More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
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@@ -103,7 +103,7 @@ namespace Content.Server.Tabletop
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return;
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};
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var gamerUid = ((IComponent) gamer).Owner;
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var gamerUid = (gamer).Owner;
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if (actor.PlayerSession.Status > SessionStatus.Connected || CanSeeTable(gamerUid, gamer.Tabletop)
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|| !StunnedOrNoHands(gamerUid))
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