(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -10,6 +10,7 @@
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- Debug
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- type: Sprite
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sprite: Objects/Weapons/Guns/Pistols/debug.rsi
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state: icon
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- type: Clothing
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sprite: Objects/Weapons/Guns/Pistols/debug.rsi
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- type: Gun
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@@ -31,6 +31,8 @@
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soundEmpty:
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path: /Audio/Weapons/Guns/Empty/lmg_empty.ogg
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- type: ChamberMagazineAmmoProvider
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soundRack:
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path: /Audio/Weapons/Guns/Cock/lmg_cock.ogg
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- type: AmmoCounter
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- type: ItemSlots
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slots:
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@@ -45,7 +45,6 @@
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whitelist:
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tags:
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- Grenade
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autoCycle: false
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capacity: 3
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proto: GrenadeFrag
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soundInsert:
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@@ -28,6 +28,8 @@
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/pistol.ogg
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- type: ChamberMagazineAmmoProvider
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soundRack:
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path: /Audio/Weapons/Guns/Cock/pistol_cock.ogg
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- type: ItemSlots
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slots:
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gun_magazine:
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@@ -108,6 +110,8 @@
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map: ["enum.GunVisualLayers.Mag"]
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- type: Clothing
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sprite: Objects/Weapons/Guns/Pistols/cobra.rsi
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- type: ChamberMagazineAmmoProvider
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boltClosed: null
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- type: Gun
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fireRate: 4
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soundGunshot:
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@@ -23,6 +23,8 @@
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/batrifle.ogg
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- type: ChamberMagazineAmmoProvider
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soundRack:
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path: /Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg
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- type: ItemSlots
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slots:
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gun_magazine:
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@@ -66,6 +68,8 @@
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg
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- type: ChamberMagazineAmmoProvider
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soundRack:
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path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg
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- type: ItemSlots
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slots:
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gun_magazine:
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@@ -28,6 +28,8 @@
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/smg.ogg
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- type: ChamberMagazineAmmoProvider
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soundRack:
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path: /Audio/Weapons/Guns/Cock/smg_cock.ogg
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- type: ItemSlots
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slots:
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gun_magazine:
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@@ -95,7 +97,7 @@
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/c-20r.ogg
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- type: ChamberMagazineAmmoProvider
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# autoEject: true # Do not set this until the PVS prediction issue is resolved
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autoEject: true
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- type: MagazineVisuals
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magState: mag
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steps: 6
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@@ -216,6 +218,8 @@
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shader: unshaded
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- type: Clothing
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sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
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- type: ChamberMagazineAmmoProvider
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boltClosed: null
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- type: Gun
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fireRate: 5
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selectedMode: FullAuto
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@@ -29,7 +29,6 @@
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soundEmpty:
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path: /Audio/Weapons/Guns/Empty/empty.ogg
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- type: BallisticAmmoProvider
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autoCycle: false
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whitelist:
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tags:
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- ShellShotgun
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@@ -266,4 +265,4 @@
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id: WeaponShotgunImprovisedLoaded
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components:
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- type: BallisticAmmoProvider
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proto: ShellShotgunImprovised
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proto: ShellShotgunImprovised
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@@ -25,7 +25,6 @@
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/sniper.ogg
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- type: BallisticAmmoProvider
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autoCycle: false
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capacity: 10
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proto: CartridgeLightRifle
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whitelist:
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@@ -156,7 +156,6 @@
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- type: BallisticAmmoProvider
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proto: CartridgePistol
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capacity: 50
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cycleable: false
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- type: Construction
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deconstructionTarget: null
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graph: WeaponTurretSyndicateDisposable
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