More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
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@@ -83,10 +83,10 @@ namespace Content.Server.UserInterface
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// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
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// This is so that stuff can require further conditions (like power).
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var oae = new ActivatableUIOpenAttemptEvent(user);
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RaiseLocalEvent(((IComponent) aui).Owner, oae, false);
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RaiseLocalEvent((aui).Owner, oae, false);
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if (oae.Cancelled) return false;
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SetCurrentSingleUser(((IComponent) aui).Owner, actor.PlayerSession, aui);
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SetCurrentSingleUser((aui).Owner, actor.PlayerSession, aui);
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ui.Toggle(actor.PlayerSession);
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return true;
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}
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