GLES2: Fixes, clarifications to shaders
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@@ -5,7 +5,7 @@ const highp float PI = 3.14159265;
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uniform highp float progress;
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void fragment() {
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highp vec4 col = texture2D(TEXTURE, UV);
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highp vec4 col = zTexture(UV);
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highp vec2 center = vec2(0.5,0.5);
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highp vec2 delta = UV.xy - center;
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