Replace pragma warning 649 disable/restore with default!

This commit is contained in:
DrSmugleaf
2020-08-24 14:10:28 +02:00
parent 9e6459ac79
commit 8a27a5322a
147 changed files with 435 additions and 724 deletions

View File

@@ -22,10 +22,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[RegisterComponent]
public class FlashComponent : MeleeWeaponComponent, IUse, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly ISharedNotifyManager _notifyManager;
#pragma warning restore 649
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly ISharedNotifyManager _notifyManager = default!;
public override string Name => "Flash";

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@@ -23,15 +23,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[RegisterComponent]
public class MeleeWeaponComponent : Component, IAttack
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
public override string Name => "MeleeWeapon";
private TimeSpan _lastAttackTime;
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IPhysicsManager _physicsManager;
#pragma warning restore 649
private int _damage;
private float _range;
private float _arcWidth;

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@@ -30,10 +30,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[RegisterComponent]
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing
{
#pragma warning disable 649
[Dependency] private IRobustRandom _robustRandom;
[Dependency] private readonly ISharedNotifyManager _notifyManager;
#pragma warning restore 649
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ISharedNotifyManager _notifyManager = default!;
public override string Name => "Stunbaton";

View File

@@ -39,10 +39,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
// There's still some of py01 and PJB's work left over, especially in underlying shooting logic,
// it's just when I re-organised it changed me as the contributor
#pragma warning disable 649
[Dependency] private IGameTiming _gameTiming;
[Dependency] private IRobustRandom _robustRandom;
#pragma warning restore 649
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override FireRateSelector FireRateSelector => _fireRateSelector;
private FireRateSelector _fireRateSelector;