Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,7 +1,7 @@
#nullable enable
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -9,17 +9,17 @@ using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class DeleteEntitiesWithId : IClientCommand
public class DeleteEntitiesWithId : IConsoleCommand
{
public string Command => "deleteewi";
public string Description => "Deletes entities with the specified prototype ID.";
public string Help => $"Usage: {Command} <prototypeID>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, Help);
shell.WriteLine(Help);
return;
}
@@ -35,7 +35,7 @@ namespace Content.Server.Administration.Commands
i++;
}
shell.SendText(player, $"Deleted all entities with id {id}. Occurrences: {i}");
shell.WriteLine($"Deleted all entities with id {id}. Occurrences: {i}");
}
}
}