Add climb & slip tests (#15459)
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@@ -1,72 +0,0 @@
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.Climbing.Components;
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using Content.Shared.Climbing;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
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{
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[TestFixture]
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[TestOf(typeof(ClimbableComponent))]
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[TestOf(typeof(ClimbingComponent))]
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public sealed class ClimbUnitTest
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{
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private const string Prototypes = @"
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- type: entity
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name: HumanDummy
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id: HumanDummy
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components:
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- type: Climbing
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- type: Physics
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- type: entity
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name: TableDummy
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id: TableDummy
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components:
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- type: Climbable
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- type: Physics
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";
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[Test]
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public async Task Test()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
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var server = pairTracker.Pair.Server;
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EntityUid human;
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EntityUid table;
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ClimbingComponent climbing;
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await server.WaitAssertion(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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// Spawn the entities
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human = entityManager.SpawnEntity("HumanDummy", MapCoordinates.Nullspace);
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table = entityManager.SpawnEntity("TableDummy", MapCoordinates.Nullspace);
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// Test for climb components existing
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// Players and tables should have these in their prototypes.
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Assert.That(entityManager.TryGetComponent(human, out climbing!), "Human has no climbing");
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Assert.That(entityManager.TryGetComponent(table, out ClimbableComponent? _), "Table has no climbable");
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// TODO ShadowCommander: Implement climbing test
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// // Now let's make the player enter a climbing transitioning state.
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// climbing.IsClimbing = true;
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// EntitySystem.Get<ClimbSystem>().MoveEntityToward(human, table, climbing:climbing);
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// var body = entityManager.GetComponent<PhysicsComponent>(human);
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// // TODO: Check it's climbing
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//
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// // Force the player out of climb state. It should immediately remove the ClimbController.
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// climbing.IsClimbing = false;
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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