Add a garbage collection component for grid movement (#7776)
If we move a station and there's thousands of bullets in the way we shouldn't just indefinitely lag the server as a result.
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@@ -66,6 +66,7 @@ namespace Content.Client.Entry
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"Drain",
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"Food",
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"DeployableBarrier",
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"SpaceGarbage",
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"MagicMirror",
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"DiseaseSwab",
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"FloorTile",
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