More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
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@@ -44,10 +44,10 @@ public class GrowingKudzuSystem : EntitySystem
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kudzu.GrowthLevel += 1;
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if (kudzu.GrowthLevel == 3 &&
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EntityManager.TryGetComponent<SpreaderComponent>(((IComponent) kudzu).Owner, out var spreader))
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EntityManager.TryGetComponent<SpreaderComponent>((kudzu).Owner, out var spreader))
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{
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// why cache when you can simply cease to be? Also saves a bit of memory/time.
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EntityManager.RemoveComponent<GrowingKudzuComponent>(((IComponent) kudzu).Owner);
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EntityManager.RemoveComponent<GrowingKudzuComponent>((kudzu).Owner);
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}
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appearance.SetData(KudzuVisuals.GrowthLevel, kudzu.GrowthLevel);
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@@ -35,7 +35,7 @@ public class SpreaderSystem : EntitySystem
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private void OnAirtightChanged(AirtightChanged e)
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{
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UpdateNearbySpreaders(((IComponent) e.Airtight).Owner, e.Airtight);
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UpdateNearbySpreaders((e.Airtight).Owner, e.Airtight);
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}
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private void SpreaderAddHandler(EntityUid uid, SpreaderComponent component, ComponentAdd args)
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