StackSystem uses EntityUid for Split and Spawn
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@@ -10,9 +10,9 @@ namespace Content.Shared.Construction.Steps
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{
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[DataField("component")] public string Component { get; } = string.Empty;
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public override bool EntityValid(IEntity entity)
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public override bool EntityValid(EntityUid uid, IEntityManager entityManager)
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{
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foreach (var component in entity.GetAllComponents())
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foreach (var component in entityManager.GetComponents(uid))
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{
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if (component.Name == Component)
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return true;
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@@ -8,6 +8,6 @@ namespace Content.Shared.Construction.Steps
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{
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[DataField("store")] public string Store { get; } = string.Empty;
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public abstract bool EntityValid(IEntity entity);
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public abstract bool EntityValid(EntityUid uid, IEntityManager entityManager);
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}
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}
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@@ -27,9 +27,9 @@ namespace Content.Shared.Construction.Steps
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examinedEvent.Message.AddMarkup(Loc.GetString("construction-insert-material-entity", ("amount", Amount), ("materialName", material.Name)));
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}
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public override bool EntityValid(IEntity entity)
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public override bool EntityValid(EntityUid uid, IEntityManager entityManager)
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{
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return entity.TryGetComponent(out SharedStackComponent? stack) && stack.StackTypeId.Equals(MaterialPrototypeId) && stack.Count >= Amount;
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return entityManager.TryGetComponent(uid, out SharedStackComponent? stack) && stack.StackTypeId.Equals(MaterialPrototypeId) && stack.Count >= Amount;
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}
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public bool EntityValid(IEntity entity, [NotNullWhen(true)] out SharedStackComponent? stack)
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@@ -18,16 +18,20 @@ namespace Content.Shared.Construction.Steps
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return list == null || list.Count == 0;
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}
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public override bool EntityValid(IEntity entity)
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public override bool EntityValid(EntityUid uid, IEntityManager entityManager)
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{
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// This step can only happen if either list has tags.
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if (IsNullOrEmpty(_allTags) && IsNullOrEmpty(_anyTags))
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return false; // Step is somehow invalid, we return.
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if (_allTags != null && !entity.HasAllTags(_allTags))
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// No tags at all.
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if (!entityManager.TryGetComponent(uid, out TagComponent? tags))
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return false;
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if (_allTags != null && !tags.HasAllTags(_allTags))
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return false; // We don't have all the tags needed.
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if (_anyTags != null && !entity.HasAnyTag(_anyTags))
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if (_anyTags != null && !tags.HasAnyTag(_anyTags))
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return false; // We don't have any of the tags needed.
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// This entity is valid!
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@@ -10,9 +10,9 @@ namespace Content.Shared.Construction.Steps
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{
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[DataField("prototype")] public string Prototype { get; } = string.Empty;
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public override bool EntityValid(IEntity entity)
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public override bool EntityValid(EntityUid uid, IEntityManager entityManager)
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{
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return entity.Prototype?.ID == Prototype;
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return entityManager.GetComponent<MetaDataComponent>(uid).EntityPrototype?.ID == Prototype;
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}
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public override void DoExamine(ExaminedEvent examinedEvent)
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@@ -10,9 +10,9 @@ namespace Content.Shared.Construction.Steps
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[DataField("tag")]
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private string? _tag = null;
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public override bool EntityValid(IEntity entity)
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public override bool EntityValid(EntityUid uid, IEntityManager entityManager)
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{
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return !string.IsNullOrEmpty(_tag) && entity.HasTag(_tag);
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return !string.IsNullOrEmpty(_tag) && entityManager.TryGetComponent(uid, out TagComponent? tags) && tags.HasTag(_tag);
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}
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}
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}
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