Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2022-05-19 14:44:24 +10:00
committed by GitHub
parent a6a25e30e5
commit 8d6a3ecea7
12 changed files with 133 additions and 22 deletions

View File

@@ -83,8 +83,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
_aliveNukeops.Clear();
var numOps = (int)Math.Min(Math.Floor((double)ev.PlayerPool.Count / _cfg.GetCVar(CCVars.NukeopsPlayersPerOp)),
_cfg.GetCVar(CCVars.NukeopsMaxOps));
// Between 1 and <max op count>: needs at least n players per op.
var numOps = Math.Max(1,
(int)Math.Min(
Math.Floor((double)ev.PlayerPool.Count / _cfg.GetCVar(CCVars.NukeopsPlayersPerOp)), _cfg.GetCVar(CCVars.NukeopsMaxOps)));
var ops = new IPlayerSession[numOps];
for (var i = 0; i < numOps; i++)
{

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@@ -0,0 +1,42 @@
using System.Linq;
using Content.Server.GameTicking.Presets;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.GameTicking.Rules;
public sealed class SecretRuleSystem : GameRuleSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly GameTicker _ticker = default!;
public override string Prototype => "Secret";
public override void Started()
{
PickRule();
}
public override void Ended()
{
// noop
// Preset should already handle it.
return;
}
private void PickRule()
{
// TODO: This doesn't consider what can't start due to minimum player count, but currently there's no way to know anyway.
// as they use cvars.
var preset = _prototypeManager.Index<WeightedRandomPrototype>("Secret").Pick(_random);
Logger.InfoS("gamepreset", $"Selected {preset} for secret.");
foreach (var rule in _prototypeManager.Index<GamePresetPrototype>(preset).Rules)
{
_ticker.AddGameRule(_prototypeManager.Index<GameRulePrototype>(rule));
}
}
}

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@@ -28,6 +28,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IObjectivesManager _objectivesManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
public override string Prototype => "Traitor";
@@ -47,11 +48,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndText);
}
public override void Started()
{
// This seems silly, but I'll leave it.
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-traitor-added-announcement"));
}
public override void Started() {}
public override void Ended()
{
@@ -63,6 +60,13 @@ public sealed class TraitorRuleSystem : GameRuleSystem
if (!Enabled)
return;
// If the current preset doesn't explicitly contain the traitor game rule, just carry on and remove self.
if (_gameTicker.Preset?.Rules.Contains(Prototype) ?? false)
{
_gameTicker.EndGameRule(_prototypeManager.Index<GameRulePrototype>(Prototype));
return;
}
var minPlayers = _cfg.GetCVar(CCVars.TraitorMinPlayers);
if (!ev.Forced && ev.Players.Length < minPlayers)
{