Fix weird lifestage autorefactors.
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@@ -94,7 +94,7 @@ namespace Content.Server.Explosion.Components
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return false;
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Owner.SpawnTimer((int) (_delay * 1000), () =>
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{
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if ((!_entMan.EntityExists(Owner) ? EntityLifeStage.Deleted : _entMan.GetComponent<MetaDataComponent>(Owner).EntityLifeStage) >= EntityLifeStage.Deleted)
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if (_entMan.Deleted(Owner))
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return;
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_countDown = true;
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var random = IoCManager.Resolve<IRobustRandom>();
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@@ -130,7 +130,7 @@ namespace Content.Server.Explosion.EntitySystems
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// and splitted into two lists based on if they are Impassable or not
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foreach (var entity in entitiesInRange)
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{
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if ((!EntityManager.EntityExists(entity) ? EntityLifeStage.Deleted : EntityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted || entity.IsInContainer())
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if (Deleted(entity) || entity.IsInContainer())
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{
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continue;
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}
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