More FloatMath -> MathHelper from merge.
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@@ -68,7 +68,7 @@ namespace Content.Server.GameTicking.GamePresets
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player.AttachedEntity?.EnsureComponent<SuspicionRoleComponent>();
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}
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var numTraitors = FloatMath.Clamp(readyPlayers.Count / PlayersPerTraitor,
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var numTraitors = MathHelper.Clamp(readyPlayers.Count / PlayersPerTraitor,
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MinTraitors, readyPlayers.Count);
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for (var i = 0; i < numTraitors; i++)
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