diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml b/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml index d5d96d75c7..09afc38349 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml @@ -12,7 +12,34 @@ - id: ClothingOuterHardsuitEVA - id: ClothingHeadHelmetEVA - id: ClothingMaskBreath - + +#Basic EVA (Big Ass Helmet) +- type: entity + id: SuitStorageEVAAlternate + parent: SuitStorageBase + suffix: EVA, Large Helmet + components: + - type: StorageFill + contents: + - id: NitrogenTankFilled + - id: OxygenTankFilled + - id: ClothingOuterHardsuitEVA + - id: ClothingHeadHelmetEVALarge + - id: ClothingMaskBreath + +#Emergency EVA +- type: entity + id: SuitStorageEVAEmergency + parent: SuitStorageBase + suffix: Emergency EVA + components: + - type: StorageFill + contents: + - id: NitrogenTankFilled + - id: OxygenTankFilled + - id: ClothingOuterSuitEmergency + - id: ClothingMaskBreath + #Prisoner EVA - type: entity id: SuitStorageEVAPrisoner @@ -21,10 +48,10 @@ components: - type: StorageFill contents: -# - id: NitrogenTankFilled #there's no emergency nitrogen tank to match yet so i have opted to remove it. call it cost cutting measures - - id: EmergencyOxygenTankFilled + - id: NitrogenTankFilled + - id: OxygenTankFilled - id: ClothingOuterHardsuitEVAPrisoner - - id: ClothingHeadHelmetEVA + - id: ClothingHeadHelmetEVALarge - id: ClothingMaskBreath #Syndicate EVA @@ -51,10 +78,9 @@ contents: - id: NitrogenTankFilled - id: OxygenTankFilled - - id: ClothingOuterHardsuitEVAPrisoner - - id: ClothingHeadHelmetEVA + - id: ClothingOuterHardsuitPirateEVA - id: ClothingMaskGas - + #NTSRA Voidsuit - type: entity id: SuitStorageNTSRA @@ -69,6 +95,19 @@ - id: ClothingMaskBreath #HARDSUITS +#Basic hardsuit +- type: entity + id: SuitStorageBasic + parent: SuitStorageBase + suffix: Basic Hardsuit + components: + - type: StorageFill + contents: + - id: NitrogenTankFilled + - id: OxygenTankFilled + - id: ClothingOuterHardsuitBasic + - id: ClothingMaskBreath + #Engineering hardsuit - type: entity id: SuitStorageEngi diff --git a/Resources/Prototypes/Catalog/uplink_catalog.yml b/Resources/Prototypes/Catalog/uplink_catalog.yml index 596f7ea97a..6774c444e2 100644 --- a/Resources/Prototypes/Catalog/uplink_catalog.yml +++ b/Resources/Prototypes/Catalog/uplink_catalog.yml @@ -779,7 +779,7 @@ id: UplinkEVASyndie name: uplink-eva-syndie-name description: uplink-eva-syndie-desc - icon: { sprite: /Textures/Clothing/OuterClothing/Suits/syndicate.rsi, state: icon } + icon: { sprite: /Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi, state: icon } productEntity: ClothingBackpackDuffelSyndicateEVABundle cost: Telecrystal: 2 diff --git a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml index daf47b9707..1b9cc8ab4f 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml @@ -121,6 +121,7 @@ tags: - HidesHair - WhitelistChameleon + - HelmetEVA - type: IdentityBlocker - type: entity diff --git a/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml new file mode 100644 index 0000000000..2fd17e31cf --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml @@ -0,0 +1,79 @@ +#EVA Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetEVA + name: EVA helmet + description: An old-but-gold helmet designed for extravehicular activites. Infamous for making security officers paranoid. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/eva.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/eva.rsi + +#Large EVA Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetEVALarge + name: EVA helmet + description: An old-but-gold helmet designed for extravehicular activites. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/eva_large.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/eva_large.rsi + +#Syndicate EVA Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetSyndicate + name: syndicate EVA helmet + description: A simple, stylish EVA helmet. Designed for maximum humble space-badassery. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/eva_syndicate.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/eva_syndicate.rsi + +#Cosmonaut Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetCosmonaut + name: cosmonaut helmet + description: Ancient design, but advanced manufacturing. #Description here originally started with " A deceptively well armored space helmet." Potentially had armor values in SS13 that weren't brought over? + components: + - type: Sprite + sprite: Clothing/Head/Helmets/cosmonaut.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/cosmonaut.rsi + +#Paramedic Void Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetVoidParamed + name: Paramedic Void Helmet + description: A void helmet made for paramedics. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/paramedhelm.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/paramedhelm.rsi + - type: TemperatureProtection + coefficient: 0.1 + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Radiation: 0.75 + +#Ancient Void Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetAncient + name: NTSRA void helmet + description: An ancient space helmet, designed by the NTSRA branch of CentCom. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index 15900fa61e..b283f665ef 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -1,3 +1,29 @@ +#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.) + +#CREW HARDSUITS +#Standard Hardsuit +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitBasic + noSpawn: true + name: basic hardsuit helmet + description: A basic-looking hardsuit helmet that provides minor protection against most sources of damage. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/basic.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/basic.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + Radiation: 0.9 + Caustic: 0.9 + +#Atmospherics Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitAtmos @@ -45,36 +71,7 @@ - type: TemperatureProtection coefficient: 0.005 -- type: entity - parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitCap - noSpawn: true - name: captain's hardsuit helmet - description: Special hardsuit helmet, made for the captain of the station. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/capspace.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/capspace.rsi - - type: PressureProtection - highPressureMultiplier: 0.3 - lowPressureMultiplier: 1000 - -- type: entity - parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitDeathsquad - noSpawn: true - name: deathsquad hardsuit helmet - description: A robust helmet for special operations. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/deathsquad.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/deathsquad.rsi - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - +#Engineering Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitEngineering @@ -92,233 +89,7 @@ highPressureMultiplier: 0.1 lowPressureMultiplier: 1000 -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitEngineeringWhite - noSpawn: true - name: chief engineer's hardsuit helmet - description: Special hardsuit helmet, made for the chief engineer of the station. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/engineering-white.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/engineering-white.rsi - - type: PointLight - color: "#daffad" - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitMedical - noSpawn: true - name: chief medical officer's hardsuit helmet - description: Lightweight medical hardsuit helmet that doesn't restrict your head movements. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/medical.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/medical.rsi - - type: PointLight - color: "#adf1ff" - - type: PressureProtection - highPressureMultiplier: 0.6 - lowPressureMultiplier: 5500 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitRd - noSpawn: true - name: experimental research hardsuit helmet - description: Lightweight hardsuit helmet that doesn't restrict your head movements. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/rd.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/rd.rsi - - type: PointLight - color: "#d6adff" - - type: PressureProtection - highPressureMultiplier: 0.60 - lowPressureMultiplier: 5500 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSalvage - noSpawn: true - name: salvage hardsuit helmet - description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/salvage.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/salvage.rsi - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - - type: PointLight - radius: 7 - energy: 3 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSecurity - noSpawn: true - name: security hardsuit helmet - description: Armored hardsuit helmet for security needs. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/security.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/security.rsi - - type: PointLight - color: "#ffeead" - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSecurityRed - noSpawn: true - name: head of security's hardsuit helmet - description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/security-red.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/security-red.rsi - - type: PointLight - color: "#ffeead" - - type: PressureProtection - highPressureMultiplier: 0.45 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitBrigmedic - noSpawn: true - name: brigmedic hardsuit helmet - description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/brigmedic.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/brigmedic.rsi - - type: PointLight - color: "#00FFFF" - - type: Armor - modifiers: - coefficients: - Blunt: 0.95 - Slash: 0.95 - Piercing: 0.95 - Heat: 0.95 - Radiation: 0.90 - Caustic: 0.90 - - type: PressureProtection - highPressureMultiplier: 0.6 - lowPressureMultiplier: 5500 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitWarden - noSpawn: true - name: warden's hardsuit helmet - description: A modified riot helmet. Oddly comfortable. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/security-warden.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/security-warden.rsi - - type: PointLight - color: "#ffeead" - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSyndie - noSpawn: true - name: blood-red hardsuit helmet - description: An advanced red hardsuit helmet designed for work in special operations. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/syndicate.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/syndicate.rsi - - type: PointLight - color: green - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - Heat: 0.8 - Radiation: 0.5 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitWizard - noSpawn: true - name: wizard hardsuit helmet - description: A bizarre gem-encrusted helmet that radiates magical energies. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/wizard.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/wizard.rsi - - type: PointLight - color: "#ffadfb" - - type: PressureProtection - highPressureMultiplier: 0.27 - lowPressureMultiplier: 1000 - -- type: entity - parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitLing - noSpawn: true - name: organic space helmet - description: A spaceworthy biomass of pressure and temperature resistant tissue. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi - - type: PressureProtection - highPressureMultiplier: 0.225 - lowPressureMultiplier: 10000 - +#Spationaut Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSpatio @@ -353,6 +124,228 @@ highPressureMultiplier: 0.72 lowPressureMultiplier: 10000 +#Salvage Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSalvage + noSpawn: true + name: salvage hardsuit helmet + description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/salvage.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/salvage.rsi + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + - type: PointLight + radius: 7 + energy: 3 + +#Security Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSecurity + noSpawn: true + name: security hardsuit helmet + description: Armored hardsuit helmet for security needs. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/security.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/security.rsi + - type: PointLight + color: "#ffeead" + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + +#Brigmedic Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitBrigmedic + noSpawn: true + name: brigmedic hardsuit helmet + description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/brigmedic.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/brigmedic.rsi + - type: PointLight + color: "#00FFFF" + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 0.95 + Heat: 0.95 + Radiation: 0.90 + Caustic: 0.90 + - type: PressureProtection + highPressureMultiplier: 0.6 + lowPressureMultiplier: 5500 + +#Warden's Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitWarden + noSpawn: true + name: warden's hardsuit helmet + description: A modified riot helmet. Oddly comfortable. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/security-warden.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/security-warden.rsi + - type: PointLight + color: "#ffeead" + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + +#Captain's Hardsuit +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitCap + noSpawn: true + name: captain's hardsuit helmet + description: Special hardsuit helmet, made for the captain of the station. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/capspace.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/capspace.rsi + - type: PressureProtection + highPressureMultiplier: 0.3 + lowPressureMultiplier: 1000 + +#Chief Engineer's Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitEngineeringWhite + noSpawn: true + name: chief engineer's hardsuit helmet + description: Special hardsuit helmet, made for the chief engineer of the station. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/engineering-white.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/engineering-white.rsi + - type: PointLight + color: "#daffad" + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 1000 + +#Chief Medical Officer's Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitMedical + noSpawn: true + name: chief medical officer's hardsuit helmet + description: Lightweight medical hardsuit helmet that doesn't restrict your head movements. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/medical.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/medical.rsi + - type: PointLight + color: "#adf1ff" + - type: PressureProtection + highPressureMultiplier: 0.6 + lowPressureMultiplier: 5500 + +#Research Director's Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitRd + noSpawn: true + name: experimental research hardsuit helmet + description: Lightweight hardsuit helmet that doesn't restrict your head movements. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/rd.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/rd.rsi + - type: PointLight + color: "#d6adff" + - type: PressureProtection + highPressureMultiplier: 0.60 + lowPressureMultiplier: 5500 + +#Head of Security's hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSecurityRed + noSpawn: true + name: head of security's hardsuit helmet + description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/security-red.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/security-red.rsi + - type: PointLight + color: "#ffeead" + - type: PressureProtection + highPressureMultiplier: 0.45 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + +#ANTAG HARDSUITS +#Blood-red Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSyndie + noSpawn: true + name: blood-red hardsuit helmet + description: An advanced red hardsuit helmet designed for work in special operations. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/syndicate.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/syndicate.rsi + - type: PointLight + color: green + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Heat: 0.8 + Radiation: 0.5 + +#Cybersun Juggernaut Hardsuit - type: entity parent: ClothingHeadHardsuitBase id: ClothingHeadHelmetHardsuitCybersun @@ -368,31 +361,7 @@ highPressureMultiplier: 0.3 lowPressureMultiplier: 1000 -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSyndieCommander - noSpawn: true - name: syndicate commander helmet - description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/syndiecommander.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/syndiecommander.rsi - - type: PointLight - color: green - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.6 - Slash: 0.6 - Piercing: 0.6 - Heat: 0.8 - Radiation: 0.5 - +#Syndicate Elite Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSyndieElite @@ -420,6 +389,173 @@ Heat: 0.2 Radiation: 0.5 +#Syndicate Commander Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSyndieCommander + noSpawn: true + name: syndicate commander helmet + description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/syndiecommander.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/syndiecommander.rsi + - type: PointLight + color: green + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.8 + Radiation: 0.5 + +#Wizard Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitWizard + noSpawn: true + name: wizard hardsuit helmet + description: A bizarre gem-encrusted helmet that radiates magical energies. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/wizard.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/wizard.rsi + - type: PointLight + color: "#ffadfb" + - type: PressureProtection + highPressureMultiplier: 0.27 + lowPressureMultiplier: 1000 + +#Organic Space Suit +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitLing + noSpawn: true + name: organic space helmet + description: A spaceworthy biomass of pressure and temperature resistant tissue. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi + - type: PressureProtection + highPressureMultiplier: 0.225 + lowPressureMultiplier: 10000 + +#Pirate EVA Suit (Deep Space EVA Suit) +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitPirateEVA + noSpawn: true + name: deep space EVA helmet + suffix: Pirate + description: A deep space EVA helmet, very heavy but provides good protection. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/pirateeva.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/pirateeva.rsi + - type: PressureProtection + highPressureMultiplier: 0.3 + lowPressureMultiplier: 1000 + +#Pirate Captain Hardsuit +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitPirateCap + noSpawn: true + name: pirate captain's hardsuit helmet + suffix: Pirate + description: A special hardsuit helmet, made for the captain of a pirate ship. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi + - type: PressureProtection + highPressureMultiplier: 0.3 + lowPressureMultiplier: 1000 + +#CENTCOMM / ERT HARDSUITS +#ERT Leader Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndieCommander + id: ClothingHeadHelmetHardsuitERTLeader + noSpawn: true + name: ERT leader hardsuit helmet + description: A special hardsuit helmet worn by members of an emergency response team. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi + - type: PointLight + color: "#addbff" + +#ERT Engineer Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndie + id: ClothingHeadHelmetHardsuitERTEngineer + noSpawn: true + name: ERT engineer hardsuit helmet + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi + - type: PointLight + color: "#f4ffad" + +#ERT Medical Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndieElite + id: ClothingHeadHelmetHardsuitERTMedical + noSpawn: true + name: ERT medic hardsuit helmet + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi + - type: PointLight + color: "#adffec" + +#ERT Security Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndie + id: ClothingHeadHelmetHardsuitERTSecurity + noSpawn: true + name: ERT security hardsuit helmet + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi + - type: PointLight + color: "#ffadc6" + +#ERT Janitor Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndie + id: ClothingHeadHelmetHardsuitERTJanitor + noSpawn: true + name: ERT janitor hardsuit helmet + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi + - type: PointLight + color: "#cbadff" + +#CBURN Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetCBURN @@ -461,105 +597,24 @@ Cold: 0.2 Radiation: 0.2 +#Deathsquad Hardsuit - type: entity parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitPirateCap + id: ClothingHeadHelmetHardsuitDeathsquad noSpawn: true - name: ancient hardsuit helmet - suffix: Pirate - description: Special hardsuit helmet, made for the captain of a pirate ship. + name: deathsquad hardsuit helmet + description: A robust helmet for special operations. components: - type: Sprite - sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi + sprite: Clothing/Head/Hardsuits/deathsquad.rsi - type: Clothing - sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi + sprite: Clothing/Head/Hardsuits/deathsquad.rsi - type: PressureProtection - highPressureMultiplier: 0.3 + highPressureMultiplier: 0.08 lowPressureMultiplier: 1000 -- type: entity - parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitPirateEVA - noSpawn: true - name: deep space EVA helmet - suffix: Pirate - description: A deep space EVA helmet, very heavy but provides good protection. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/pirateeva.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/pirateeva.rsi - - type: PressureProtection - highPressureMultiplier: 0.3 - lowPressureMultiplier: 1000 - -#ERT -- type: entity - parent: ClothingHeadHelmetHardsuitSyndieCommander - id: ClothingHeadHelmetHardsuitERTLeader - noSpawn: true - name: ERT leader hardsuit helmet - description: A special hardsuit helmet worn by members of an emergency response team. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi - - type: PointLight - color: "#addbff" - -- type: entity - parent: ClothingHeadHelmetHardsuitSyndie - id: ClothingHeadHelmetHardsuitERTEngineer - noSpawn: true - name: ERT engineer hardsuit helmet - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi - - type: PointLight - color: "#f4ffad" - -- type: entity - parent: ClothingHeadHelmetHardsuitSyndieElite - id: ClothingHeadHelmetHardsuitERTMedical - noSpawn: true - name: ERT medic hardsuit helmet - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi - - type: PointLight - color: "#adffec" - -- type: entity - parent: ClothingHeadHelmetHardsuitSyndie - id: ClothingHeadHelmetHardsuitERTSecurity - noSpawn: true - name: ERT security hardsuit helmet - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi - - type: PointLight - color: "#ffadc6" - -- type: entity - parent: ClothingHeadHelmetHardsuitSyndie - id: ClothingHeadHelmetHardsuitERTJanitor - noSpawn: true - name: ERT janitor hardsuit helmet - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi - - type: PointLight - color: "#cbadff" - +#MISC. HARDSUITS +#Clown Hardsuit - type: entity parent: ClothingHeadHelmetHardsuitSecurity id: ClothingHeadHelmetHardsuitClown diff --git a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml index cbd910ff8b..04aa5185a7 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml @@ -1,3 +1,54 @@ +#(Security) Helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHelmetHelmet + name: helmet + description: A usual helmet. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/security.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/security.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.9 + Heat: 0.8 + +#Old (Security) Helmet +- type: entity + parent: ClothingHeadHelmetHelmet + id: ClothingHeadHelmetHelmetOld + name: helmet + description: An old usual helmet. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/securityold.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/securityold.rsi + +#Light Riot Helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHelmetRiot + name: light riot helmet + description: It's a helmet specifically designed to protect against close range attacks. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/light_riot.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/light_riot.rsi + - type: IngestionBlocker + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + +#Bombsuit Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetBombSuit @@ -17,23 +68,8 @@ Blunt: 0.5 Slash: 0.8 Piercing: 0.8 - - type: IdentityBlocker - -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetCosmonaut - name: cosmonaut helmet - description: A deceptively well armored space helmet. Ancient design, but advanced manufacturing. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/cosmonaut.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/cosmonaut.rsi - - type: IngestionBlocker - - type: Tag - tags: - - HelmetEVA +#Cult Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetCult @@ -53,68 +89,7 @@ Piercing: 0.9 Heat: 0.8 -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetEVA - name: EVA helmet - description: A basic helmet designed for extravehicular activities. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/eva.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/eva.rsi - - type: IngestionBlocker - - type: Tag - tags: - - HelmetEVA - -- type: entity - parent: ClothingHeadBase - id: ClothingHeadHelmetHelmet - name: helmet - description: A usual helmet. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/security.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/security.rsi - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.9 - Heat: 0.8 - -- type: entity - parent: ClothingHeadHelmetHelmet - id: ClothingHeadHelmetHelmetOld - name: helmet - description: An old usual helmet. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/securityold.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/securityold.rsi - -- type: entity - parent: ClothingHeadBase - id: ClothingHeadHelmetRiot - name: light riot helmet - description: It's a helmet specifically designed to protect against close range attacks. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/light_riot.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/light_riot.rsi - - type: IngestionBlocker - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - +#SCAF Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetScaf @@ -136,6 +111,7 @@ tags: - HidesHair +#Space Ninja Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetSpaceNinja @@ -152,26 +128,12 @@ - HidesHair - type: IdentityBlocker -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetSyndicate - name: syndicate EVA helmet - description: A stylish, robust syndicate helmet - components: - - type: Sprite - sprite: Clothing/Head/Helmets/syndicate.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/syndicate.rsi - - type: IngestionBlocker - - type: Tag - tags: - - HelmetEVA - +#Templar Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetTemplar name: templar helmet - description: DEUS VULT + description: DEUS VULT! components: - type: Sprite sprite: Clothing/Head/Helmets/templar.rsi @@ -180,6 +142,7 @@ - type: IngestionBlocker - type: IdentityBlocker +#Thunderdome Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetThunderdome @@ -191,6 +154,7 @@ - type: Clothing sprite: Clothing/Head/Helmets/thunderdome.rsi +#Wizard Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetWizardHelm @@ -204,6 +168,7 @@ - type: IngestionBlocker - type: IdentityBlocker +#Fire Helmet - type: entity parent: ClothingHeadLightBase id: ClothingHeadHelmetFire @@ -232,6 +197,7 @@ - HidesHair - WhitelistChameleon +#Atmos Fire Helmet - type: entity parent: ClothingHeadLightBase id: ClothingHeadHelmetAtmosFire @@ -263,11 +229,12 @@ - HidesHair - WhitelistChameleon +#Chitinous Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetLing name: chitinous helmet - description: Inflates the changeling's body into an all-consuming chitinous mass of armor. + description: An all-consuming chitinous mass of armor. components: - type: Sprite sprite: Clothing/Head/Helmets/linghelmet.rsi @@ -279,40 +246,4 @@ Blunt: 0.5 Slash: 0.5 Piercing: 0.5 - Heat: 0.9 - - type: IdentityBlocker - -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetVoidParamed - name: Paramedic Void Helmet - description: A void helmet made for paramedics. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/paramedhelm.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/paramedhelm.rsi - - type: IngestionBlocker - - type: TemperatureProtection - coefficient: 0.1 - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Radiation: 0.75 - -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetAncient - name: NTSRA void helmet - description: An ancient space helmet, designed by the NTSRA branch of CentCom. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi - - type: IngestionBlocker - - type: Tag - tags: - - HelmetEVA \ No newline at end of file + Heat: 0.9 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index 4c3c126659..80109e8f88 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -1,3 +1,35 @@ +#When adding new hardsuits, please try to keep the organization consistent with hardsuit-helmets.yml (if possible.) + +#CREW HARDSUITS +#Basic Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitBasic + name: basic hardsuit + description: A basic, universal hardsuit that protects the wearer against the horrors of life in space. Beats not having a hardsuit, at least. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/basic.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/basic.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + Radiation: 0.9 + Caustic: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: ClothingSpeedModifier + walkModifier: 0.80 + sprintModifier: 0.80 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitBasic + +#Atmospherics Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitAtmos @@ -30,66 +62,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitAtmos -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitCap - name: captain's armored spacesuit - description: A formal armored spacesuit, made for the station's captain. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi - - type: PressureProtection - highPressureMultiplier: 0.02 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.75 - Heat: 0.3 - Radiation: 0.1 - Caustic: 0.6 - - type: ExplosionResistance - damageCoefficient: 0.5 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitCap - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitDeathsquad - name: deathsquad hardsuit - description: An advanced hardsuit favored by commandos for use in special operations. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi - - type: PressureProtection - highPressureMultiplier: 0.02 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 1.0 - sprintModifier: 1.0 - - type: Armor - modifiers: - coefficients: - Blunt: 0.2 #best armor in the game - Slash: 0.2 - Piercing: 0.2 - Heat: 0.2 - Radiation: 0.2 - Caustic: 0.2 - - type: ExplosionResistance - damageCoefficient: 0.2 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad - +#Engineering Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitEngineering @@ -120,6 +93,185 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitEngineering +#Spationaut Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSpatio + name: spationaut hardsuit + description: A lightweight hardsuit designed for industrial EVA in zero gravity. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi + - type: PressureProtection + highPressureMultiplier: 0.72 + lowPressureMultiplier: 10000 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.95 + Heat: 0.9 + Radiation: 0.5 + Caustic: 0.9 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSpatio + +#Salvage Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSalvage + name: salvage hardsuit + description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: ClothingSpeedModifier + walkModifier: 0.6 + sprintModifier: 0.65 + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.7 + Piercing: 0.7 + Heat: 0.85 + Radiation: 0.5 + Caustic: 0.75 + - type: ExplosionResistance + damageCoefficient: 0.3 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSalvage + +#Security Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSecurity + name: security hardsuit + description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/security.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/security.rsi + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: ClothingSpeedModifier + walkModifier: 0.7 + sprintModifier: 0.7 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.8 + Radiation: 0.25 + Caustic: 0.75 + - type: ExplosionResistance + damageCoefficient: 0.4 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSecurity + +#Brigmedic Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitBrigmedic + name: brigmedic hardsuit + description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi + - type: PressureProtection + highPressureMultiplier: 0.3 + lowPressureMultiplier: 5500 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.85 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.75 + Heat: 0.9 + Radiation: 0.30 + Caustic: 0.2 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic + +#Warden's Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitWarden + name: warden's hardsuit + description: A specialized riot suit geared to combat low pressure environments while maintaining agility. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.8 + Radiation: 0.25 + - type: ExplosionResistance + damageCoefficient: 0.4 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitWarden + +#Captain's Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitCap + name: captain's armored spacesuit + description: A formal armored spacesuit, made for the station's captain. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.75 + Heat: 0.3 + Radiation: 0.1 + Caustic: 0.6 + - type: ExplosionResistance + damageCoefficient: 0.5 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitCap + +#Chief Engineer's Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitEngineeringWhite @@ -150,65 +302,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite -#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items. -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitAncientEVA - name: NTSRA voidsuit #Nanotrasen Space Research Association - description: An ancient space suit, designed by the NTSRA branch of CentCom. It is very finely crafted, allowing for greater mobility than most modern space suits. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Suits/ancientvoidsuit.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Suits/ancientvoidsuit.rsi - - type: ClothingSpeedModifier - walkModifier: 0.85 - sprintModifier: 0.85 - -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitEVA - name: EVA suit - description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/eva.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/eva.rsi - - type: Tag - tags: - - HardsuitEVA - -# Moved to hardsuits because this is where EVA capable suits are apparently. -# Same stats as normal EVA suit. -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitSyndicate - name: syndicate EVA suit - description: "Has a tag on it 'Totally not property of an enemy corporation, honest!'" - components: - - type: Sprite - sprite: Clothing/OuterClothing/Suits/syndicate.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Suits/syndicate.rsi - - type: Tag - tags: - - HardsuitEVA - -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitEVAPrisoner - name: prisoner EVA suit - description: A lightweight space suit for prisoners to protect them from the vacuum of space during emergencies. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/evaprisoner.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/evaprisoner.rsi - - type: Tag - tags: - - HardsuitEVA - +#Chief Medical Officer's Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitMedical @@ -234,6 +328,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitMedical +#Research Director's Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitRd @@ -272,66 +367,7 @@ - type: StaticPrice price: 750 -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitSalvage - name: salvage hardsuit - description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: ClothingSpeedModifier - walkModifier: 0.6 - sprintModifier: 0.65 - - type: Armor - modifiers: - coefficients: - Blunt: 0.75 - Slash: 0.7 - Piercing: 0.7 - Heat: 0.85 - Radiation: 0.5 - Caustic: 0.75 - - type: ExplosionResistance - damageCoefficient: 0.3 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitSalvage - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitSecurity - name: security hardsuit - description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/security.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/security.rsi - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: ClothingSpeedModifier - walkModifier: 0.7 - sprintModifier: 0.7 - - type: Armor - modifiers: - coefficients: - Blunt: 0.6 - Slash: 0.6 - Piercing: 0.6 - Heat: 0.8 - Radiation: 0.25 - Caustic: 0.75 - - type: ExplosionResistance - damageCoefficient: 0.4 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitSecurity - +#Head of Security's Hardsuit - type: entity parent: ClothingOuterHardsuitSecurity id: ClothingOuterHardsuitSecurityRed @@ -362,60 +398,8 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitBrigmedic - name: brigmedic hardsuit - description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi - - type: PressureProtection - highPressureMultiplier: 0.3 - lowPressureMultiplier: 5500 - - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.85 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.75 - Heat: 0.9 - Radiation: 0.30 - Caustic: 0.2 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitWarden - name: warden's hardsuit - description: A specialized riot suit geared to combat low pressure environments while maintaining agility. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.5 - Slash: 0.6 - Piercing: 0.6 - Heat: 0.8 - Radiation: 0.25 - - type: ExplosionResistance - damageCoefficient: 0.4 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitWarden - +#ANTAG HARDSUITS +#Blood-red Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitSyndie @@ -446,120 +430,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSyndie -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitWizard - name: wizard hardsuit - description: A bizarre gem-encrusted suit that radiates magical energies. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi - - type: PressureProtection - highPressureMultiplier: 0.05 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.6 - Slash: 0.6 - Piercing: 0.4 - Heat: 0.25 - Radiation: 0.20 - Caustic: 0.75 - - type: ExplosionResistance - damageCoefficient: 0.5 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitWizard - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitLing - name: organic space suit - description: A spaceworthy biomass of pressure and temperature resistant tissue. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi - - type: PressureProtection - highPressureMultiplier: 0.225 - lowPressureMultiplier: 10000 - - type: ClothingSpeedModifier - walkModifier: .8 - sprintModifier: .8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.95 - Slash: 0.95 - Piercing: 1 - Heat: 0.5 - Radiation: 0.3 - - type: ExplosionResistance - damageCoefficient: 0.2 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitLing - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitSpatio - name: spationaut hardsuit - description: A lightweight hardsuit designed for industrial EVA in zero gravity. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi - - type: PressureProtection - highPressureMultiplier: 0.72 - lowPressureMultiplier: 10000 - - type: ClothingSpeedModifier - walkModifier: 0.9 - sprintModifier: 0.8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.9 - Slash: 0.9 - Piercing: 0.95 - Heat: 0.9 - Radiation: 0.5 - Caustic: 0.9 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitSpatio - -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitVoidParamed - name: Paramedic Void Suit - description: A void suit made for paramedics. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi - - type: PressureProtection - highPressureMultiplier: 0.5 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 0.9 - sprintModifier: 0.9 - - type: TemperatureProtection - coefficient: 0.1 - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Radiation: 0.75 - Caustic: 0.5 - - type: GroupExamine - +#Cybersun Juggernaut Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitJuggernaut @@ -590,36 +461,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitCybersun -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitSyndieCommander - name: syndicate commander hardsuit - description: A blood red hardsuit heavily modified for use by the commander of operative squads. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi - - type: PressureProtection - highPressureMultiplier: 0.05 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 1.0 - sprintModifier: 1.0 - - type: Armor - modifiers: - coefficients: - Blunt: 0.4 - Slash: 0.4 - Piercing: 0.3 - Heat: 0.3 - Radiation: 0.20 - Caustic: 0.4 - - type: ExplosionResistance - damageCoefficient: 0.5 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander - +#Syndicate Elite Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitSyndieElite @@ -652,6 +494,257 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSyndieElite +#Syndicate Commander Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSyndieCommander + name: syndicate commander hardsuit + description: A blood red hardsuit heavily modified for use by the commander of operative squads. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi + - type: PressureProtection + highPressureMultiplier: 0.05 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 1.0 + - type: Armor + modifiers: + coefficients: + Blunt: 0.4 + Slash: 0.4 + Piercing: 0.3 + Heat: 0.3 + Radiation: 0.20 + Caustic: 0.4 + - type: ExplosionResistance + damageCoefficient: 0.5 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander + +#Wizard Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitWizard + name: wizard hardsuit + description: A bizarre gem-encrusted suit that radiates magical energies. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi + - type: PressureProtection + highPressureMultiplier: 0.05 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.4 + Heat: 0.25 + Radiation: 0.20 + Caustic: 0.75 + - type: ExplosionResistance + damageCoefficient: 0.5 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitWizard + +#Ling Space Suit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitLing + name: organic space suit + description: A spaceworthy biomass of pressure and temperature resistant tissue. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi + - type: PressureProtection + highPressureMultiplier: 0.225 + lowPressureMultiplier: 10000 + - type: ClothingSpeedModifier + walkModifier: .8 + sprintModifier: .8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 1 + Heat: 0.5 + Radiation: 0.3 + - type: ExplosionResistance + damageCoefficient: 0.2 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitLing + +#Pirate EVA Suit (Deep Space EVA Suit) +#Despite visually appearing like a softsuit, it functions exactly like a hardsuit would (parents off of base hardsuit, has resistances and toggleable clothing, etc.) so it goes here. +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitPirateEVA + name: deep space EVA suit + suffix: Pirate + description: A heavy space suit that provides some basic protection from the cold harsh realities of deep space. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi + - type: ClothingSpeedModifier + walkModifier: 0.6 + sprintModifier: 0.6 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.9 + Heat: 0.4 + Radiation: 0.2 + - type: ExplosionResistance + damageCoefficient: 0.7 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitPirateEVA + +#Pirate Captain Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitPirateCap + name: pirate captain's hardsuit + description: An ancient armored hardsuit, perfect for defending against space scurvy and toolbox-wielding scallywags. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.8 + Piercing: 0.85 + Heat: 0.4 + Radiation: 0.2 + - type: ExplosionResistance + damageCoefficient: 0.6 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitPirateCap + + +#CENTCOMM / ERT HARDSUITS +#ERT Leader Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndieCommander + id: ClothingOuterHardsuitERTLeader + name: ERT leader's hardsuit + description: A protective hardsuit worn by members of an emergency response team. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTLeader + +#ERT Engineer Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndie + id: ClothingOuterHardsuitERTEngineer + name: ERT engineer's hardsuit + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTEngineer + +#ERT Medic Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndieElite + id: ClothingOuterHardsuitERTMedical + name: ERT medic's hardsuit + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTMedical + +#ERT Security Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndie + id: ClothingOuterHardsuitERTSecurity + name: ERT security's hardsuit + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTSecurity + +#ERT Janitor Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndie + id: ClothingOuterHardsuitERTJanitor + name: ERT janitor's hardsuit + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTJanitor + +#Deathsquad +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitDeathsquad + name: deathsquad hardsuit + description: An advanced hardsuit favored by commandos for use in special operations. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 1.0 + - type: Armor + modifiers: + coefficients: + Blunt: 0.2 #best armor in the game + Slash: 0.2 + Piercing: 0.2 + Heat: 0.2 + Radiation: 0.2 + Caustic: 0.2 + - type: ExplosionResistance + damageCoefficient: 0.2 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad + +#CBURN Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitCBURN @@ -686,126 +779,8 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetCBURN -#ERT -- type: entity - parent: ClothingOuterHardsuitSyndieCommander - id: ClothingOuterHardsuitERTLeader - name: ERT leader's hardsuit - description: A protective hardsuit worn by members of an emergency response team. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTLeader - -- type: entity - parent: ClothingOuterHardsuitSyndie - id: ClothingOuterHardsuitERTEngineer - name: ERT engineer's hardsuit - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTEngineer - -- type: entity - parent: ClothingOuterHardsuitSyndieElite - id: ClothingOuterHardsuitERTMedical - name: ERT medic's hardsuit - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTMedical - - -- type: entity - parent: ClothingOuterHardsuitSyndie - id: ClothingOuterHardsuitERTSecurity - name: ERT security's hardsuit - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTSecurity - -- type: entity - parent: ClothingOuterHardsuitSyndie - id: ClothingOuterHardsuitERTJanitor - name: ERT janitor's hardsuit - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTJanitor - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitPirateCap - name: ancient armored hardsuit - suffix: Pirate - description: An ancient armored hardsuit. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi - - type: PressureProtection - highPressureMultiplier: 0.02 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.7 - Slash: 0.8 - Piercing: 0.85 - Heat: 0.4 - Radiation: 0.2 - - type: ExplosionResistance - damageCoefficient: 0.6 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitPirateCap - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitPirateEVA - name: deep space EVA suit - suffix: Pirate - description: A heavy space suit that provides some basic protection from the cold harsh realities of deep space. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi - - type: ClothingSpeedModifier - walkModifier: 0.6 - sprintModifier: 0.6 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.9 - Heat: 0.4 - Radiation: 0.2 - - type: ExplosionResistance - damageCoefficient: 0.7 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitPirateEVA - +#MISC. HARDSUITS +#Clown Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitClown @@ -834,4 +809,4 @@ clothingPrototype: ClothingHeadHelmetHardsuitClown - type: ClothingSpeedModifier walkModifier: 0.9 - sprintModifier: 0.9 + sprintModifier: 0.9 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml new file mode 100644 index 0000000000..8d8aa5eeb1 --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml @@ -0,0 +1,101 @@ +#Basic EVA +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitEVA + name: EVA suit + description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/eva.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/eva.rsi + +#Syndicate EVA +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitSyndicate + name: syndicate EVA suit + description: "Has a tag on the back that reads: 'Totally not property of an enemy corporation, honest!'" + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi + +#Emergency EVA +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterSuitEmergency + name: emergency EVA suit + description: An emergency EVA suit with a built-in helmet. It's horribly slow and lacking in temperature protection, but enough to bide you time from the harsh vaccuum of space. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi + - type: ClothingSpeedModifier + walkModifier: 0.5 + sprintModifier: 0.5 + - type: TemperatureProtection + coefficient: 0.5 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetEVALarge + - type: ContainerContainer + containers: + toggleable-clothing: !type:ContainerSlot {} + +#Prisoner EVA +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitEVAPrisoner + name: prisoner EVA suit + description: A lightweight space suit for prisoners to protect them from the vacuum of space during emergencies. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi + +#NTSRA Voidsuit / Ancient Voidsuit +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitAncientEVA + name: NTSRA voidsuit #Nanotrasen Space Research Association + description: An ancient space suit, designed by the NTSRA branch of CentCom. It is very finely crafted, allowing for greater mobility than most modern space suits. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi + - type: ClothingSpeedModifier + walkModifier: 0.85 + sprintModifier: 0.85 + +#Paramedic Voidsuit +#Despite having resistances and looking like one, this is two-piece and parents off the EVA suit so it goes here. +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitVoidParamed + name: Paramedic Void Suit + description: A void suit made for paramedics. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi + - type: PressureProtection + highPressureMultiplier: 0.5 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + - type: TemperatureProtection + coefficient: 0.1 + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Radiation: 0.75 + Caustic: 0.5 + - type: GroupExamine \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml index 49edbfa493..5ade96364b 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml @@ -22,27 +22,6 @@ tags: - Hardsuit -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterSuitEmergency - name: emergency suit - description: An emergency suit in cases of... emergencies. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Suits/emergency.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Suits/emergency.rsi - - type: ClothingSpeedModifier - walkModifier: 0.5 - sprintModifier: 0.5 - - type: TemperatureProtection - coefficient: 0.5 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetEVA - - type: ContainerContainer - containers: - toggleable-clothing: !type:ContainerSlot {} - - type: entity parent: ClothingOuterBaseLarge id: ClothingOuterSuitFire diff --git a/Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_hardsuit.yml b/Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_hardsuit.yml index bd07b4c871..6719d14582 100644 --- a/Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_hardsuit.yml +++ b/Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_hardsuit.yml @@ -12,7 +12,7 @@ - tag: HardsuitEVA name: EVA suit icon: - sprite: Clothing/OuterClothing/Hardsuits/eva.rsi + sprite: Clothing/OuterClothing/Suits/eva.rsi state: icon doAfter: 1 - tag: HelmetEVA diff --git a/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/equipped-HELMET.png new file mode 100644 index 0000000000..53982cb335 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/equipped-HELMET.png differ diff --git a/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/icon.png b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/icon.png new file mode 100644 index 0000000000..5751b4bea2 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-left.png new file mode 100644 index 0000000000..a3df7c6255 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-right.png new file mode 100644 index 0000000000..e47bdd8fdd Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/meta.json b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/meta.json similarity index 76% rename from Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/meta.json rename to Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/meta.json index e482264df5..120d4d7723 100644 --- a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/meta.json +++ b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", "size": { "x": 32, "y": 32 @@ -11,7 +11,7 @@ "name": "icon" }, { - "name": "equipped-OUTERCLOTHING", + "name": "equipped-HELMET", "directions": 4 }, { diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/equipped-HELMET.png index 53982cb335..785dfd5da3 100644 Binary files a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/equipped-HELMET.png and b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/equipped-HELMET.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/icon.png index 5751b4bea2..b3927b1cba 100644 Binary files a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/icon.png and b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-left.png index a3df7c6255..3461b5504f 100644 Binary files a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-left.png and b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-right.png index e47bdd8fdd..d93e3583c3 100644 Binary files a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-right.png and b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json index 120d4d7723..2e66e1d835 100644 --- a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json +++ b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", + "copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", "size": { "x": 32, "y": 32 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/equipped-HELMET.png new file mode 100644 index 0000000000..c64f69b0d8 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/equipped-HELMET.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/icon.png new file mode 100644 index 0000000000..25a7caf089 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-left.png new file mode 100644 index 0000000000..3d32e4c7df Binary files /dev/null and b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-right.png new file mode 100644 index 0000000000..4ae22a2561 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/meta.json b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/meta.json new file mode 100644 index 0000000000..2e66e1d835 --- /dev/null +++ b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HELMET", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/equipped-HELMET.png new file mode 100644 index 0000000000..f5054f7fd5 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/equipped-HELMET.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/icon.png new file mode 100644 index 0000000000..93a7db32e6 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-left.png new file mode 100644 index 0000000000..eddab76956 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-right.png new file mode 100644 index 0000000000..10ffa34811 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/meta.json b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/meta.json new file mode 100644 index 0000000000..2e66e1d835 --- /dev/null +++ b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HELMET", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png deleted file mode 100644 index de19e52a76..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png deleted file mode 100644 index 6c072b6069..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png deleted file mode 100644 index cd150e3cde..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png deleted file mode 100644 index 52c69fcb7d..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png deleted file mode 100644 index 1fc5650c89..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png deleted file mode 100644 index bae64850e3..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png deleted file mode 100644 index 15f837f58a..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png deleted file mode 100644 index 5aef5f8bbb..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json deleted file mode 100644 index ae541b4e9e..0000000000 --- a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json +++ /dev/null @@ -1,56 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "visorlit" - }, - { - "name": "headlight" - }, - { - "name": "equipped-HELMET", - "directions": 4 - }, - { - "name": "visorlit-equipped-HELMET", - "directions": 4 - }, - { - "name": "headlight-equipped-HELMET", - "directions": 4 - }, - { - "name": "inhand-left", - "directions": 4 - }, - { - "name": "inhand-right", - "directions": 4 - }, - { - "name": "visorlit-inhand-left", - "directions": 4 - }, - { - "name": "visorlit-inhand-right", - "directions": 4 - }, - { - "name": "headlight-inhand-left", - "directions": 4 - }, - { - "name": "headlight-inhand-right", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png deleted file mode 100644 index 8f32c13c20..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png deleted file mode 100644 index 4e85e96a16..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png deleted file mode 100644 index d37b67f757..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png deleted file mode 100644 index 074f597847..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/equipped-OUTERCLOTHING-monkey.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/equipped-OUTERCLOTHING-monkey.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/equipped-OUTERCLOTHING-monkey.png rename to Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/equipped-OUTERCLOTHING-monkey.png diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/icon.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/icon.png rename to Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/icon.png diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/inhand-left.png rename to Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/inhand-left.png diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/inhand-right.png rename to Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/inhand-right.png diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/eva.rsi/meta.json rename to Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/equipped-OUTERCLOTHING.png deleted file mode 100644 index 0ffdc0c458..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/equipped-OUTERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/icon.png deleted file mode 100644 index a17616d0e9..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-left.png deleted file mode 100644 index fa7afccc5f..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-left.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-right.png deleted file mode 100644 index 073849abe8..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-right.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/icon.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/icon.png rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/icon.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/inhand-left.png rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/inhand-left.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/inhand-right.png rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/inhand-right.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/meta.json similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/meta.json rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/meta.json diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/equipped-OUTERCLOTHING.png deleted file mode 100644 index 29a20e4a41..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/equipped-OUTERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/icon.png deleted file 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b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 0000000000..48787f238c Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/equipped-OUTERCLOTHING.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/icon.png new file mode 100644 index 0000000000..62d95e0186 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/inhand-left.png new file mode 100644 index 0000000000..ffea0dee65 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/inhand-right.png new file mode 100644 index 0000000000..a5514767c4 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json new file mode 100644 index 0000000000..b2c50fc4c6 --- /dev/null +++ b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-OUTERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 0000000000..8b85a77635 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/equipped-OUTERCLOTHING.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/icon.png new file mode 100644 index 0000000000..3fd01918c6 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-left.png new file mode 100644 index 0000000000..974a3be3a7 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-right.png new file mode 100644 index 0000000000..bd076ae1d7 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json new file mode 100644 index 0000000000..b2c50fc4c6 --- /dev/null +++ b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-OUTERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/equipped-OUTERCLOTHING-monkey.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/equipped-OUTERCLOTHING-monkey.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/equipped-OUTERCLOTHING-monkey.png rename to Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/equipped-OUTERCLOTHING-monkey.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 0000000000..3f9884ee64 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/equipped-OUTERCLOTHING.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/icon.png new file mode 100644 index 0000000000..3fbb026d65 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-left.png new file mode 100644 index 0000000000..375d486e0f Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-right.png new file mode 100644 index 0000000000..666db5a89e Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json similarity index 63% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/meta.json rename to Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json index 778deab349..e164425199 100644 --- a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/meta.json +++ b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, edited by peptide, monkey derivative made by brainfood1183 (github) for ss14", + "copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, monkey derivative made by brainfood1183 (github) for ss14", "size": { "x": 32, "y": 32 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING-monkey.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING-monkey.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING-monkey.png rename to Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING-monkey.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 0000000000..446f160a54 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/icon.png new file mode 100644 index 0000000000..8e6e1c37a5 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/inhand-left.png new file mode 100644 index 0000000000..688af2beaf Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/inhand-right.png new file mode 100644 index 0000000000..9181f8a1d0 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/meta.json similarity index 63% rename from Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json rename to Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/meta.json index da72410491..e164425199 100644 --- a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json +++ b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, monkey derivative made by brainfood1183 (github) for ss14", + "copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, monkey derivative made by brainfood1183 (github) for ss14", "size": { "x": 32, "y": 32 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png deleted file mode 100644 index de1bf277e4..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png deleted file mode 100644 index 1ee3f2e6e3..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png deleted file mode 100644 index f728793ecd..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png deleted file mode 100644 index 8b4db5b125..0000000000 Binary files a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png and /dev/null differ