Cargo Telepad (#2579)
* Cargo telepad * fixes error * more efficient tile lookup Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Server.Cargo;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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@@ -10,10 +10,15 @@ using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.Cargo
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{
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@@ -22,6 +27,7 @@ namespace Content.Server.GameObjects.Components.Cargo
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public class CargoConsoleComponent : SharedCargoConsoleComponent, IActivate
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{
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[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[ViewVariables]
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public int Points = 1000;
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@@ -113,59 +119,88 @@ namespace Content.Server.GameObjects.Components.Cargo
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switch (message)
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{
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case CargoConsoleAddOrderMessage msg:
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{
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if (msg.Amount <= 0 || _bankAccount == null)
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{
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break;
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}
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_cargoOrderDataManager.AddOrder(orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId, msg.Amount, _bankAccount.Id);
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break;
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}
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case CargoConsoleRemoveOrderMessage msg:
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{
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_cargoOrderDataManager.RemoveOrder(orders.Database.Id, msg.OrderNumber);
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break;
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}
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case CargoConsoleApproveOrderMessage msg:
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{
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if (_requestOnly ||
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!orders.Database.TryGetOrder(msg.OrderNumber, out var order) ||
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_bankAccount == null)
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{
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break;
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}
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PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product);
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if (product == null!)
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break;
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var capacity = _cargoOrderDataManager.GetCapacity(orders.Database.Id);
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if (capacity.CurrentCapacity == capacity.MaxCapacity)
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break;
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if (!_cargoConsoleSystem.ChangeBalance(_bankAccount.Id, (-product.PointCost) * order.Amount))
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break;
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_cargoOrderDataManager.ApproveOrder(orders.Database.Id, msg.OrderNumber);
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UpdateUIState();
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break;
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}
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case CargoConsoleShuttleMessage _:
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{
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var approvedOrders = _cargoOrderDataManager.RemoveAndGetApprovedFrom(orders.Database);
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orders.Database.ClearOrderCapacity();
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// TODO replace with shuttle code
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// TEMPORARY loop for spawning stuff on top of console
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foreach (var order in approvedOrders)
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{
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if (!PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product))
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continue;
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for (var i = 0; i < order.Amount; i++)
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if (msg.Amount <= 0 || _bankAccount == null)
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{
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Owner.EntityManager.SpawnEntity(product.Product, Owner.Transform.Coordinates);
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break;
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}
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_cargoOrderDataManager.AddOrder(orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId, msg.Amount, _bankAccount.Id);
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break;
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}
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case CargoConsoleRemoveOrderMessage msg:
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{
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_cargoOrderDataManager.RemoveOrder(orders.Database.Id, msg.OrderNumber);
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break;
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}
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case CargoConsoleApproveOrderMessage msg:
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{
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if (_requestOnly ||
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!orders.Database.TryGetOrder(msg.OrderNumber, out var order) ||
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_bankAccount == null)
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{
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break;
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}
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PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product);
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if (product == null!)
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break;
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var capacity = _cargoOrderDataManager.GetCapacity(orders.Database.Id);
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if (capacity.CurrentCapacity == capacity.MaxCapacity)
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break;
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if (!_cargoConsoleSystem.ChangeBalance(_bankAccount.Id, (-product.PointCost) * order.Amount))
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break;
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_cargoOrderDataManager.ApproveOrder(orders.Database.Id, msg.OrderNumber);
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UpdateUIState();
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break;
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}
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case CargoConsoleShuttleMessage _:
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{
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//var approvedOrders = _cargoOrderDataManager.RemoveAndGetApprovedFrom(orders.Database);
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//orders.Database.ClearOrderCapacity();
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// TODO replace with shuttle code
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// TEMPORARY loop for spawning stuff on telepad (looks for a telepad adjacent to the console)
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IEntity? cargoTelepad = null;
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var indices = Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager);
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var offsets = new Vector2i[] { new Vector2i(0, 1), new Vector2i(1, 1), new Vector2i(1, 0), new Vector2i(1, -1),
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new Vector2i(0, -1), new Vector2i(-1, -1), new Vector2i(-1, 0), new Vector2i(-1, 1), };
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var adjacentEntities = new List<IEnumerable<IEntity>>(); //Probably better than IEnumerable.concat
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foreach (var offset in offsets)
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{
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adjacentEntities.Add((indices+offset).GetEntitiesInTileFast(Owner.Transform.GridID));
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}
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foreach (var enumerator in adjacentEntities)
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{
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foreach (IEntity entity in enumerator)
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{
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if (entity.HasComponent<CargoTelepadComponent>() && entity.TryGetComponent<PowerReceiverComponent>(out var powerReceiver) && powerReceiver.Powered)
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{
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cargoTelepad = entity;
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break;
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}
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}
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}
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if (cargoTelepad != null)
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{
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if (cargoTelepad.TryGetComponent<CargoTelepadComponent>(out var telepadComponent))
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{
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var approvedOrders = _cargoOrderDataManager.RemoveAndGetApprovedFrom(orders.Database);
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orders.Database.ClearOrderCapacity();
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foreach (var order in approvedOrders)
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{
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if (!PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product))
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continue;
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for (var i = 0; i < order.Amount; i++)
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{
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telepadComponent.QueueTeleport(product);
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}
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}
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}
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}
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break;
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}
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break;
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}
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}
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}
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@@ -0,0 +1,101 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Prototypes.Cargo;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.Cargo
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{
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//This entire class is a PLACEHOLDER for the cargo shuttle.
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[RegisterComponent]
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public class CargoTelepadComponent : Component
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{
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public override string Name => "CargoTelepad";
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private const float TeleportDuration = 0.5f;
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private const float TeleportDelay = 15f;
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private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
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private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
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public override void OnAdd()
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{
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base.OnAdd();
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var receiver = Owner.EnsureComponent<PowerReceiverComponent>();
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receiver.OnPowerStateChanged += PowerUpdate;
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged -= PowerUpdate;
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}
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base.OnRemove();
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}
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public void QueueTeleport(CargoProductPrototype product)
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{
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_teleportQueue.Add(product);
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TeleportLoop();
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}
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private void PowerUpdate(object? sender, PowerStateEventArgs args)
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{
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if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
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_currentState = CargoTelepadState.Idle;
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if(Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-idle");
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TeleportLoop();
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}
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else if (!args.Powered)
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{
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_currentState = CargoTelepadState.Unpowered;
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-offline");
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}
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}
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private void TeleportLoop()
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{
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if (_currentState == CargoTelepadState.Idle && _teleportQueue.Count > 0)
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{
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_currentState = CargoTelepadState.Charging;
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-idle");
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Owner.SpawnTimer((int) (TeleportDelay * 1000), () =>
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{
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if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Charging && _teleportQueue.Count > 0)
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{
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_currentState = CargoTelepadState.Teleporting;
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-beam");
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Owner.SpawnTimer((int) (TeleportDuration * 1000), () =>
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{
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if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Teleporting && _teleportQueue.Count > 0)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/phasein.ogg", Owner, AudioParams.Default.WithVolume(-8f));
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Owner.EntityManager.SpawnEntity(_teleportQueue[0].Product, Owner.Transform.Coordinates);
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_teleportQueue.RemoveAt(0);
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-idle");
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_currentState = CargoTelepadState.Idle;
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TeleportLoop();
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}
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});
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}
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});
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}
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}
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private enum CargoTelepadState { Unpowered, Idle, Charging, Teleporting };
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}
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}
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