(Re)Adds open bolt animations for gun sprites (#17219)

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
TaralGit
2023-08-12 22:58:07 -07:00
committed by GitHub
parent 82180fd04c
commit 8acac895fc
72 changed files with 726 additions and 353 deletions

View File

@@ -10,6 +10,7 @@
- Debug
- type: Sprite
sprite: Objects/Weapons/Guns/Pistols/debug.rsi
state: icon
- type: Clothing
sprite: Objects/Weapons/Guns/Pistols/debug.rsi
- type: Gun

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@@ -31,6 +31,8 @@
soundEmpty:
path: /Audio/Weapons/Guns/Empty/lmg_empty.ogg
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/Weapons/Guns/Cock/lmg_cock.ogg
- type: AmmoCounter
- type: ItemSlots
slots:

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@@ -45,7 +45,6 @@
whitelist:
tags:
- Grenade
autoCycle: false
capacity: 3
proto: GrenadeFrag
soundInsert:

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@@ -28,6 +28,8 @@
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/pistol.ogg
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/Weapons/Guns/Cock/pistol_cock.ogg
- type: ItemSlots
slots:
gun_magazine:
@@ -108,6 +110,8 @@
map: ["enum.GunVisualLayers.Mag"]
- type: Clothing
sprite: Objects/Weapons/Guns/Pistols/cobra.rsi
- type: ChamberMagazineAmmoProvider
boltClosed: null
- type: Gun
fireRate: 4
soundGunshot:

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@@ -23,6 +23,8 @@
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/batrifle.ogg
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg
- type: ItemSlots
slots:
gun_magazine:
@@ -66,6 +68,8 @@
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg
- type: ItemSlots
slots:
gun_magazine:

View File

@@ -28,6 +28,8 @@
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/smg.ogg
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/Weapons/Guns/Cock/smg_cock.ogg
- type: ItemSlots
slots:
gun_magazine:
@@ -95,7 +97,7 @@
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/c-20r.ogg
- type: ChamberMagazineAmmoProvider
# autoEject: true # Do not set this until the PVS prediction issue is resolved
autoEject: true
- type: MagazineVisuals
magState: mag
steps: 6
@@ -216,6 +218,8 @@
shader: unshaded
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
- type: ChamberMagazineAmmoProvider
boltClosed: null
- type: Gun
fireRate: 5
selectedMode: FullAuto

View File

@@ -29,7 +29,6 @@
soundEmpty:
path: /Audio/Weapons/Guns/Empty/empty.ogg
- type: BallisticAmmoProvider
autoCycle: false
whitelist:
tags:
- ShellShotgun
@@ -266,4 +265,4 @@
id: WeaponShotgunImprovisedLoaded
components:
- type: BallisticAmmoProvider
proto: ShellShotgunImprovised
proto: ShellShotgunImprovised

View File

@@ -25,7 +25,6 @@
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/sniper.ogg
- type: BallisticAmmoProvider
autoCycle: false
capacity: 10
proto: CartridgeLightRifle
whitelist:

View File

@@ -156,7 +156,6 @@
- type: BallisticAmmoProvider
proto: CartridgePistol
capacity: 50
cycleable: false
- type: Construction
deconstructionTarget: null
graph: WeaponTurretSyndicateDisposable