DNA basics (#14724)
* DNA component * Commit numba 2 * Added DNA into Station Records Computer * commit numba 3 * commit numba 4 * Vomit also contain DNA component now * fixed DNA field not clearing after scanning another item * commit numba 10 Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes * 11 * 12 * 14 * Added DNA guide entry * FIX
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Content.Server/Forensics/Components/DnaComponent.cs
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11
Content.Server/Forensics/Components/DnaComponent.cs
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namespace Content.Server.Forensics;
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/// <summary>
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/// This component is for mobs that have DNA.
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/// </summary>
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[RegisterComponent]
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public sealed class DnaComponent : Component
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{
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[DataField("dna"), ViewVariables(VVAccess.ReadWrite)]
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public string DNA = String.Empty;
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}
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@@ -20,6 +20,12 @@ namespace Content.Server.Forensics
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[ViewVariables(VVAccess.ReadOnly)]
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public List<string> Fibers = new();
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/// <summary>
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/// DNA that the forensic scanner found from the <see cref="DNAComponent"/> on an entity.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public List<string> DNAs = new();
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/// <summary>
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/// What is the name of the entity that was scanned last?
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/// </summary>
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@@ -8,5 +8,8 @@ namespace Content.Server.Forensics
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[DataField("fibers")]
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public HashSet<string> Fibers = new();
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[DataField("dnas")]
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public HashSet<string> DNAs = new();
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}
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}
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