Replace pragma warning 649 disable/restore with default!

This commit is contained in:
DrSmugleaf
2020-08-24 14:10:28 +02:00
parent 9e6459ac79
commit 8a27a5322a
147 changed files with 435 additions and 724 deletions

View File

@@ -24,6 +24,10 @@ namespace Content.Client.GameObjects.Components.Mobs
[ComponentReference(typeof(SharedOverlayEffectsComponent))]
public sealed class ClientOverlayEffectsComponent : SharedOverlayEffectsComponent//, ICharacterUI
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
/// <summary>
/// A list of overlay containers representing the current overlays applied
/// </summary>
@@ -36,13 +40,6 @@ namespace Content.Client.GameObjects.Components.Mobs
set => SetEffects(value);
}
#pragma warning disable 649
// Required dependencies
[Dependency] private readonly IOverlayManager _overlayManager;
[Dependency] private readonly IReflectionManager _reflectionManager;
[Dependency] private readonly IClientNetManager _netManager;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();

View File

@@ -23,12 +23,10 @@ namespace Content.Client.GameObjects.Components.Mobs
[ComponentReference(typeof(SharedStatusEffectsComponent))]
public sealed class ClientStatusEffectsComponent : SharedStatusEffectsComponent
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IResourceCache _resourceCache;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
[Dependency] private readonly IGameTiming _gameTiming;
#pragma warning restore 649
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private StatusEffectsUI _ui;
private Dictionary<StatusEffect, StatusEffectStatus> _status = new Dictionary<StatusEffect, StatusEffectStatus>();

View File

@@ -12,10 +12,8 @@ namespace Content.Client.GameObjects.Components.Mobs
[ComponentReference(typeof(SharedCombatModeComponent))]
public sealed class CombatModeComponent : SharedCombatModeComponent
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IGameHud _gameHud;
#pragma warning restore 649
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
public override bool IsInCombatMode
{