Metabolism refactor (#4395)
* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system * move LiverBehavior metabolism logic to Metabolizer * minor tweaks and update all YAML * how about actually taking conditions into account * off by one * removals * reviews
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@@ -4,7 +4,7 @@ using Content.Shared.Emoting;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Content.Shared.Metabolism.Events;
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using Content.Shared.Body.Metabolism;
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using Content.Shared.Movement;
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using Content.Shared.Speech;
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using Content.Shared.Throwing;
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