AI Wander & Barker (#286)
* Retrofit the AI system with new IoC features. Fixed bug with turret rotation. * Added new AI WanderProcessor, and it works. * RNG walking directions are a bit more random now. * Wander now actually uses the MoverSystem to move. Wander now talks when he reaches his destination. * Adds a new Static Barker AI for vending machines, so that they periodically advertise their brand. * Barker now says some generic slogans. Misc bug cleanup. * Removed useless UsedImplicitly attribute from AI dependencies, suppressed unused variable warnings instead.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
4b30c7e710
commit
8b593d28c6
@@ -16,6 +16,7 @@
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- type: Sprite
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drawdepth: WallMountedItems
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texture: Buildings/TurrTop.png
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directional: false
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- type: AiController
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logic: AimShootLife
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vision: 6.0
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@@ -29,6 +30,7 @@
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- type: Sprite
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drawdepth: WallMountedItems
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texture: Buildings/TurrLamp.png
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directional: false
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- type: AiController
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logic: AimShootLife
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vision: 6.0
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