Added the NoDoor flag to storage components, so that the open/closed state is synced with the lock/unlock.
Added the glorious Pilot Seat.
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25
Resources/Prototypes/Entities/buildings/shuttle.yml
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25
Resources/Prototypes/Entities/buildings/shuttle.yml
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- type: entity
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name: Pilot Chair
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description: The driver seat of a prestigious battle cruiser.
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id: pilotseat_chair
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components:
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- type: Sprite
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sprite: Buildings/furniture.rsi
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state: chair
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color: "#8e9799"
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- type: Icon
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sprite: Buildings/furniture.rsi
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state: chair
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- type: Collidable
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- type: Clickable
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- type: InteractionOutline
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- type: EntityStorage
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showContents: true
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noDoor: true
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- type: Damageable
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- type: Destructible
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thresholdvalue: 100
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