Overlays: Avoid using IEyeManager whenever possible (#5709)

This commit is contained in:
E F R
2021-12-10 05:47:21 +00:00
committed by GitHub
parent b3a4e3f557
commit 8bd386dcb0
13 changed files with 39 additions and 42 deletions

View File

@@ -10,7 +10,6 @@ namespace Content.Client.MobState.Overlays
public class CircleMaskOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
@@ -30,7 +29,7 @@ namespace Content.Client.MobState.Overlays
var worldHandle = args.WorldHandle;
worldHandle.UseShader(_shader);
var viewport = _eyeManager.GetWorldViewport();
var viewport = args.WorldAABB;
worldHandle.DrawRect(viewport, Color.White);
}
}

View File

@@ -12,7 +12,6 @@ namespace Content.Client.MobState.Overlays
public class CritOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
@@ -51,7 +50,7 @@ namespace Content.Client.MobState.Overlays
return;
var worldHandle = args.WorldHandle;
var viewport = _eyeManager.GetWorldViewport();
var viewport = args.WorldAABB;
worldHandle.UseShader(_gradientCircleShader);
worldHandle.DrawRect(viewport, Color.White);
}