Metabolism refactor (#4395)

* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system

* move LiverBehavior metabolism logic to Metabolizer

* minor tweaks and update all YAML

* how about actually taking conditions into account

* off by one

* removals

* reviews
This commit is contained in:
mirrorcult
2021-07-31 04:50:32 -07:00
committed by GitHub
parent dc18997bf8
commit 8aa4f998de
36 changed files with 572 additions and 558 deletions

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@@ -0,0 +1,14 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Metabolism
{
public class ShiverAttemptEvent : CancellableEntityEventArgs
{
public ShiverAttemptEvent(IEntity entity)
{
Entity = entity;
}
public IEntity Entity { get; }
}
}

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@@ -0,0 +1,14 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Metabolism
{
public class SweatAttemptEvent : CancellableEntityEventArgs
{
public SweatAttemptEvent(IEntity entity)
{
Entity = entity;
}
public IEntity Entity { get; }
}
}