Base Update() method was removed from components in engine, added some basic ECS systems to update the components. (#79)

This commit is contained in:
Acruid
2018-07-26 14:26:19 -07:00
committed by Pieter-Jan Briers
parent 18ed1041ba
commit 8c874c76dc
12 changed files with 132 additions and 13 deletions

View File

@@ -94,7 +94,12 @@
<Compile Include="GameObjects\EntitySystems\Click\ClickParser.cs" />
<Compile Include="GameObjects\EntitySystems\Click\ExamineSystem.cs" />
<Compile Include="GameObjects\EntitySystems\Click\InteractionSystem.cs" />
<Compile Include="GameObjects\EntitySystems\DoorSystem.cs" />
<Compile Include="GameObjects\EntitySystems\PowerApcSystem.cs" />
<Compile Include="GameObjects\EntitySystems\PowerSmesSystem.cs" />
<Compile Include="GameObjects\EntitySystems\PowerSystem.cs" />
<Compile Include="GameObjects\EntitySystems\WelderSystem.cs" />
<Compile Include="GameObjects\TemperatureSystem.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
<Compile Include="GameObjects\Components\GUI\ServerHandsComponent.cs" />
<Compile Include="GameObjects\Components\GUI\InventoryComponent.cs" />