Replace pragma warning 649 disable/restore with default!
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@@ -22,10 +22,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[RegisterComponent]
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public class FlashComponent : MeleeWeaponComponent, IUse, IExamine
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly ISharedNotifyManager _notifyManager;
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#pragma warning restore 649
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly ISharedNotifyManager _notifyManager = default!;
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public override string Name => "Flash";
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@@ -23,15 +23,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[RegisterComponent]
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public class MeleeWeaponComponent : Component, IAttack
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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public override string Name => "MeleeWeapon";
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private TimeSpan _lastAttackTime;
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IPhysicsManager _physicsManager;
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#pragma warning restore 649
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private int _damage;
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private float _range;
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private float _arcWidth;
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@@ -30,10 +30,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[RegisterComponent]
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public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing
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{
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#pragma warning disable 649
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[Dependency] private IRobustRandom _robustRandom;
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[Dependency] private readonly ISharedNotifyManager _notifyManager;
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#pragma warning restore 649
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ISharedNotifyManager _notifyManager = default!;
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public override string Name => "Stunbaton";
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@@ -39,10 +39,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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// There's still some of py01 and PJB's work left over, especially in underlying shooting logic,
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// it's just when I re-organised it changed me as the contributor
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#pragma warning disable 649
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[Dependency] private IGameTiming _gameTiming;
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[Dependency] private IRobustRandom _robustRandom;
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#pragma warning restore 649
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override FireRateSelector FireRateSelector => _fireRateSelector;
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private FireRateSelector _fireRateSelector;
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