Overlays: Avoid using IEyeManager whenever possible (#5709)

This commit is contained in:
E F R
2021-12-10 05:47:21 +00:00
committed by GitHub
parent b3a4e3f557
commit 8bd386dcb0
13 changed files with 39 additions and 42 deletions

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@@ -9,7 +9,6 @@ namespace Content.Client.CombatMode
public class ColoredScreenBorderOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
@@ -24,7 +23,7 @@ namespace Content.Client.CombatMode
{
var worldHandle = args.WorldHandle;
worldHandle.UseShader(_shader);
var viewport = _eyeManager.GetWorldViewport();
var viewport = args.WorldAABB;
worldHandle.DrawRect(viewport, Color.White);
}
}