GLES2: Fixes, clarifications to shaders

This commit is contained in:
20kdc
2020-08-29 19:55:16 +01:00
parent d1f0ea0112
commit 8acb0ba1a5
4 changed files with 6 additions and 4 deletions

View File

@@ -5,7 +5,7 @@ const highp float PI = 3.14159265;
uniform highp float progress;
void fragment() {
highp vec4 col = texture2D(TEXTURE, UV);
highp vec4 col = zTexture(UV);
highp vec2 center = vec2(0.5,0.5);
highp vec2 delta = UV.xy - center;