Xenoarchaeology artifacts (#6069)

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
This commit is contained in:
Alex Evgrashin
2022-01-22 15:55:11 +03:00
committed by GitHub
parent 90a5c6ea54
commit 8d6565ea42
50 changed files with 1016 additions and 1 deletions

View File

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Xenoarchaeology.XenoArtifacts;
[RegisterComponent]
public class ArtifactComponent : Component
{
public override string Name => "Artifact";
/// <summary>
/// Should artifact pick a random trigger on startup?
/// </summary>
[DataField("randomTrigger")]
public bool RandomTrigger = true;
/// <summary>
/// List of all possible triggers activations.
/// Should be same as components names.
/// </summary>
[DataField("possibleTriggers")]
public string[] PossibleTriggers = {
"ArtifactInteractionTrigger",
"ArtifactGasTrigger"
};
/// <summary>
/// Cooldown time between artifact activations (in seconds).
/// </summary>
[DataField("timer")]
[ViewVariables(VVAccess.ReadWrite)]
public double CooldownTime = 10;
public TimeSpan LastActivationTime;
}