Overlays: Avoid using IEyeManager whenever possible (#5709)
This commit is contained in:
@@ -9,7 +9,6 @@ namespace Content.Client.CombatMode
|
||||
public class ColoredScreenBorderOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
private readonly ShaderInstance _shader;
|
||||
@@ -24,7 +23,7 @@ namespace Content.Client.CombatMode
|
||||
{
|
||||
var worldHandle = args.WorldHandle;
|
||||
worldHandle.UseShader(_shader);
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
var viewport = args.WorldAABB;
|
||||
worldHandle.DrawRect(viewport, Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user