(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -11,6 +11,11 @@ public sealed class TakeAmmoEvent : EntityEventArgs
|
||||
public readonly int Shots;
|
||||
public List<(EntityUid? Entity, IShootable Shootable)> Ammo;
|
||||
|
||||
/// <summary>
|
||||
/// If no ammo returned what is the reason for it?
|
||||
/// </summary>
|
||||
public string? Reason;
|
||||
|
||||
/// <summary>
|
||||
/// Coordinates to spawn the ammo at.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user