Metabolism refactor (#4395)
* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system * move LiverBehavior metabolism logic to Metabolizer * minor tweaks and update all YAML * how about actually taking conditions into account * off by one * removals * reviews
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Content.Shared/Chemistry/Reagent/ReagentEffectCondition.cs
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Content.Shared/Chemistry/Reagent/ReagentEffectCondition.cs
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.Solution;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Chemistry.Reagent
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{
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[ImplicitDataDefinitionForInheritors]
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public abstract class ReagentEffectCondition
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{
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public abstract bool Condition(IEntity solutionEntity, Solution.Solution.ReagentQuantity reagent);
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}
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}
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