Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -2,8 +2,8 @@ using Content.Server.Commands;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -42,8 +42,11 @@ namespace Content.Server.GlobalVerbs
if (!groupController.CanCommand(player, "makesentient"))
return;
new MakeSentientCommand().Execute(IoCManager.Resolve<IConsoleShell>(), player,
new[] {target.Uid.ToString()});
var host = IoCManager.Resolve<IServerConsoleHost>();
var cmd = new MakeSentientCommand();
var uidStr = target.Uid.ToString();
cmd.Execute(new ConsoleShell(host, player), $"{cmd.Command} {uidStr}",
new[] {uidStr});
}
}
}