Metabolism refactor (#4395)

* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system

* move LiverBehavior metabolism logic to Metabolizer

* minor tweaks and update all YAML

* how about actually taking conditions into account

* off by one

* removals

* reviews
This commit is contained in:
mirrorcult
2021-07-31 04:50:32 -07:00
committed by GitHub
parent dc18997bf8
commit 8aa4f998de
36 changed files with 572 additions and 558 deletions

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using System.Collections.Generic;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Chemistry.Reagent
{
/// <summary>
/// Reagent effects describe behavior that occurs when a reagent is ingested and metabolized by some
/// organ. They only trigger when their conditions (<see cref="ReagentEffectCondition"/>
/// </summary>
[ImplicitDataDefinitionForInheritors]
public abstract class ReagentEffect
{
/// <summary>
/// The list of conditions required for the effect to activate. Not required.
/// </summary>
[DataField("conditions")]
public ReagentEffectCondition[]? Conditions;
public abstract void Metabolize(IEntity solutionEntity, Solution.Solution.ReagentQuantity amount);
}
}