StackSystem uses EntityUid for Split and Spawn
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@@ -245,7 +245,7 @@ namespace Content.Server.Hands.Systems
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if (splitStack == null)
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return false;
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throwEnt = splitStack;
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throwEnt = EntityManager.GetEntity(splitStack.Value);
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}
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else if (!hands.Drop(throwEnt))
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return false;
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