Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low * Remove CollisionGroup.Underplating * Remove CollisionGroup.Passable * Fix constructed APCs not being interactable * Change firelocks to occlude * Make pipe inherit from BaseItem * Clean up pipes * Remove duplicate physics and fixtures from bucket * Rework CollisionGroups on all entities * Add SlipLayer * Remove fixture from delta * Fix maps * Address reviews * Add SubfloorMask * Fix glass collisions for flying mobs * Fix maps * Update new items * Fix bagel again * Fix slug * Fix maps * Touchups * Fix tables blocking high pressure movement * Update StandingState to allow going under flaps * Cleanup * More formatting
This commit is contained in:
@@ -35,7 +35,7 @@ public sealed class ClimbSystem : SharedClimbSystem
|
||||
[Dependency] private readonly StunSystem _stunSystem = default!;
|
||||
|
||||
private const string ClimbingFixtureName = "climb";
|
||||
private const int ClimbingCollisionGroup = (int) CollisionGroup.VaultImpassable;
|
||||
private const int ClimbingCollisionGroup = (int) CollisionGroup.TableLayer;
|
||||
|
||||
private readonly Dictionary<EntityUid, List<Fixture>> _fixtureRemoveQueue = new();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user