Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low * Remove CollisionGroup.Underplating * Remove CollisionGroup.Passable * Fix constructed APCs not being interactable * Change firelocks to occlude * Make pipe inherit from BaseItem * Clean up pipes * Remove duplicate physics and fixtures from bucket * Rework CollisionGroups on all entities * Add SlipLayer * Remove fixture from delta * Fix maps * Address reviews * Add SubfloorMask * Fix glass collisions for flying mobs * Fix maps * Update new items * Fix bagel again * Fix slug * Fix maps * Touchups * Fix tables blocking high pressure movement * Update StandingState to allow going under flaps * Cleanup * More formatting
This commit is contained in:
@@ -704,8 +704,8 @@ entities:
|
||||
radius: 0.35
|
||||
mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- SmallImpassable
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
mass: 70
|
||||
@@ -956,8 +956,8 @@ entities:
|
||||
radius: 0.35
|
||||
mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- SmallImpassable
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
mass: 70
|
||||
@@ -1208,8 +1208,8 @@ entities:
|
||||
radius: 0.35
|
||||
mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- SmallImpassable
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
mass: 70
|
||||
|
||||
Reference in New Issue
Block a user