Fix clown not being clumsy (#5208)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,25 +1,35 @@
|
||||
using Content.Shared.Roles;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
|
||||
namespace Content.Server.Jobs
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class AddComponentSpecial : JobSpecial
|
||||
{
|
||||
// TODO: Type serializer that ensures the component exists.
|
||||
[DataField("component", required:true)]
|
||||
public string Component { get; } = string.Empty;
|
||||
|
||||
[DataField("components")]
|
||||
[AlwaysPushInheritance]
|
||||
public EntityPrototype.ComponentRegistry Components { get; } = new();
|
||||
|
||||
public override void AfterEquip(EntityUid mob)
|
||||
{
|
||||
// Yes, this will throw if your component is invalid.
|
||||
var component = (Component)IoCManager.Resolve<IComponentFactory>().GetComponent(Component);
|
||||
component.Owner = mob;
|
||||
// now its a registry of components, still throws i bet.
|
||||
// TODO: This is hot garbage and probably needs an engine change to not be a POS.
|
||||
var factory = IoCManager.Resolve<IComponentFactory>();
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
|
||||
IoCManager.Resolve<IEntityManager>().AddComponent(mob, component);
|
||||
foreach (var (name, data) in Components)
|
||||
{
|
||||
var component = (Component) factory.GetComponent(name);
|
||||
component.Owner = mob;
|
||||
|
||||
var copied = (Component?) serializationManager.Copy(data, component, null);
|
||||
if (copied != null)
|
||||
entityManager.AddComponent(mob, copied);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user