Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -2,8 +2,8 @@ using Content.Server.Commands;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.Console;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -42,8 +42,11 @@ namespace Content.Server.GlobalVerbs
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if (!groupController.CanCommand(player, "makesentient"))
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return;
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new MakeSentientCommand().Execute(IoCManager.Resolve<IConsoleShell>(), player,
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new[] {target.Uid.ToString()});
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var host = IoCManager.Resolve<IServerConsoleHost>();
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var cmd = new MakeSentientCommand();
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var uidStr = target.Uid.ToString();
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cmd.Execute(new ConsoleShell(host, player), $"{cmd.Command} {uidStr}",
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new[] {uidStr});
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}
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}
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}
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