(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -32,7 +32,7 @@ public partial class SharedGunSystem
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private bool TryGetClothingSlotEntity(EntityUid uid, ClothingSlotAmmoProviderComponent component, [NotNullWhen(true)] out EntityUid? slotEntity)
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{
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slotEntity = null;
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if (!_container.TryGetContainingContainer(uid, out var container))
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if (!Containers.TryGetContainingContainer(uid, out var container))
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return false;
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var user = container.Owner;
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