Rework CollisionGroups (#7656)

* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
This commit is contained in:
Jacob Tong
2022-05-10 17:57:20 -07:00
committed by GitHub
parent 6617310ffa
commit 8c853476fb
141 changed files with 750 additions and 1533 deletions

View File

@@ -35,7 +35,7 @@ public sealed class ClimbSystem : SharedClimbSystem
[Dependency] private readonly StunSystem _stunSystem = default!;
private const string ClimbingFixtureName = "climb";
private const int ClimbingCollisionGroup = (int) CollisionGroup.VaultImpassable;
private const int ClimbingCollisionGroup = (int) CollisionGroup.TableLayer;
private readonly Dictionary<EntityUid, List<Fixture>> _fixtureRemoveQueue = new();