
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{
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protected override void GetData(IEntity user, LockComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) ||
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component.Owner.TryGetComponent(out EntityStorageComponent? entityStorageComponent) && entityStorageComponent.Open)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString(component.Locked ? "toggle-lock-verb-unlock" : "toggle-lock-verb-lock");
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}
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protected override void Activate(IEntity user, LockComponent component)
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{
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// Do checks
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) ||
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!user.InRangeUnobstructed(component))
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{
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return;
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}
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// Call relevant entity system
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var lockSystem = user.EntityManager.EntitySysManager.GetEntitySystem<LockSystem>();
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var eventData = new ActivateInWorldEvent(user, component.Owner);
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if (component.Locked)
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{
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lockSystem.DoUnlock(component, eventData);
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}
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else
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{
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lockSystem.DoLock(component, eventData);
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}
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}
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}
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}
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}
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116
Content.Server/Lock/LockSystem.cs
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116
Content.Server/Lock/LockSystem.cs
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using Content.Server.Access.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Lock
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{
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/// <summary>
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/// Handles (un)locking and examining of Lock components
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/// </summary>
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[UsedImplicitly]
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public class LockSystem : EntitySystem
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{
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LockComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<LockComponent, ActivateInWorldEvent>(OnActivated);
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SubscribeLocalEvent<LockComponent, ExaminedEvent>(OnExamined);
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}
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private void OnStartup(EntityUid eUI, LockComponent lockComp, ComponentStartup args)
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{
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if (lockComp.Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.CanLock, true);
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}
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}
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private void OnActivated(EntityUid eUI, LockComponent lockComp, ActivateInWorldEvent args)
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{
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// Only attempt an unlock by default on Activate
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if (lockComp.Locked)
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{
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DoUnlock(lockComp, args);
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}
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}
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private void OnExamined(EntityUid eUI, LockComponent lockComp, ExaminedEvent args)
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{
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args.Message.AddText("\n");
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args.Message.AddText(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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: "lock-comp-on-examined-is-unlocked",
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("entityName", lockComp.Owner.Name)));
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}
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public void DoLock(LockComponent lockComp, ActivateInWorldEvent args)
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{
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if (!HasUserAccess(lockComp, args.User))
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{
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return;
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}
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lockComp.Owner.PopupMessage(args.User, Loc.GetString("lock-comp-do-lock-success", ("entityName",lockComp.Owner.Name)));
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lockComp.Locked = true;
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if(lockComp.LockSound != null)
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{
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SoundSystem.Play(Filter.Pvs(lockComp.Owner), lockComp.LockSound.GetSound(), lockComp.Owner, AudioParams.Default.WithVolume(-5));
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}
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if (lockComp.Owner.TryGetComponent(out AppearanceComponent? appearanceComp))
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{
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appearanceComp.SetData(StorageVisuals.Locked, true);
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}
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args.Handled = true;
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}
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public void DoUnlock(LockComponent lockComp, ActivateInWorldEvent args )
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{
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if (!HasUserAccess(lockComp, args.User))
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{
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return;
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}
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lockComp.Owner.PopupMessage(args.User, Loc.GetString("lock-comp-do-unlock-success", ("entityName", lockComp.Owner.Name)));
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lockComp.Locked = false;
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if(lockComp.UnlockSound != null)
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{
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SoundSystem.Play(Filter.Pvs(lockComp.Owner), lockComp.UnlockSound.GetSound(), lockComp.Owner, AudioParams.Default.WithVolume(-5));
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}
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if (lockComp.Owner.TryGetComponent(out AppearanceComponent? appearanceComp))
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{
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appearanceComp.SetData(StorageVisuals.Locked, false);
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}
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// To stop EntityStorageComponent from opening right after the container gets unlocked
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args.Handled = true;
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}
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private static bool HasUserAccess(LockComponent lockComp, IEntity user)
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{
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if (lockComp.Owner.TryGetComponent(out AccessReader? reader))
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{
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if (!reader.IsAllowed(user))
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{
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lockComp.Owner.PopupMessage(user, Loc.GetString("lock-comp-has-user-access-fail"));
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return false;
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}
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}
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return true;
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}
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}
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}
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