(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -174,7 +174,7 @@ public sealed partial class GunSystem : SharedGunSystem
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if (!cartridge.DeleteOnSpawn && !Containers.IsEntityInContainer(ent!.Value))
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EjectCartridge(ent.Value, angle);
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Dirty(cartridge);
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Dirty(ent!.Value, cartridge);
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break;
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// Ammo shoots itself
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case AmmoComponent newAmmo:
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