From 8dae049ed76acb1ada887c28be88815ffb431e6d Mon Sep 17 00:00:00 2001 From: Flareguy <78941145+Flareguy@users.noreply.github.com> Date: Wed, 14 Jun 2023 21:15:22 -0500 Subject: [PATCH] EVA suit resprite (+ new fluff hardsuit) (#17268) * eva suit resprite * speed bump * yaml linter fix --- .../Catalog/Fills/Lockers/suit_storage.yml | 53 +- .../Prototypes/Catalog/uplink_catalog.yml | 2 +- .../Clothing/Head/base_clothinghead.yml | 1 + .../Entities/Clothing/Head/eva-helmets.yml | 79 ++ .../Clothing/Head/hardsuit-helmets.yml | 799 +++++++------- .../Entities/Clothing/Head/helmets.yml | 195 ++-- .../Clothing/OuterClothing/hardsuits.yml | 971 +++++++++--------- .../Clothing/OuterClothing/softsuits.yml | 101 ++ .../Entities/Clothing/OuterClothing/suits.yml | 21 - .../Graphs/clothing/clown_hardsuit.yml | 2 +- .../Hardsuits/basic.rsi/equipped-HELMET.png | Bin 0 -> 1292 bytes .../Head/Hardsuits/basic.rsi/icon.png | Bin 0 -> 950 bytes .../Head/Hardsuits/basic.rsi/inhand-left.png | Bin 0 -> 1070 bytes .../Head/Hardsuits/basic.rsi/inhand-right.png | Bin 0 -> 1076 bytes .../Hardsuits/basic.rsi}/meta.json | 4 +- .../Head/Helmets/eva.rsi/equipped-HELMET.png | Bin 1292 -> 1417 bytes .../Clothing/Head/Helmets/eva.rsi/icon.png | Bin 950 -> 740 bytes .../Head/Helmets/eva.rsi/inhand-left.png | Bin 1070 -> 886 bytes .../Head/Helmets/eva.rsi/inhand-right.png | Bin 1076 -> 890 bytes .../Clothing/Head/Helmets/eva.rsi/meta.json | 2 +- .../Helmets/eva_large.rsi/equipped-HELMET.png | Bin 0 -> 1394 bytes .../Head/Helmets/eva_large.rsi/icon.png | Bin 0 -> 743 bytes .../Helmets/eva_large.rsi/inhand-left.png | Bin 0 -> 897 bytes .../Helmets/eva_large.rsi/inhand-right.png | Bin 0 -> 897 bytes .../Head/Helmets/eva_large.rsi/meta.json | 26 + .../eva_syndicate.rsi/equipped-HELMET.png | Bin 0 -> 1537 bytes .../Head/Helmets/eva_syndicate.rsi/icon.png | Bin 0 -> 729 bytes .../Helmets/eva_syndicate.rsi/inhand-left.png | Bin 0 -> 906 bytes .../eva_syndicate.rsi/inhand-right.png | Bin 0 -> 908 bytes .../Head/Helmets/eva_syndicate.rsi/meta.json | 26 + .../Helmets/syndicate.rsi/equipped-HELMET.png | Bin 1271 -> 0 bytes .../headlight-equipped-HELMET.png | Bin 1314 -> 0 bytes .../syndicate.rsi/headlight-inhand-left.png | Bin 1052 -> 0 bytes .../syndicate.rsi/headlight-inhand-right.png | Bin 1069 -> 0 bytes .../Head/Helmets/syndicate.rsi/headlight.png | Bin 290 -> 0 bytes .../Head/Helmets/syndicate.rsi/icon.png | Bin 278 -> 0 bytes .../Helmets/syndicate.rsi/inhand-left.png | Bin 1037 -> 0 bytes .../Helmets/syndicate.rsi/inhand-right.png | Bin 1037 -> 0 bytes .../Head/Helmets/syndicate.rsi/meta.json | 56 - .../visorlit-equipped-HELMET.png | Bin 1284 -> 0 bytes .../syndicate.rsi/visorlit-inhand-left.png | Bin 1042 -> 0 bytes .../syndicate.rsi/visorlit-inhand-right.png | Bin 1045 -> 0 bytes .../Head/Helmets/syndicate.rsi/visorlit.png | Bin 282 -> 0 bytes .../equipped-OUTERCLOTHING-monkey.png | Bin .../equipped-OUTERCLOTHING.png | Bin .../Hardsuits/{eva.rsi => basic.rsi}/icon.png | Bin .../{eva.rsi => basic.rsi}/inhand-left.png | Bin .../{eva.rsi => basic.rsi}/inhand-right.png | Bin .../{eva.rsi => basic.rsi}/meta.json | 0 .../equipped-OUTERCLOTHING.png | Bin 2711 -> 0 bytes .../Hardsuits/evaprisoner.rsi/icon.png | Bin 971 -> 0 bytes .../Hardsuits/evaprisoner.rsi/inhand-left.png | Bin 765 -> 0 bytes .../evaprisoner.rsi/inhand-right.png | Bin 941 -> 0 bytes .../equipped-OUTERCLOTHING.png | Bin .../icon.png | Bin .../inhand-left.png | Bin .../inhand-right.png | Bin .../meta.json | 0 .../emergency.rsi/equipped-OUTERCLOTHING.png | Bin 2661 -> 0 bytes .../Suits/emergency.rsi/icon.png | Bin 945 -> 0 bytes .../Suits/emergency.rsi/inhand-left.png | Bin 835 -> 0 bytes .../Suits/emergency.rsi/inhand-right.png | Bin 847 -> 0 bytes .../Suits/eva.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 920 bytes .../OuterClothing/Suits/eva.rsi/icon.png | Bin 0 -> 464 bytes .../Suits/eva.rsi/inhand-left.png | Bin 0 -> 472 bytes .../Suits/eva.rsi/inhand-right.png | Bin 0 -> 447 bytes .../OuterClothing/Suits/eva.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 961 bytes .../Suits/eva_emergency.rsi/icon.png | Bin 0 -> 473 bytes .../Suits/eva_emergency.rsi/inhand-left.png | Bin 0 -> 475 bytes .../Suits/eva_emergency.rsi/inhand-right.png | Bin 0 -> 449 bytes .../Suits/eva_emergency.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING-monkey.png | Bin .../equipped-OUTERCLOTHING.png | Bin 0 -> 944 bytes .../Suits/eva_prisoner.rsi/icon.png | Bin 0 -> 476 bytes .../Suits/eva_prisoner.rsi/inhand-left.png | Bin 0 -> 479 bytes .../Suits/eva_prisoner.rsi/inhand-right.png | Bin 0 -> 443 bytes .../eva_prisoner.rsi}/meta.json | 2 +- .../equipped-OUTERCLOTHING-monkey.png | Bin .../equipped-OUTERCLOTHING.png | Bin 0 -> 935 bytes .../Suits/eva_syndicate.rsi/icon.png | Bin 0 -> 476 bytes .../Suits/eva_syndicate.rsi/inhand-left.png | Bin 0 -> 473 bytes .../Suits/eva_syndicate.rsi/inhand-right.png | Bin 0 -> 441 bytes .../meta.json | 2 +- .../syndicate.rsi/equipped-OUTERCLOTHING.png | Bin 2731 -> 0 bytes .../Suits/syndicate.rsi/icon.png | Bin 928 -> 0 bytes .../Suits/syndicate.rsi/inhand-left.png | Bin 890 -> 0 bytes .../Suits/syndicate.rsi/inhand-right.png | Bin 885 -> 0 bytes 88 files changed, 1301 insertions(+), 1093 deletions(-) create mode 100644 Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml create mode 100644 Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-right.png rename Resources/Textures/Clothing/{OuterClothing/Suits/emergency.rsi => Head/Hardsuits/basic.rsi}/meta.json (76%) create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/meta.json delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png delete mode 100644 Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png rename Resources/Textures/Clothing/OuterClothing/Hardsuits/{eva.rsi => basic.rsi}/equipped-OUTERCLOTHING-monkey.png (100%) rename Resources/Textures/Clothing/OuterClothing/Hardsuits/{eva.rsi => basic.rsi}/equipped-OUTERCLOTHING.png (100%) rename Resources/Textures/Clothing/OuterClothing/Hardsuits/{eva.rsi => basic.rsi}/icon.png (100%) rename Resources/Textures/Clothing/OuterClothing/Hardsuits/{eva.rsi => basic.rsi}/inhand-left.png (100%) rename Resources/Textures/Clothing/OuterClothing/Hardsuits/{eva.rsi => basic.rsi}/inhand-right.png (100%) rename Resources/Textures/Clothing/OuterClothing/Hardsuits/{eva.rsi => basic.rsi}/meta.json (100%) delete mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/equipped-OUTERCLOTHING.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/icon.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-right.png rename Resources/Textures/Clothing/OuterClothing/Suits/{ancientvoidsuit.rsi => ancient_voidsuit.rsi}/equipped-OUTERCLOTHING.png (100%) rename Resources/Textures/Clothing/OuterClothing/Suits/{ancientvoidsuit.rsi => ancient_voidsuit.rsi}/icon.png (100%) rename Resources/Textures/Clothing/OuterClothing/Suits/{ancientvoidsuit.rsi => ancient_voidsuit.rsi}/inhand-left.png (100%) rename Resources/Textures/Clothing/OuterClothing/Suits/{ancientvoidsuit.rsi => ancient_voidsuit.rsi}/inhand-right.png (100%) rename Resources/Textures/Clothing/OuterClothing/Suits/{ancientvoidsuit.rsi => ancient_voidsuit.rsi}/meta.json (100%) delete mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/equipped-OUTERCLOTHING.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/icon.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/icon.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/icon.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json rename Resources/Textures/Clothing/OuterClothing/{Hardsuits/evaprisoner.rsi => Suits/eva_prisoner.rsi}/equipped-OUTERCLOTHING-monkey.png (100%) create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/icon.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-right.png rename Resources/Textures/Clothing/OuterClothing/{Hardsuits/evaprisoner.rsi => Suits/eva_prisoner.rsi}/meta.json (63%) rename Resources/Textures/Clothing/OuterClothing/Suits/{syndicate.rsi => eva_syndicate.rsi}/equipped-OUTERCLOTHING-monkey.png (100%) create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/icon.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/inhand-right.png rename Resources/Textures/Clothing/OuterClothing/Suits/{syndicate.rsi => eva_syndicate.rsi}/meta.json (63%) delete mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml b/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml index d5d96d75c7..09afc38349 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml @@ -12,7 +12,34 @@ - id: ClothingOuterHardsuitEVA - id: ClothingHeadHelmetEVA - id: ClothingMaskBreath - + +#Basic EVA (Big Ass Helmet) +- type: entity + id: SuitStorageEVAAlternate + parent: SuitStorageBase + suffix: EVA, Large Helmet + components: + - type: StorageFill + contents: + - id: NitrogenTankFilled + - id: OxygenTankFilled + - id: ClothingOuterHardsuitEVA + - id: ClothingHeadHelmetEVALarge + - id: ClothingMaskBreath + +#Emergency EVA +- type: entity + id: SuitStorageEVAEmergency + parent: SuitStorageBase + suffix: Emergency EVA + components: + - type: StorageFill + contents: + - id: NitrogenTankFilled + - id: OxygenTankFilled + - id: ClothingOuterSuitEmergency + - id: ClothingMaskBreath + #Prisoner EVA - type: entity id: SuitStorageEVAPrisoner @@ -21,10 +48,10 @@ components: - type: StorageFill contents: -# - id: NitrogenTankFilled #there's no emergency nitrogen tank to match yet so i have opted to remove it. call it cost cutting measures - - id: EmergencyOxygenTankFilled + - id: NitrogenTankFilled + - id: OxygenTankFilled - id: ClothingOuterHardsuitEVAPrisoner - - id: ClothingHeadHelmetEVA + - id: ClothingHeadHelmetEVALarge - id: ClothingMaskBreath #Syndicate EVA @@ -51,10 +78,9 @@ contents: - id: NitrogenTankFilled - id: OxygenTankFilled - - id: ClothingOuterHardsuitEVAPrisoner - - id: ClothingHeadHelmetEVA + - id: ClothingOuterHardsuitPirateEVA - id: ClothingMaskGas - + #NTSRA Voidsuit - type: entity id: SuitStorageNTSRA @@ -69,6 +95,19 @@ - id: ClothingMaskBreath #HARDSUITS +#Basic hardsuit +- type: entity + id: SuitStorageBasic + parent: SuitStorageBase + suffix: Basic Hardsuit + components: + - type: StorageFill + contents: + - id: NitrogenTankFilled + - id: OxygenTankFilled + - id: ClothingOuterHardsuitBasic + - id: ClothingMaskBreath + #Engineering hardsuit - type: entity id: SuitStorageEngi diff --git a/Resources/Prototypes/Catalog/uplink_catalog.yml b/Resources/Prototypes/Catalog/uplink_catalog.yml index 596f7ea97a..6774c444e2 100644 --- a/Resources/Prototypes/Catalog/uplink_catalog.yml +++ b/Resources/Prototypes/Catalog/uplink_catalog.yml @@ -779,7 +779,7 @@ id: UplinkEVASyndie name: uplink-eva-syndie-name description: uplink-eva-syndie-desc - icon: { sprite: /Textures/Clothing/OuterClothing/Suits/syndicate.rsi, state: icon } + icon: { sprite: /Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi, state: icon } productEntity: ClothingBackpackDuffelSyndicateEVABundle cost: Telecrystal: 2 diff --git a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml index daf47b9707..1b9cc8ab4f 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml @@ -121,6 +121,7 @@ tags: - HidesHair - WhitelistChameleon + - HelmetEVA - type: IdentityBlocker - type: entity diff --git a/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml new file mode 100644 index 0000000000..2fd17e31cf --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml @@ -0,0 +1,79 @@ +#EVA Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetEVA + name: EVA helmet + description: An old-but-gold helmet designed for extravehicular activites. Infamous for making security officers paranoid. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/eva.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/eva.rsi + +#Large EVA Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetEVALarge + name: EVA helmet + description: An old-but-gold helmet designed for extravehicular activites. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/eva_large.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/eva_large.rsi + +#Syndicate EVA Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetSyndicate + name: syndicate EVA helmet + description: A simple, stylish EVA helmet. Designed for maximum humble space-badassery. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/eva_syndicate.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/eva_syndicate.rsi + +#Cosmonaut Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetCosmonaut + name: cosmonaut helmet + description: Ancient design, but advanced manufacturing. #Description here originally started with " A deceptively well armored space helmet." Potentially had armor values in SS13 that weren't brought over? + components: + - type: Sprite + sprite: Clothing/Head/Helmets/cosmonaut.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/cosmonaut.rsi + +#Paramedic Void Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetVoidParamed + name: Paramedic Void Helmet + description: A void helmet made for paramedics. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/paramedhelm.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/paramedhelm.rsi + - type: TemperatureProtection + coefficient: 0.1 + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Radiation: 0.75 + +#Ancient Void Helmet +- type: entity + parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetAncient + name: NTSRA void helmet + description: An ancient space helmet, designed by the NTSRA branch of CentCom. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index 15900fa61e..b283f665ef 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -1,3 +1,29 @@ +#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.) + +#CREW HARDSUITS +#Standard Hardsuit +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitBasic + noSpawn: true + name: basic hardsuit helmet + description: A basic-looking hardsuit helmet that provides minor protection against most sources of damage. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/basic.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/basic.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + Radiation: 0.9 + Caustic: 0.9 + +#Atmospherics Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitAtmos @@ -45,36 +71,7 @@ - type: TemperatureProtection coefficient: 0.005 -- type: entity - parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitCap - noSpawn: true - name: captain's hardsuit helmet - description: Special hardsuit helmet, made for the captain of the station. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/capspace.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/capspace.rsi - - type: PressureProtection - highPressureMultiplier: 0.3 - lowPressureMultiplier: 1000 - -- type: entity - parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitDeathsquad - noSpawn: true - name: deathsquad hardsuit helmet - description: A robust helmet for special operations. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/deathsquad.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/deathsquad.rsi - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - +#Engineering Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitEngineering @@ -92,233 +89,7 @@ highPressureMultiplier: 0.1 lowPressureMultiplier: 1000 -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitEngineeringWhite - noSpawn: true - name: chief engineer's hardsuit helmet - description: Special hardsuit helmet, made for the chief engineer of the station. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/engineering-white.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/engineering-white.rsi - - type: PointLight - color: "#daffad" - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitMedical - noSpawn: true - name: chief medical officer's hardsuit helmet - description: Lightweight medical hardsuit helmet that doesn't restrict your head movements. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/medical.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/medical.rsi - - type: PointLight - color: "#adf1ff" - - type: PressureProtection - highPressureMultiplier: 0.6 - lowPressureMultiplier: 5500 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitRd - noSpawn: true - name: experimental research hardsuit helmet - description: Lightweight hardsuit helmet that doesn't restrict your head movements. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/rd.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/rd.rsi - - type: PointLight - color: "#d6adff" - - type: PressureProtection - highPressureMultiplier: 0.60 - lowPressureMultiplier: 5500 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSalvage - noSpawn: true - name: salvage hardsuit helmet - description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/salvage.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/salvage.rsi - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - - type: PointLight - radius: 7 - energy: 3 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSecurity - noSpawn: true - name: security hardsuit helmet - description: Armored hardsuit helmet for security needs. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/security.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/security.rsi - - type: PointLight - color: "#ffeead" - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSecurityRed - noSpawn: true - name: head of security's hardsuit helmet - description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/security-red.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/security-red.rsi - - type: PointLight - color: "#ffeead" - - type: PressureProtection - highPressureMultiplier: 0.45 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitBrigmedic - noSpawn: true - name: brigmedic hardsuit helmet - description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/brigmedic.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/brigmedic.rsi - - type: PointLight - color: "#00FFFF" - - type: Armor - modifiers: - coefficients: - Blunt: 0.95 - Slash: 0.95 - Piercing: 0.95 - Heat: 0.95 - Radiation: 0.90 - Caustic: 0.90 - - type: PressureProtection - highPressureMultiplier: 0.6 - lowPressureMultiplier: 5500 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitWarden - noSpawn: true - name: warden's hardsuit helmet - description: A modified riot helmet. Oddly comfortable. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/security-warden.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/security-warden.rsi - - type: PointLight - color: "#ffeead" - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSyndie - noSpawn: true - name: blood-red hardsuit helmet - description: An advanced red hardsuit helmet designed for work in special operations. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/syndicate.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/syndicate.rsi - - type: PointLight - color: green - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - Heat: 0.8 - Radiation: 0.5 - -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitWizard - noSpawn: true - name: wizard hardsuit helmet - description: A bizarre gem-encrusted helmet that radiates magical energies. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/wizard.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/wizard.rsi - - type: PointLight - color: "#ffadfb" - - type: PressureProtection - highPressureMultiplier: 0.27 - lowPressureMultiplier: 1000 - -- type: entity - parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitLing - noSpawn: true - name: organic space helmet - description: A spaceworthy biomass of pressure and temperature resistant tissue. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi - - type: PressureProtection - highPressureMultiplier: 0.225 - lowPressureMultiplier: 10000 - +#Spationaut Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSpatio @@ -353,6 +124,228 @@ highPressureMultiplier: 0.72 lowPressureMultiplier: 10000 +#Salvage Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSalvage + noSpawn: true + name: salvage hardsuit helmet + description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/salvage.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/salvage.rsi + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + - type: PointLight + radius: 7 + energy: 3 + +#Security Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSecurity + noSpawn: true + name: security hardsuit helmet + description: Armored hardsuit helmet for security needs. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/security.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/security.rsi + - type: PointLight + color: "#ffeead" + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + +#Brigmedic Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitBrigmedic + noSpawn: true + name: brigmedic hardsuit helmet + description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/brigmedic.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/brigmedic.rsi + - type: PointLight + color: "#00FFFF" + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 0.95 + Heat: 0.95 + Radiation: 0.90 + Caustic: 0.90 + - type: PressureProtection + highPressureMultiplier: 0.6 + lowPressureMultiplier: 5500 + +#Warden's Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitWarden + noSpawn: true + name: warden's hardsuit helmet + description: A modified riot helmet. Oddly comfortable. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/security-warden.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/security-warden.rsi + - type: PointLight + color: "#ffeead" + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + +#Captain's Hardsuit +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitCap + noSpawn: true + name: captain's hardsuit helmet + description: Special hardsuit helmet, made for the captain of the station. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/capspace.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/capspace.rsi + - type: PressureProtection + highPressureMultiplier: 0.3 + lowPressureMultiplier: 1000 + +#Chief Engineer's Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitEngineeringWhite + noSpawn: true + name: chief engineer's hardsuit helmet + description: Special hardsuit helmet, made for the chief engineer of the station. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/engineering-white.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/engineering-white.rsi + - type: PointLight + color: "#daffad" + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 1000 + +#Chief Medical Officer's Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitMedical + noSpawn: true + name: chief medical officer's hardsuit helmet + description: Lightweight medical hardsuit helmet that doesn't restrict your head movements. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/medical.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/medical.rsi + - type: PointLight + color: "#adf1ff" + - type: PressureProtection + highPressureMultiplier: 0.6 + lowPressureMultiplier: 5500 + +#Research Director's Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitRd + noSpawn: true + name: experimental research hardsuit helmet + description: Lightweight hardsuit helmet that doesn't restrict your head movements. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/rd.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/rd.rsi + - type: PointLight + color: "#d6adff" + - type: PressureProtection + highPressureMultiplier: 0.60 + lowPressureMultiplier: 5500 + +#Head of Security's hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSecurityRed + noSpawn: true + name: head of security's hardsuit helmet + description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/security-red.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/security-red.rsi + - type: PointLight + color: "#ffeead" + - type: PressureProtection + highPressureMultiplier: 0.45 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + +#ANTAG HARDSUITS +#Blood-red Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSyndie + noSpawn: true + name: blood-red hardsuit helmet + description: An advanced red hardsuit helmet designed for work in special operations. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/syndicate.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/syndicate.rsi + - type: PointLight + color: green + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Heat: 0.8 + Radiation: 0.5 + +#Cybersun Juggernaut Hardsuit - type: entity parent: ClothingHeadHardsuitBase id: ClothingHeadHelmetHardsuitCybersun @@ -368,31 +361,7 @@ highPressureMultiplier: 0.3 lowPressureMultiplier: 1000 -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSyndieCommander - noSpawn: true - name: syndicate commander helmet - description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/syndiecommander.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/syndiecommander.rsi - - type: PointLight - color: green - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.6 - Slash: 0.6 - Piercing: 0.6 - Heat: 0.8 - Radiation: 0.5 - +#Syndicate Elite Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSyndieElite @@ -420,6 +389,173 @@ Heat: 0.2 Radiation: 0.5 +#Syndicate Commander Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSyndieCommander + noSpawn: true + name: syndicate commander helmet + description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/syndiecommander.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/syndiecommander.rsi + - type: PointLight + color: green + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.8 + Radiation: 0.5 + +#Wizard Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitWizard + noSpawn: true + name: wizard hardsuit helmet + description: A bizarre gem-encrusted helmet that radiates magical energies. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/wizard.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/wizard.rsi + - type: PointLight + color: "#ffadfb" + - type: PressureProtection + highPressureMultiplier: 0.27 + lowPressureMultiplier: 1000 + +#Organic Space Suit +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitLing + noSpawn: true + name: organic space helmet + description: A spaceworthy biomass of pressure and temperature resistant tissue. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi + - type: PressureProtection + highPressureMultiplier: 0.225 + lowPressureMultiplier: 10000 + +#Pirate EVA Suit (Deep Space EVA Suit) +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitPirateEVA + noSpawn: true + name: deep space EVA helmet + suffix: Pirate + description: A deep space EVA helmet, very heavy but provides good protection. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/pirateeva.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/pirateeva.rsi + - type: PressureProtection + highPressureMultiplier: 0.3 + lowPressureMultiplier: 1000 + +#Pirate Captain Hardsuit +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHelmetHardsuitPirateCap + noSpawn: true + name: pirate captain's hardsuit helmet + suffix: Pirate + description: A special hardsuit helmet, made for the captain of a pirate ship. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi + - type: PressureProtection + highPressureMultiplier: 0.3 + lowPressureMultiplier: 1000 + +#CENTCOMM / ERT HARDSUITS +#ERT Leader Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndieCommander + id: ClothingHeadHelmetHardsuitERTLeader + noSpawn: true + name: ERT leader hardsuit helmet + description: A special hardsuit helmet worn by members of an emergency response team. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi + - type: PointLight + color: "#addbff" + +#ERT Engineer Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndie + id: ClothingHeadHelmetHardsuitERTEngineer + noSpawn: true + name: ERT engineer hardsuit helmet + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi + - type: PointLight + color: "#f4ffad" + +#ERT Medical Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndieElite + id: ClothingHeadHelmetHardsuitERTMedical + noSpawn: true + name: ERT medic hardsuit helmet + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi + - type: PointLight + color: "#adffec" + +#ERT Security Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndie + id: ClothingHeadHelmetHardsuitERTSecurity + noSpawn: true + name: ERT security hardsuit helmet + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi + - type: PointLight + color: "#ffadc6" + +#ERT Janitor Hardsuit +- type: entity + parent: ClothingHeadHelmetHardsuitSyndie + id: ClothingHeadHelmetHardsuitERTJanitor + noSpawn: true + name: ERT janitor hardsuit helmet + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi + - type: PointLight + color: "#cbadff" + +#CBURN Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetCBURN @@ -461,105 +597,24 @@ Cold: 0.2 Radiation: 0.2 +#Deathsquad Hardsuit - type: entity parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitPirateCap + id: ClothingHeadHelmetHardsuitDeathsquad noSpawn: true - name: ancient hardsuit helmet - suffix: Pirate - description: Special hardsuit helmet, made for the captain of a pirate ship. + name: deathsquad hardsuit helmet + description: A robust helmet for special operations. components: - type: Sprite - sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi + sprite: Clothing/Head/Hardsuits/deathsquad.rsi - type: Clothing - sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi + sprite: Clothing/Head/Hardsuits/deathsquad.rsi - type: PressureProtection - highPressureMultiplier: 0.3 + highPressureMultiplier: 0.08 lowPressureMultiplier: 1000 -- type: entity - parent: ClothingHeadHardsuitBase - id: ClothingHeadHelmetHardsuitPirateEVA - noSpawn: true - name: deep space EVA helmet - suffix: Pirate - description: A deep space EVA helmet, very heavy but provides good protection. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/pirateeva.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/pirateeva.rsi - - type: PressureProtection - highPressureMultiplier: 0.3 - lowPressureMultiplier: 1000 - -#ERT -- type: entity - parent: ClothingHeadHelmetHardsuitSyndieCommander - id: ClothingHeadHelmetHardsuitERTLeader - noSpawn: true - name: ERT leader hardsuit helmet - description: A special hardsuit helmet worn by members of an emergency response team. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi - - type: PointLight - color: "#addbff" - -- type: entity - parent: ClothingHeadHelmetHardsuitSyndie - id: ClothingHeadHelmetHardsuitERTEngineer - noSpawn: true - name: ERT engineer hardsuit helmet - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi - - type: PointLight - color: "#f4ffad" - -- type: entity - parent: ClothingHeadHelmetHardsuitSyndieElite - id: ClothingHeadHelmetHardsuitERTMedical - noSpawn: true - name: ERT medic hardsuit helmet - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi - - type: PointLight - color: "#adffec" - -- type: entity - parent: ClothingHeadHelmetHardsuitSyndie - id: ClothingHeadHelmetHardsuitERTSecurity - noSpawn: true - name: ERT security hardsuit helmet - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi - - type: PointLight - color: "#ffadc6" - -- type: entity - parent: ClothingHeadHelmetHardsuitSyndie - id: ClothingHeadHelmetHardsuitERTJanitor - noSpawn: true - name: ERT janitor hardsuit helmet - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi - - type: PointLight - color: "#cbadff" - +#MISC. HARDSUITS +#Clown Hardsuit - type: entity parent: ClothingHeadHelmetHardsuitSecurity id: ClothingHeadHelmetHardsuitClown diff --git a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml index cbd910ff8b..04aa5185a7 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml @@ -1,3 +1,54 @@ +#(Security) Helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHelmetHelmet + name: helmet + description: A usual helmet. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/security.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/security.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.9 + Heat: 0.8 + +#Old (Security) Helmet +- type: entity + parent: ClothingHeadHelmetHelmet + id: ClothingHeadHelmetHelmetOld + name: helmet + description: An old usual helmet. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/securityold.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/securityold.rsi + +#Light Riot Helmet +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHelmetRiot + name: light riot helmet + description: It's a helmet specifically designed to protect against close range attacks. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/light_riot.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/light_riot.rsi + - type: IngestionBlocker + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + +#Bombsuit Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetBombSuit @@ -17,23 +68,8 @@ Blunt: 0.5 Slash: 0.8 Piercing: 0.8 - - type: IdentityBlocker - -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetCosmonaut - name: cosmonaut helmet - description: A deceptively well armored space helmet. Ancient design, but advanced manufacturing. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/cosmonaut.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/cosmonaut.rsi - - type: IngestionBlocker - - type: Tag - tags: - - HelmetEVA +#Cult Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetCult @@ -53,68 +89,7 @@ Piercing: 0.9 Heat: 0.8 -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetEVA - name: EVA helmet - description: A basic helmet designed for extravehicular activities. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/eva.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/eva.rsi - - type: IngestionBlocker - - type: Tag - tags: - - HelmetEVA - -- type: entity - parent: ClothingHeadBase - id: ClothingHeadHelmetHelmet - name: helmet - description: A usual helmet. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/security.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/security.rsi - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.9 - Heat: 0.8 - -- type: entity - parent: ClothingHeadHelmetHelmet - id: ClothingHeadHelmetHelmetOld - name: helmet - description: An old usual helmet. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/securityold.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/securityold.rsi - -- type: entity - parent: ClothingHeadBase - id: ClothingHeadHelmetRiot - name: light riot helmet - description: It's a helmet specifically designed to protect against close range attacks. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/light_riot.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/light_riot.rsi - - type: IngestionBlocker - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.8 - +#SCAF Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetScaf @@ -136,6 +111,7 @@ tags: - HidesHair +#Space Ninja Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetSpaceNinja @@ -152,26 +128,12 @@ - HidesHair - type: IdentityBlocker -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetSyndicate - name: syndicate EVA helmet - description: A stylish, robust syndicate helmet - components: - - type: Sprite - sprite: Clothing/Head/Helmets/syndicate.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/syndicate.rsi - - type: IngestionBlocker - - type: Tag - tags: - - HelmetEVA - +#Templar Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetTemplar name: templar helmet - description: DEUS VULT + description: DEUS VULT! components: - type: Sprite sprite: Clothing/Head/Helmets/templar.rsi @@ -180,6 +142,7 @@ - type: IngestionBlocker - type: IdentityBlocker +#Thunderdome Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetThunderdome @@ -191,6 +154,7 @@ - type: Clothing sprite: Clothing/Head/Helmets/thunderdome.rsi +#Wizard Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetWizardHelm @@ -204,6 +168,7 @@ - type: IngestionBlocker - type: IdentityBlocker +#Fire Helmet - type: entity parent: ClothingHeadLightBase id: ClothingHeadHelmetFire @@ -232,6 +197,7 @@ - HidesHair - WhitelistChameleon +#Atmos Fire Helmet - type: entity parent: ClothingHeadLightBase id: ClothingHeadHelmetAtmosFire @@ -263,11 +229,12 @@ - HidesHair - WhitelistChameleon +#Chitinous Helmet - type: entity parent: ClothingHeadBase id: ClothingHeadHelmetLing name: chitinous helmet - description: Inflates the changeling's body into an all-consuming chitinous mass of armor. + description: An all-consuming chitinous mass of armor. components: - type: Sprite sprite: Clothing/Head/Helmets/linghelmet.rsi @@ -279,40 +246,4 @@ Blunt: 0.5 Slash: 0.5 Piercing: 0.5 - Heat: 0.9 - - type: IdentityBlocker - -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetVoidParamed - name: Paramedic Void Helmet - description: A void helmet made for paramedics. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/paramedhelm.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/paramedhelm.rsi - - type: IngestionBlocker - - type: TemperatureProtection - coefficient: 0.1 - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Radiation: 0.75 - -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetAncient - name: NTSRA void helmet - description: An ancient space helmet, designed by the NTSRA branch of CentCom. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi - - type: IngestionBlocker - - type: Tag - tags: - - HelmetEVA \ No newline at end of file + Heat: 0.9 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index 4c3c126659..80109e8f88 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -1,3 +1,35 @@ +#When adding new hardsuits, please try to keep the organization consistent with hardsuit-helmets.yml (if possible.) + +#CREW HARDSUITS +#Basic Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitBasic + name: basic hardsuit + description: A basic, universal hardsuit that protects the wearer against the horrors of life in space. Beats not having a hardsuit, at least. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/basic.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/basic.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + Radiation: 0.9 + Caustic: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: ClothingSpeedModifier + walkModifier: 0.80 + sprintModifier: 0.80 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitBasic + +#Atmospherics Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitAtmos @@ -30,66 +62,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitAtmos -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitCap - name: captain's armored spacesuit - description: A formal armored spacesuit, made for the station's captain. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi - - type: PressureProtection - highPressureMultiplier: 0.02 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.75 - Heat: 0.3 - Radiation: 0.1 - Caustic: 0.6 - - type: ExplosionResistance - damageCoefficient: 0.5 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitCap - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitDeathsquad - name: deathsquad hardsuit - description: An advanced hardsuit favored by commandos for use in special operations. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi - - type: PressureProtection - highPressureMultiplier: 0.02 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 1.0 - sprintModifier: 1.0 - - type: Armor - modifiers: - coefficients: - Blunt: 0.2 #best armor in the game - Slash: 0.2 - Piercing: 0.2 - Heat: 0.2 - Radiation: 0.2 - Caustic: 0.2 - - type: ExplosionResistance - damageCoefficient: 0.2 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad - +#Engineering Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitEngineering @@ -120,6 +93,185 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitEngineering +#Spationaut Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSpatio + name: spationaut hardsuit + description: A lightweight hardsuit designed for industrial EVA in zero gravity. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi + - type: PressureProtection + highPressureMultiplier: 0.72 + lowPressureMultiplier: 10000 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.95 + Heat: 0.9 + Radiation: 0.5 + Caustic: 0.9 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSpatio + +#Salvage Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSalvage + name: salvage hardsuit + description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: ClothingSpeedModifier + walkModifier: 0.6 + sprintModifier: 0.65 + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.7 + Piercing: 0.7 + Heat: 0.85 + Radiation: 0.5 + Caustic: 0.75 + - type: ExplosionResistance + damageCoefficient: 0.3 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSalvage + +#Security Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSecurity + name: security hardsuit + description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/security.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/security.rsi + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: ClothingSpeedModifier + walkModifier: 0.7 + sprintModifier: 0.7 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.8 + Radiation: 0.25 + Caustic: 0.75 + - type: ExplosionResistance + damageCoefficient: 0.4 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSecurity + +#Brigmedic Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitBrigmedic + name: brigmedic hardsuit + description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi + - type: PressureProtection + highPressureMultiplier: 0.3 + lowPressureMultiplier: 5500 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.85 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.75 + Heat: 0.9 + Radiation: 0.30 + Caustic: 0.2 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic + +#Warden's Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitWarden + name: warden's hardsuit + description: A specialized riot suit geared to combat low pressure environments while maintaining agility. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi + - type: PressureProtection + highPressureMultiplier: 0.525 + lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.8 + Radiation: 0.25 + - type: ExplosionResistance + damageCoefficient: 0.4 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitWarden + +#Captain's Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitCap + name: captain's armored spacesuit + description: A formal armored spacesuit, made for the station's captain. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.75 + Heat: 0.3 + Radiation: 0.1 + Caustic: 0.6 + - type: ExplosionResistance + damageCoefficient: 0.5 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitCap + +#Chief Engineer's Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitEngineeringWhite @@ -150,65 +302,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite -#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items. -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitAncientEVA - name: NTSRA voidsuit #Nanotrasen Space Research Association - description: An ancient space suit, designed by the NTSRA branch of CentCom. It is very finely crafted, allowing for greater mobility than most modern space suits. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Suits/ancientvoidsuit.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Suits/ancientvoidsuit.rsi - - type: ClothingSpeedModifier - walkModifier: 0.85 - sprintModifier: 0.85 - -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitEVA - name: EVA suit - description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/eva.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/eva.rsi - - type: Tag - tags: - - HardsuitEVA - -# Moved to hardsuits because this is where EVA capable suits are apparently. -# Same stats as normal EVA suit. -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitSyndicate - name: syndicate EVA suit - description: "Has a tag on it 'Totally not property of an enemy corporation, honest!'" - components: - - type: Sprite - sprite: Clothing/OuterClothing/Suits/syndicate.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Suits/syndicate.rsi - - type: Tag - tags: - - HardsuitEVA - -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitEVAPrisoner - name: prisoner EVA suit - description: A lightweight space suit for prisoners to protect them from the vacuum of space during emergencies. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/evaprisoner.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/evaprisoner.rsi - - type: Tag - tags: - - HardsuitEVA - +#Chief Medical Officer's Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitMedical @@ -234,6 +328,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitMedical +#Research Director's Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitRd @@ -272,66 +367,7 @@ - type: StaticPrice price: 750 -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitSalvage - name: salvage hardsuit - description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: ClothingSpeedModifier - walkModifier: 0.6 - sprintModifier: 0.65 - - type: Armor - modifiers: - coefficients: - Blunt: 0.75 - Slash: 0.7 - Piercing: 0.7 - Heat: 0.85 - Radiation: 0.5 - Caustic: 0.75 - - type: ExplosionResistance - damageCoefficient: 0.3 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitSalvage - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitSecurity - name: security hardsuit - description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/security.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/security.rsi - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: ClothingSpeedModifier - walkModifier: 0.7 - sprintModifier: 0.7 - - type: Armor - modifiers: - coefficients: - Blunt: 0.6 - Slash: 0.6 - Piercing: 0.6 - Heat: 0.8 - Radiation: 0.25 - Caustic: 0.75 - - type: ExplosionResistance - damageCoefficient: 0.4 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitSecurity - +#Head of Security's Hardsuit - type: entity parent: ClothingOuterHardsuitSecurity id: ClothingOuterHardsuitSecurityRed @@ -362,60 +398,8 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitBrigmedic - name: brigmedic hardsuit - description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi - - type: PressureProtection - highPressureMultiplier: 0.3 - lowPressureMultiplier: 5500 - - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.85 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.75 - Heat: 0.9 - Radiation: 0.30 - Caustic: 0.2 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitWarden - name: warden's hardsuit - description: A specialized riot suit geared to combat low pressure environments while maintaining agility. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi - - type: PressureProtection - highPressureMultiplier: 0.525 - lowPressureMultiplier: 10000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.5 - Slash: 0.6 - Piercing: 0.6 - Heat: 0.8 - Radiation: 0.25 - - type: ExplosionResistance - damageCoefficient: 0.4 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitWarden - +#ANTAG HARDSUITS +#Blood-red Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitSyndie @@ -446,120 +430,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSyndie -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitWizard - name: wizard hardsuit - description: A bizarre gem-encrusted suit that radiates magical energies. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi - - type: PressureProtection - highPressureMultiplier: 0.05 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.6 - Slash: 0.6 - Piercing: 0.4 - Heat: 0.25 - Radiation: 0.20 - Caustic: 0.75 - - type: ExplosionResistance - damageCoefficient: 0.5 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitWizard - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitLing - name: organic space suit - description: A spaceworthy biomass of pressure and temperature resistant tissue. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi - - type: PressureProtection - highPressureMultiplier: 0.225 - lowPressureMultiplier: 10000 - - type: ClothingSpeedModifier - walkModifier: .8 - sprintModifier: .8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.95 - Slash: 0.95 - Piercing: 1 - Heat: 0.5 - Radiation: 0.3 - - type: ExplosionResistance - damageCoefficient: 0.2 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitLing - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitSpatio - name: spationaut hardsuit - description: A lightweight hardsuit designed for industrial EVA in zero gravity. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi - - type: PressureProtection - highPressureMultiplier: 0.72 - lowPressureMultiplier: 10000 - - type: ClothingSpeedModifier - walkModifier: 0.9 - sprintModifier: 0.8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.9 - Slash: 0.9 - Piercing: 0.95 - Heat: 0.9 - Radiation: 0.5 - Caustic: 0.9 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitSpatio - -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterHardsuitVoidParamed - name: Paramedic Void Suit - description: A void suit made for paramedics. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi - - type: PressureProtection - highPressureMultiplier: 0.5 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 0.9 - sprintModifier: 0.9 - - type: TemperatureProtection - coefficient: 0.1 - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Radiation: 0.75 - Caustic: 0.5 - - type: GroupExamine - +#Cybersun Juggernaut Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitJuggernaut @@ -590,36 +461,7 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitCybersun -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitSyndieCommander - name: syndicate commander hardsuit - description: A blood red hardsuit heavily modified for use by the commander of operative squads. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi - - type: PressureProtection - highPressureMultiplier: 0.05 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 1.0 - sprintModifier: 1.0 - - type: Armor - modifiers: - coefficients: - Blunt: 0.4 - Slash: 0.4 - Piercing: 0.3 - Heat: 0.3 - Radiation: 0.20 - Caustic: 0.4 - - type: ExplosionResistance - damageCoefficient: 0.5 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander - +#Syndicate Elite Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitSyndieElite @@ -652,6 +494,257 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSyndieElite +#Syndicate Commander Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSyndieCommander + name: syndicate commander hardsuit + description: A blood red hardsuit heavily modified for use by the commander of operative squads. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi + - type: PressureProtection + highPressureMultiplier: 0.05 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 1.0 + - type: Armor + modifiers: + coefficients: + Blunt: 0.4 + Slash: 0.4 + Piercing: 0.3 + Heat: 0.3 + Radiation: 0.20 + Caustic: 0.4 + - type: ExplosionResistance + damageCoefficient: 0.5 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander + +#Wizard Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitWizard + name: wizard hardsuit + description: A bizarre gem-encrusted suit that radiates magical energies. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi + - type: PressureProtection + highPressureMultiplier: 0.05 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.4 + Heat: 0.25 + Radiation: 0.20 + Caustic: 0.75 + - type: ExplosionResistance + damageCoefficient: 0.5 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitWizard + +#Ling Space Suit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitLing + name: organic space suit + description: A spaceworthy biomass of pressure and temperature resistant tissue. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi + - type: PressureProtection + highPressureMultiplier: 0.225 + lowPressureMultiplier: 10000 + - type: ClothingSpeedModifier + walkModifier: .8 + sprintModifier: .8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 1 + Heat: 0.5 + Radiation: 0.3 + - type: ExplosionResistance + damageCoefficient: 0.2 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitLing + +#Pirate EVA Suit (Deep Space EVA Suit) +#Despite visually appearing like a softsuit, it functions exactly like a hardsuit would (parents off of base hardsuit, has resistances and toggleable clothing, etc.) so it goes here. +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitPirateEVA + name: deep space EVA suit + suffix: Pirate + description: A heavy space suit that provides some basic protection from the cold harsh realities of deep space. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi + - type: ClothingSpeedModifier + walkModifier: 0.6 + sprintModifier: 0.6 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.9 + Heat: 0.4 + Radiation: 0.2 + - type: ExplosionResistance + damageCoefficient: 0.7 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitPirateEVA + +#Pirate Captain Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitPirateCap + name: pirate captain's hardsuit + description: An ancient armored hardsuit, perfect for defending against space scurvy and toolbox-wielding scallywags. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.8 + Piercing: 0.85 + Heat: 0.4 + Radiation: 0.2 + - type: ExplosionResistance + damageCoefficient: 0.6 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitPirateCap + + +#CENTCOMM / ERT HARDSUITS +#ERT Leader Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndieCommander + id: ClothingOuterHardsuitERTLeader + name: ERT leader's hardsuit + description: A protective hardsuit worn by members of an emergency response team. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTLeader + +#ERT Engineer Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndie + id: ClothingOuterHardsuitERTEngineer + name: ERT engineer's hardsuit + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTEngineer + +#ERT Medic Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndieElite + id: ClothingOuterHardsuitERTMedical + name: ERT medic's hardsuit + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTMedical + +#ERT Security Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndie + id: ClothingOuterHardsuitERTSecurity + name: ERT security's hardsuit + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTSecurity + +#ERT Janitor Hardsuit +- type: entity + parent: ClothingOuterHardsuitSyndie + id: ClothingOuterHardsuitERTJanitor + name: ERT janitor's hardsuit + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitERTJanitor + +#Deathsquad +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitDeathsquad + name: deathsquad hardsuit + description: An advanced hardsuit favored by commandos for use in special operations. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi + - type: PressureProtection + highPressureMultiplier: 0.02 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 1.0 + sprintModifier: 1.0 + - type: Armor + modifiers: + coefficients: + Blunt: 0.2 #best armor in the game + Slash: 0.2 + Piercing: 0.2 + Heat: 0.2 + Radiation: 0.2 + Caustic: 0.2 + - type: ExplosionResistance + damageCoefficient: 0.2 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad + +#CBURN Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitCBURN @@ -686,126 +779,8 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetCBURN -#ERT -- type: entity - parent: ClothingOuterHardsuitSyndieCommander - id: ClothingOuterHardsuitERTLeader - name: ERT leader's hardsuit - description: A protective hardsuit worn by members of an emergency response team. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTLeader - -- type: entity - parent: ClothingOuterHardsuitSyndie - id: ClothingOuterHardsuitERTEngineer - name: ERT engineer's hardsuit - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTEngineer - -- type: entity - parent: ClothingOuterHardsuitSyndieElite - id: ClothingOuterHardsuitERTMedical - name: ERT medic's hardsuit - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTMedical - - -- type: entity - parent: ClothingOuterHardsuitSyndie - id: ClothingOuterHardsuitERTSecurity - name: ERT security's hardsuit - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTSecurity - -- type: entity - parent: ClothingOuterHardsuitSyndie - id: ClothingOuterHardsuitERTJanitor - name: ERT janitor's hardsuit - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitERTJanitor - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitPirateCap - name: ancient armored hardsuit - suffix: Pirate - description: An ancient armored hardsuit. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi - - type: PressureProtection - highPressureMultiplier: 0.02 - lowPressureMultiplier: 1000 - - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.8 - - type: Armor - modifiers: - coefficients: - Blunt: 0.7 - Slash: 0.8 - Piercing: 0.85 - Heat: 0.4 - Radiation: 0.2 - - type: ExplosionResistance - damageCoefficient: 0.6 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitPirateCap - -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitPirateEVA - name: deep space EVA suit - suffix: Pirate - description: A heavy space suit that provides some basic protection from the cold harsh realities of deep space. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi - - type: ClothingSpeedModifier - walkModifier: 0.6 - sprintModifier: 0.6 - - type: Armor - modifiers: - coefficients: - Blunt: 0.8 - Slash: 0.8 - Piercing: 0.9 - Heat: 0.4 - Radiation: 0.2 - - type: ExplosionResistance - damageCoefficient: 0.7 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitPirateEVA - +#MISC. HARDSUITS +#Clown Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitClown @@ -834,4 +809,4 @@ clothingPrototype: ClothingHeadHelmetHardsuitClown - type: ClothingSpeedModifier walkModifier: 0.9 - sprintModifier: 0.9 + sprintModifier: 0.9 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml new file mode 100644 index 0000000000..8d8aa5eeb1 --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml @@ -0,0 +1,101 @@ +#Basic EVA +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitEVA + name: EVA suit + description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/eva.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/eva.rsi + +#Syndicate EVA +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitSyndicate + name: syndicate EVA suit + description: "Has a tag on the back that reads: 'Totally not property of an enemy corporation, honest!'" + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi + +#Emergency EVA +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterSuitEmergency + name: emergency EVA suit + description: An emergency EVA suit with a built-in helmet. It's horribly slow and lacking in temperature protection, but enough to bide you time from the harsh vaccuum of space. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi + - type: ClothingSpeedModifier + walkModifier: 0.5 + sprintModifier: 0.5 + - type: TemperatureProtection + coefficient: 0.5 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetEVALarge + - type: ContainerContainer + containers: + toggleable-clothing: !type:ContainerSlot {} + +#Prisoner EVA +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitEVAPrisoner + name: prisoner EVA suit + description: A lightweight space suit for prisoners to protect them from the vacuum of space during emergencies. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi + +#NTSRA Voidsuit / Ancient Voidsuit +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitAncientEVA + name: NTSRA voidsuit #Nanotrasen Space Research Association + description: An ancient space suit, designed by the NTSRA branch of CentCom. It is very finely crafted, allowing for greater mobility than most modern space suits. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi + - type: ClothingSpeedModifier + walkModifier: 0.85 + sprintModifier: 0.85 + +#Paramedic Voidsuit +#Despite having resistances and looking like one, this is two-piece and parents off the EVA suit so it goes here. +- type: entity + parent: ClothingOuterEVASuitBase + id: ClothingOuterHardsuitVoidParamed + name: Paramedic Void Suit + description: A void suit made for paramedics. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi + - type: PressureProtection + highPressureMultiplier: 0.5 + lowPressureMultiplier: 1000 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + - type: TemperatureProtection + coefficient: 0.1 + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Radiation: 0.75 + Caustic: 0.5 + - type: GroupExamine \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml index 49edbfa493..5ade96364b 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml @@ -22,27 +22,6 @@ tags: - Hardsuit -- type: entity - parent: ClothingOuterEVASuitBase - id: ClothingOuterSuitEmergency - name: emergency suit - description: An emergency suit in cases of... emergencies. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Suits/emergency.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Suits/emergency.rsi - - type: ClothingSpeedModifier - walkModifier: 0.5 - sprintModifier: 0.5 - - type: TemperatureProtection - coefficient: 0.5 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetEVA - - type: ContainerContainer - containers: - toggleable-clothing: !type:ContainerSlot {} - - type: entity parent: ClothingOuterBaseLarge id: ClothingOuterSuitFire diff --git a/Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_hardsuit.yml b/Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_hardsuit.yml index bd07b4c871..6719d14582 100644 --- a/Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_hardsuit.yml +++ b/Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_hardsuit.yml @@ -12,7 +12,7 @@ - tag: HardsuitEVA name: EVA suit icon: - sprite: Clothing/OuterClothing/Hardsuits/eva.rsi + sprite: Clothing/OuterClothing/Suits/eva.rsi state: icon doAfter: 1 - tag: HelmetEVA diff --git a/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/equipped-HELMET.png new file mode 100644 index 0000000000000000000000000000000000000000..53982cb3354b333409292d5ece8466c16c793070 GIT binary patch literal 1292 zcmV+n1@roeP)EX>4Tx04R}tkv&MmKpe$iQ>7vm1uKX;WT;LSL`5963Pq?8YK2xEOfLNpnlvOS zE{=k0!NHHks)LKOt`4q(Aou~|=H{g6A|?JWDYS_3;J6>}?mh0_0Ya_BG^=e4&~)2O zCE{WxyCQ~O5k?O}=)<7QEMr!ZlJFg0_XzOyF2=L`&;2>N)SShDfJi*U4AUlFC!X50 z4bJ<-5muB{;&b9rlP*a7$aTfzH_io@1)do()2TV)2(egbVWovx(bR}1iKD8fQ@)V# zSmnIMSu0goAMvPXS6bmWZkNfxsT)#vvg`Uwzx2Cnp`zgz>RKS{4P zwdfJhy$xJkH#KDsxZDBypA6ZQT`5RY$mfCgGy0}1(0dDXu6n&S_Hp_Eq^Yaq4RCM> zj1(w)&F9@6t-bwwrqSOIJTr2U{IKw800006VoOIv0RI600RN!9r;`8x010qNS#tmY z3ljhU3ljkVnw%H_000McNlirueSad^gZEa<4bO1wgWnpw> zWFU8GbZ8()Nlj2!fese{00QJmL_t(|+U=ULYui8+#y^?t$xXpSAOsp>QM@FR%|Vwy z7A+kzcB}Ibgv!vtT>^HO?)?vXYdjb-wF)5tAK4^Gi|7!zp_p^YoLq-SiX3c;41JhkCt^=b~P(lHgKG zBu7?ES;*LAV6u>q}hdYv(bIF8Zl^{iKd@B3y}{4fl0e0=O!s{q$^ z!5G8Am50HqkHM;sqdOl5R~{H+@O|IdPF`z`IF2W-$8ij;HC)%V`w9R+`_~)1dRfKZ z3qY#O^~+7`r5}bN7-P^{rxlQ#GsX~xVeV%x- z0MKkUA*Dq7auYWr1*w4Usj*fC-BV+v0&YeM?aNI_DbZ{;0U+&D=C#SpwGBRYY5>6C zyS)mS_UvgItPMb?(}7Ydbz~$*Yk2@%pO?3H-TM);8no6>N}w(2r+Yk$@&Fs!a1+Z ziY0__gb+puL4E~-AP9mW2!bF8f*=Tjn8Bj^1O5O4?174`ME^km0000EX>4Tx04R}tkv&MmKpe$iQ?()$1v`j1WN4i%h>AFB6^c+H)C#RSm|XfHG-*gu zTpR`0f`cE6RR;BL;+afkw@7zKZ37qAElt@2E_Z;zCqp)6R|?V;3I*W(jJ_!c4BP@et6p!-eVjf38R{x^0~{Oz zBSp$y^Lcl7dvE`qY4-O6ZWD5)cX)k&00006VoOIv0RI600RN!9r;`8x010qNS#tmY z3ljhU3ljkVnw%H_000McNlirueSad^gZEa<4bO1wgWnpw> zWFU8GbZ8()Nlj2!fese{00E9kL_t(o!|j$aYr;Sj$NyIxBju0|2OUbFf=$tK3uI^(p&$i2+x-4|-#mti!E)^Z%d!vz0i1O|F@Jv3 zYyE{ly}{tjn+Sp+AAt0WW&-d&^tx!XGw-mRD-h5BAbLWy5x+_wo5y|Nd#@Ord-;x` zZQDc$kw6@pciRm0220F^5D9qxOYv%oXa&@79ugRTA%NBNq`iP-Ih4Ats~BUTl;Y*{ zcJJQf)jOn=nZ7RtxEsak*Rq07jz`DXaoIkT|j${~4e<5mf*cz`p_b Y0yWsN;+zzgWB>pF07*qoM6N<$g7@f>@&Et; literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/inhand-left.png new file mode 100644 index 0000000000000000000000000000000000000000..a3df7c62558abd76e25a7f0f52f77f9472d1fc81 GIT binary patch literal 1070 zcmV+}1kwA6P)EX>4Tx04R}tkv&MmKpe$iQ>7vm1uKX;WT;LSL`5963Pq?8YK2xEOfLNpnlvOS zE{=k0!NHHks)LKOt`4q(Aou~|=H{g6A|?JWDYS_3;J6>}?mh0_0Ya_BG^=e4&~)2O zCE{WxyCQ~O5k?O}=)<7QEMr!ZlJFg0_XzOyF2=L`&;2>N)SShDfJi*U4AUlFC!X50 z4bJ<-5muB{;&b9rlP*a7$aTfzH_io@1)do()2TV)2(egbVWovx(bR}1iKD8fQ@)V# zSmnIMSu0goAMvPXS6bmWZkNfxsT)#vvg`Uwzx2Cnp`zgz>RKS{4P zwdfJhy$xJkH#KDsxZDBypA6ZQT`5RY$mfCgGy0}1(0dDXu6n&S_Hp_Eq^Yaq4RCM> zj1(w)&F9@6t-bwwrqSOIJTr2U{IKw800006VoOIv0RI600RN!9r;`8x010qNS#tmY z3ljhU3ljkVnw%H_000McNliru#QSvi*J_5YN7|-|6lwtOqd07-Nhv#u#IavF#G9s^c_GeSY5Uc7y-jzN%K8 zok=Nu{^hmS$d7U|Rg?cy`@H|g&HyQ;kK-8ab{o#QB2GlevJCxxf9dBbrTl&EjWHMu z20>$IKpe*)BAi@F4EGd^?vU;X9p9v7RTB$wER~aU&#zD0cj&CeIjSj4{R-V~jDz7-MYP ztj*umX_^KA=H*x&bpz`(0A6do5Ucvg{cm=fp14xa10a}}lTVTayXBs~M!;inm?pBa& z^d3;StuY{?BIKN_{MdbM2jJ87hexyP$&b9iVmuxL0KzcD-8zDeTmp~ZJoDnq1&F9z oXV5Agn@EX>4Tx04R}tkv&MmKpe$iQ>7vm1uKX;WT;LSL`5963Pq?8YK2xEOfLNpnlvOS zE{=k0!NHHks)LKOt`4q(Aou~|=H{g6A|?JWDYS_3;J6>}?mh0_0Ya_BG^=e4&~)2O zCE{WxyCQ~O5k?O}=)<7QEMr!ZlJFg0_XzOyF2=L`&;2>N)SShDfJi*U4AUlFC!X50 z4bJ<-5muB{;&b9rlP*a7$aTfzH_io@1)do()2TV)2(egbVWovx(bR}1iKD8fQ@)V# zSmnIMSu0goAMvPXS6bmWZkNfxsT)#vvg`Uwzx2Cnp`zgz>RKS{4P zwdfJhy$xJkH#KDsxZDBypA6ZQT`5RY$mfCgGy0}1(0dDXu6n&S_Hp_Eq^Yaq4RCM> zj1(w)&F9@6t-bwwrqSOIJTr2U{IKw800006VoOIv0RI600RN!9r;`8x010qNS#tmY z3ljhU3ljkVnw%H_000McNlirug9kblh!DC0~BPg4@7~-jWzd^OygXX$J1|IZ-hd$AA#cFR^)m*9)qZ{sT+0i1K=x-Rg20ruUrLGP za@i^!0j}$UF^02ij_5c*bR1xQAK>hogE5962u#(3*IFZv*4ebAXMi3)k)=tzLXM-F=(yR5n%TjV~|qju4zB501t7_zZL&LU1U4pklYBE z-hJA;^8kRGOH4aatpZm{K}rdw)WMF(O=_HT)9dx{<@WTkQ#uipQn?AFia6&cNfNBr z>$I)D@0)J7TiE`>fPCLKj^m`y({8uhtFWp(&%<`R{qJ&kp10Qtb}K3;gb+dqA%qY@ z2qAI%_Z()Min|(MwdKwZ>|-N{@vQl~1Kx?dRV8 zY%1Dz#{53O;4J_wnmYnG=f>vU0bo2HLkNNMs}tP)QV literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/meta.json b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/meta.json similarity index 76% rename from Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/meta.json rename to Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/meta.json index e482264df5..120d4d7723 100644 --- a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/meta.json +++ b/Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", "size": { "x": 32, "y": 32 @@ -11,7 +11,7 @@ "name": "icon" }, { - "name": "equipped-OUTERCLOTHING", + "name": "equipped-HELMET", "directions": 4 }, { diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/equipped-HELMET.png index 53982cb3354b333409292d5ece8466c16c793070..785dfd5da3f851b4082f55cc36518a3c4e392b60 100644 GIT binary patch delta 1398 zcmV-+1&R8M3W*DlB!7ZwLqkwWLqi}?a&Km7Y-IodD9@FVO(;ZB9L0YIjWnW+5*BZP z6(uA~hLRdJ4a(QTdvDB8^WIGFjchEHt+Md3F<97Gv$e2QO8F?+*;x@A>G|I`Y9=+x zt=s)|?mee_&xJrfZCY+s4_J22iH}9Jnb|ol_)Lfff;7>pn}2S0I2Maic6{7Yq1Kyj zmBs%?U1G^Kp+XZLGP6!jcu{y@EtgfiD;zeL^@Q-LaF-(&6uwuwQQ#NFDW3x>Gwe*o zM})(|TB?MN5;m6|OSoUSJz?3BADAg{Lh-s{E4^y|+*7?Uv}8|DDqUt9V~jIF3=M-- zR!EbhTUJ{Xmw&kIN6PqHe1A+_hPYNR#W6|-3*Gml{@{1FZnCepkQ9nQ^^@nlbwF?% zzP3E?^U(9Yj-c`pF6^Q|lZU}~(YK0P`vKH%z}aO{Gj`y76Ph2gx}*D2rOZGw39l#e zO|#H=4Yl)y-hTEuzJn?0DtZNb`_P$^?1eJ#t|{&9&wn$1e?-0kJTr2UNSnqb00009 za7bBm000XU000XU0RWnu7ytkRtw}^dRCr$Pn$b%XK^(`Yz@Wm1I?5~%gUGJ9<6gYV zr+ci2hzP^-54h~5dhtoH&?o-^`x64Gh=?K(?lIKhI6*VWK*-BtNj&O7AFjUR?+N@b-<{bVcXpo$Q79CswD-y7a$-M~8#3~ExJpIIz`#J2H>$D< z8mm%IKitknL^dFKAtfV=o;-0}q*5t?SgRqnU@aH|eQc^ew=*h{4FC{9!Vtf9{f6l2 z>5&opYy|zO6>xqe488vTevwEdWW9PJWQ7J=27iFWu{QDPZ<)NIz*R$z)PqeXy{wAh$5+ z1!$)Z+CAXVgSqn8pBtjIa(JDpTGm&W#qX<6%d~HmAPA`RZ`l+r1A-qb0?Bgn+2XzS zzkmB1C|AnMOE_*5K0gu0vPK^9CzWhwKZABhWecX39B10y$Nd11aTGk@sm!cMX6MhWpqiKSD)ct zz#wt7$E5e62WT6hGBh+)9UUFDo^(Cp>VL;JV7Fs*57=vX11LI+H-MtEcmpUpi#LFx zvv>n2I*T`eqO*7dC_0NbfTFWFZ@{j3C8oZPk4mFl71|TAUWdmq0PBTRl+4f1+cyC3!0y;zB=P&I7V+$ECJ|>S7=O(JAc*c4{#F1>=eA)DXhIup;I&EJiursSPz(E@{xiLFu`QTSC6I|V1ljz%_i1UU@zbepy({#0E*7y4WQ^O-T;cu z;tinaEZzW$&a&;l!TnNgNw7S4z7YA_yOYP=A`H%CH^ld zw21NGxF7HCJ?`ECLaoF!t8EO>blXfN;$kMdB8FZOMh`;h!+)U6EMr!ZlJFg0_XzOy zF2=L`&;2>N)SShDfJi*U4AUlFC!X504bJ<-5muB{;&b9rlP*a7$aTfzH_io@1)do( z)2TV)2(egbVWovx(bR}1iKD8fQ@)V#SmnIMSu0goAMvPXS6n_gT+K>DA2VB2IE`?khVC0xb85(5Q5B>+gyS4HY<6crY4z#~G&c`qi z+6C%W$N4^Xocak6d@TsJjk54hX``kxHhlwB!EQ^@Cm z_cQvYEYN!kbgp{6HTH4(0Hmp_eSad^gZEa<4 zbO1wgWnpw>WFU8GbZ8()Nlj2!fese{00QJmL_t(|+U=ULYui8+#y^?t$xXpSAOsp> zQM@FR%|Vwy7A+kzcB}Ibgv!vtT>^HO?)?vXYdjb-wF)5tAK4^Gi|7!zf1#Lj$(&q= zMv5G4isYO^@%w>5mMy*S-96nI-iLaKUMrn zo*#RjXOiGjN+d^COj*fKi=XJTRso*p8P|2Ov9STIb$XpKhB%JV>-DTxg75ogR{Ssw zaeRF2SgQcnb-@_J!Ig)>f2xncs*j^P9|u<+7-R5#-`GxGYmGRLC$7hF46QX>*R}f! z06_cK8@zg1#oh}*s?7DvP3xr}h9MYZ&|0SzkeoBd5QbsyXD;Oxfcrd;zRmc)B(eiA z54kI#b@O3j<^cfL=V&btN=;lTg)j`El$vWGaxYq*=b37?iqF6Ie;x*9c>twU?ggj_ zp68kIc#I$j(pa2xv$C>MD1ITqoO4sF)zbGdilPZY3-L#YbDpmF|7-FDK@bE%5ClOG z1VIo4v4|{sd%Qv=u;4t2KL9A#BQP8e9RPPv5x>w)NsBtm_V#vZgOK9>1Qcr3GMNBe~$0_6Uq1c{ka;Xl_InMxJR$G#^I=ii>-0MKkUA*Dq7auYWr1*w4Usj*fC-BV+v0&YeM?aNI_DbZ{;0U+&D z=C#SpwGBRYY5>6CyS)mS_UvgItPMb?(}7Ydbz~$*Yk2@%f1j7PcisCDvKqA3P)ecG z>Dbu?gb-$bf8PNf`tjrO7ywYK)d1kHXW+|gYdgXE`>68sM|7K*F`_5}03=$1AaG7j zPAXdK+eGWXSSli9N;}*%8V&I169S79zxMU5S#un)^#;z)&JYBF!#SVOvb(!`Cxoyg zKnO8&fyw#>IBdc>ugr=igm8oqMhHQE1%e<5f*=TjAP9mW2!fcwqWc5>00QiRimXKc QK>z>%07*qoM6N<$f*|cnP5=M^ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/icon.png index 5751b4bea27512d1efe87a6b21c86a1d5ebd41aa..b3927b1cbab7d60a583ad33bdc7a18be8e5a0c75 100644 GIT binary patch delta 727 zcmV;|0x12q2jm5i8Gi!+002a!ipBr{0fK2mLr_UWLm*IcZ)Rz1WdHyu&y|rmNCQC_ zg}=lTi71#t#9|AzG9W5qsZkI?Aw-2lE!^FhC}cNbH)3Nc*a{XNjaOk~t*wQvAP62H zc6L^ZHX`dk8zDi6;J`2+Z{|H_-azmmYg%q~4_J1=iH}9KM1OKtt9vFyGqrT0>86_> zj>RUZI6iI(sP!hIviRR2uuPT$5m{|fT;j4Ht>AC-{V{PF;#$TO$0#{0bl;EqgWuh{>Av1# zQYZ>FPoDSI33XfWwdr}Eho1L!1XYi4VVC^50~mZ4eY2!>>_gK!oL!bQV;jylp!FfI zJGw7b$qc5`@OmQOl!TURXqYSZ_Os9N9ZXAC6IZai2Y+1|$)2z9?)viH{ygLNNAw$R z6LO^uzCNq~002BtOjJb-3=AF~9vB!Ha&mHjfPgEG%1FTO@kXAz7#; zhv*}G)+A`fUS3{%dwV}WKX`a}0001>=FDXP000zpQchF<|NsC0|NsC0|NsC0|NsC0 z|Nj6_Pk-kT00009a7bBm000XU000XU0RWnu7ytkOph-kQR5(xN&}$BaAPfZHrOI}A zC@S~A>sHp4VlaCE=SLHmFAd?9|Kw@lPM-H>A5>D#zi2=-jFO=t3XmP&C8JfM0-~cA zp>`->k6NNuRA3nNtqEM7TvCC94+IGX4|fU;qEMfLWb*M2oaupVcs}Yl_ue2YI7|VM z!F53kV2~CWeIUXit?L4(dJW_&Hcks~M)eKY3DDG6(8(h}&L2YjLa#y9Ar$}s002ov JPDHLkV1oKbI>Z0~ delta 939 zcmV;c162Iv1-1u}8Gi-<0047(dh`GQ0fcEoLr_UWLm+T+Z)Rz1WdHyuk$sUpNW(xJ z#a~mkA{7NYh&W_uoh*ooIBFG&P$AR`tvZ-o`XMxFNK#xJ1=oUuAB$B77iV1^Tm?b! z1H{eENzp}0{9jUN5#zyeKi=JY+`R*YdYNff#~7gLwwX>Q#D8pVMGU22o~~ zF)K+a_>Ql81o(Ov=UM*e{v5q(-eN#NB%Wc0X%nv#Pi@);=Y8S`E6FPHIq|4T7bJe< zy5jL0=c3C3&y1Lv^c-=7SS+@&(#EW0YQ&SoQB~6^U&wl_a^B*sm8-0IPyWJiUSD3~ zI?Z7uv4BNL5PzYdiVc)uBTlPMiiI@oCw%-vu3sXTLaq%ka?GOw4YKP8|AXJ%T7`*m zFDaY=I$s>;BL;+afkw@7zKZ37qAElt@2E_Z;z zCqp)6R|?V;3I*W(jJ_!c4BP@et6p!-eVjf38R{x^1AiPG0wYDrUh{c(cYAODo@w^? z18x&?rFVFJe*gdg24YJ`L;(K){{a7>y{D4^000SaNLh0L01FcU01FcV0GgZ_00007 zbV*G`2jvV92M-Q<+r2^n000?uMObu0Z*6U5Zgc=ca%Ew3Wn>_CX>@2HM@dakSAh-} z0004wNqKorOSR~#edkPZhON}z&4=-|+fj&UVHm1juSW{|1&8KRN=PY_+%!#a z&Q&1*oO4Af)f%UBN@*sD+A-x%=Tb^I>%LYy#-x}gv@8phQaJM_aCwJrn*ji3;z!eA zfV0?vjV~tPoFCN>*~akO{Qi31JcfzEa_s@jvJeCToOM4je}2RtxEsak*Rq07jz`DXaoIkR&*=8vhxfIuTU>6~Mm%_yRT9vErN*mSg|` N002ovPDHLkV1hj#mAL=_ diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-left.png index a3df7c62558abd76e25a7f0f52f77f9472d1fc81..3461b5504f55cfdf25508e9e1126b8841993e134 100644 GIT binary patch delta 874 zcmV-w1C{))2=)e$8Gi!+005o0f$RVP0fK2mLr_UWLm*IcZ)Rz1WdHyu&y|r)C`3^l z#eW8kG@^_W7H@$SB_vCRk{UG)%GbhsZ_H5h-c0X}Y%GO!J*Rumg+M-ST5eSjSa!~dk43bZ*?&1L_)Lfff;7>pn{IYE z7K>7LeB4r@)|+mX#s5ZKV#zh3LK7Y`vrbNUQFvf2msPwg95$Ergz%|wmm?PxzE`?Y z;1|Uyp93m0>`cW+gu}vGs)UUaHkTbsxL>$EVcC)&m?>~V@w#Fwy=wm4Q@t>>WKT~j zU1l3&j59$D4S$1GR!EbhTUJ{Xm$>Xl%J^G+e@tA4xK=R5F-ist-S?yZ;CHufvah$0 z6pBFgljps4KyVwrwmk3i(DS~Ipz;we?4m!DhrxHzw~AW(0n~56*=12PcHn#ynjf;d zqx({&%s?^;uP5?Nv(R`AweyAEe)c)OgDL4MdIfv?(0`ed?1eJ#t|{&9&oh31M7{w$ zGjfqgo5m#o002BtOjJcfK|d)eDQs+PX=!PYkdRhZR>Z`_dAaOhspvM6?lqI~F@)A6 zZ^R&2qM4bQJUl#$i;HS%YBn}D0002>G1R9HvtmfLQ_APhip9d}_Y zkTw7RuQS&`VsOOtmttydpk zrDISF@+KGNG<#>`y1it<807*qoM6N<$f(N#g AKL7v# delta 1060 zcmV+<1l#-e2CfK@8Gi-<0063Kaozv`0fcEoLr_UWLm+T+Z)Rz1WdHyuk$sUpNW(xJ z#a~mUA{7NIh&p7bP8LK(9JLBXs1Ry}Rvk<({ScZoBq=VAf@{ISkHxBki?gl{u7V)= z0pjN7r060g{x2!Ci1FaKAMfrx?%n}Ht;95|Z4A(K+e{_mVt*#PB8FZOMh`;h!=TJ8 zV^)%q@Eu?G2=MhT#R+LrZbK+5xE=c^y zb;aX1&IOkRo*6OIsX5{Zu~=wfrG;71)QBgEqpGG;zL4=)<-EmND^*zIp8SR3oW8uo zb(%v+U;&GeAb&zZ1sf>AMvPXS6bmWZkNfxsT)#vvg`Uwzx2Cnp`zgz>RKS{4PwdfJhy$xJkH#KDsxZDBy zpA6ZQT`5RY$mfCgGy0}1(0dDXu6n&S_Hp_Eq^Yaq4S#TO2#gdcd(G$F9j(3nd#2If z4?Ht+k^HdmX#fBK24YJ`L;(K){{a7>y{D4^000SaNLh0L01FcU01FcV0GgZ_00007 zbV*G`2jvV92Ov60b8(sg00JvXL_t(|+U?pgYui8+2k^h#?9rQohAxH%EHZjC2N|>6 zSLoK{8-MfyU9tq~DSMZG2y5`#x|j|+vYksBM2FHFN;wzL^>s+3%4t)pL@u)ZejpIf zzO&!y?kubaFvb{Tj4{R-V~nxw60EA@G);Ye-tBgS|J}Z-R-K(mDSiIswbsawaxztu z|5N+C|HjS$DW#9&80~f&&bcB^M98uX{eFMx=YJ`s{C(|>F&GR6L1Sk?9LFFcoLor^ z_Y{VE3g>f$lPd`#f>O#aOWrw$EXx++S(d>$hd7R#y#xT@^y^a`9z-~L0%%)`U+yn$ zYm5OA!8upVfc%_@V2r7K0Cwu^%oqdQ=6U}1p4TfX55OwbJ_C+tXA4&z0Py)ej(3Ou zlz+Ij7RDG@YgalDwg0?GDSZ@0c=i40*P!eUVXdvSfk`R-bUMXoG%DUJgz#Y)*1iF* z>^?vU;X9p9v7RTB$wER~aU&#zD0cj&CeIjSj4{R-V~jDz7-MYPtj*umX_^KA=H*x& zbpz`(0A6do5Ucvg{cm=fp14xa10a}}lYdW=1ifBwdzQfAYwxuMUbOlkA|y$ID2f2w z6i+;47POk4{L6PY$J$L>~;Z1f&bxUDfDq9Wv+ ztNhq~Z3p1f^@m5Z>&cJ2z+yZe0|3G>#N9fAja&kc-#qi;%LRz2TxZZK9h*-G(H$z+ e8!*OLU48;3y$c5JyigJ$)8Gi!+005o0f$RVP0fK2mLr_UWLm*IcZ)Rz1WdHyu&y|r)C`3^l z#eW8kG@^_W7H@$SB_vCRk{UG)%GbhsZ_H5h-c0X}Y%GO!J*Rumg+M-ST5eSjSa!~dk43bZ*?&1L_)Lfff;7>pn{IYE z7K>7LeB4r@)|+mX#s5ZKV#zh3LK7Y`vrbNUQFvf2msPwg95$Ergz%|wmm?PxzE`?Y z;1|Uyp93m0>`cW+gu}vGs)UUaHkTbsxL>$EVcC)&m?>~V@w#Fwy=wm4Q@t>>WKT~j zU1l3&j59$D4S$1GR!EbhTUJ{Xm$>Xl%J^G+e@tA4xK=R5F-ist-S?yZ;CHufvah$0 z6pBFgljps4KyVwrwmk3i(DS~Ipz;we?4m!DhrxHzw~AW(0n~56*=12PcHn#ynjf;d zqx({&%s?^;uP5?Nv(R`AweyAEe)c)OgDL4MdIfv?(0`ed?1eJ#t|{&9&oh31M7{w$ zGjfqgo5m#o002BtOjJcfK|gG4Y$+)zX=!OzR#uRZka@Z6V5#UflI}H=@iBzfByYqZ zSfZJknLIo^#Kgpli;HS%YBn}D0000LJoR1x000zpQchF<|NsC0|NsC0|NsC0|NsC0 z|Nj6_Pk-kT00009a7bBm000XU000XU0RWnu7ytkPHc3Q5R9HvtmcdfQAPhjWNmRsA z>-PWu)g;hDwT#(y4?4q}Dd_-tEj=`W^_L965GX@11j<7M_ev~Jhs%m6!3GbuPj+84 zngD?$5cmwpIx=7*V2}vx6ws68GgkpJKEH$zB!BAE4UegFUf07*qoM6N<$ Ef|dc1-2eap delta 1066 zcmV+_1l9Zc2DAu}8Gi-<0063Kaozv`0fcEoLr_UWLm+T+Z)Rz1WdHyuk$sUpNW(xJ z#a~mUA{7NIh&p7bP8LK(9JLBXs1Ry}Rvk<({ScZoBq=VAf@{ISkHxBki?gl{u7V)= z0pjN7r060g{x2!Ci1FaKAMfrx?%n}Ht;95|Z4A(K+e{_mVt*#PB8FZOMh`;h!=TJ8 zV^)%q@Eu?G2=MhT#R+LrZbK+5xE=c^y zb;aX1&IOkRo*6OIsX5{Zu~=wfrG;71)QBgEqpGG;zL4=)<-EmND^*zIp8SR3oW8uo zb(%v+U;&GeAb&zZ1sf>AMvPXS6bmWZkNfxsT)#vvg`Uwzx2Cnp`zgz>RKS{4PwdfJhy$xJkH#KDsxZDBy zpA6ZQT`5RY$mfCgGy0}1(0dDXu6n&S_Hp_Eq^Yaq4S#TO2#gdcd(G$F9j(3nd#2If z4?Ht+k^HdmX#fBK24YJ`L;(K){{a7>y{D4^000SaNLh0L01FcU01FcV0GgZ_00007 zbV*G`2jvV92PGMnWAv>600J>dL_t(|+U?pgYui8+2k^gxcl)N`)zDChqQ#zU1Rb;7 z(!pa#=YJz8o4Xj|se8Xcwc3N`x$I)D@0)J7TiE`> zfPCLKj^m`y({8uhtFWp(&%<`R{qJ&kp10Qtb}K3;gb+dqA%qY@2qAI%_Z()Min|(MwdKwSUHHwMvhL5S34*TkYrG{cI}QcEK=h-*bHHpiYbmAD)faY~ zb|T>Bve~b}Fbpx7OaMIQ-jgH&062~V0DsmOeEm@QH$nTk6%?!+Fr(23{_Zo@O(XsX k6^3DHS$0hUA%s-fZ^%gyYr|VE`v3p{07*qoM6N<$f~)oPRR910 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json index 120d4d7723..2e66e1d835 100644 --- a/Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json +++ b/Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", + "copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", "size": { "x": 32, "y": 32 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/equipped-HELMET.png new file mode 100644 index 0000000000000000000000000000000000000000..c64f69b0d8457dc228659dd3b5826fc59432d421 GIT binary patch literal 1394 zcmV-&1&#WNP)4Tx04UFukxeK>Q5?m828}eLj1m@affXerONNpfH4Vzw!h3JbQ1jkQ?~QCM zm94Vyu`yWKShKaTRZ96N+1XhU8|nGqH)Gwe*oM})(|TB?MN5;m6|OSoUSJz?3BADAg{ zLh-s{E4^y|+*7?Uv}8|DDqUt9V~jIF3=M--R!EbhTUJ{Xm$>Xl%J^G+e@tA4xK=R5 zF-ist-S?yZ;CHufvah$06pBFgljps4KyVwrwmk3i(DS~Ipz;we?4m!DhrxHzw~AW( z0n~56*=12PcHn#ynjf;dqx({&%s?^;uP5?Nv(R`AweyAEe)c)OgDL4MdIfv?(3z6# zg);B1DedjgGk$+Wz5zTla*;@z#w7p%010qNS#tmY3ljhU3ljkVnw%H_00WjuL_t(| zUhSH{Yg17a$FD*akt~hB>L9U#O_Y>~5Ft1Obg+YnLkGz!gt)k6Du|k?gKlz~URl)wT2I6=U0e)ryemC0nZ#XSo_KXn4$kAUGXm&>VWG^+Ex6`?Z> zFcJVnPoGtl)T`FkwL<$->|y)OiN~$?m!7qde-I$(nVA{2y1Gg^18n^V7GPy%MJxUJ z*4x%xynAeYdso#qPj>NaB63PKuD@(?bJTwrGl@h(*FI=AoBHyDR)BJvVB7*gKlmsI z-)ExxbAyuZX}8;y`ZH~dkpS%Ic7z^m?`S70+G5??>SN;B9>y ztpm`!z0*-Dl~UDemF@=rU0PcD>z(5Q{?W|+{hfo~`1ak%KVmWN0`+=b2aZvAXJ<#J zaUuVpK)~J$*baimD?!u(Pd~G>v#M6B=`@<8%i3qS6)*@K<*{jfXaU9ocv)Cj=#@$( z=Rpr+RR1Fj@V{d<1{^j-0J5P)1Rxt)L;$j(MFb!lT0{V{p+y8B8(KsFvY|x;ARAgl z0J5RQ>YHG(SnMq>E{^mu)Vseh4$|p#uTrTPm&sayPNze6%Ib6YI0V3cAtg19M#H@T z_%0ubL{uymqnyEJ2{7H2v4sQY%~A&CFcraQ4DfGCU{?m468U^y2ZZPJ$QcM8zTgwS zd1nZqZ2nfUAI5_qZ$ZKF<@gnSRsiP&U^i1QK90L@`+*PgsePjiqil}_7QkEk=>Hu2 zT)ca{pQZQ8E@tmsn0)Z=1JW+QyWxXwRp0j%i@=z+0;_4z+xOPDcPDwf{20EoaohGDu6Fcx4hAWqQ5knMB{5o}g`!x*aoCb(WN z1jTw5I4p<&WJ8MxKvob0K@bE%5ClOGLW5Gj0bcmZez4@Ep8x;=07*qoM6N<$g0Z84 A#Q*>R literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..25a7caf089199c27556f1e20db3aef609e6a8ecb GIT binary patch literal 743 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabRA=0U~I~Cb`J1#c2)=|%1_J8No8Qr zI6rlwr3bU4MC<+|!krp3oQ@=MZ#7cTN?I8x;Hc=*>Y{t+?hK6-^F;HcWX&5~VsgFV ziOFl%wyss+kW(lt3+pmddTlSQ=-Bb#fPsAeGuyO#4j&Y$99wPexDWwYh`j;gJ&u*>6I@l|cnrXTk+d~|oIv6wtmG=4AABHqFt#$9>T`cPuA zr$6U>u5#-l$A{HRrCsX+=X|tWVRZOhNsWtz&YILyH#CxqPi}1a-D({)P50+Pmx;k$ z*F~alihh1R?^WwU*XlH{mqxcGljnFQWk{^q;4_U$FfunV=FukkwGZ+?|1~U>d=zy| zqd#nYSvkLb-uF_L(EftN>3?=IOVo(h zZeCLQ#`&_`Va4ZeY*G0=J9v;FVcC!MN4`2*{uOaihY1jh${~dkDQ#GgoH#_c| zQb01AB5f*8frVXTJZWa{Z|breAAZnAWl%mb6l8*p|kU zZW7kPw#BUBF@xJ1fdhxE&lk!ixiWVdOuhG;Gh}|uWe1C2N{2L6Ze*W}SJ0mI{nq*N z{0E|2_J}vIZ)LS@aPqNv$JpJlV;!gC7oiW~IU>TjUSDK2SYEu+-f>dd;hg*~O*fD7 T&@KCbPG#_P^>bP0l+XkK9o{|J literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-left.png new file mode 100644 index 0000000000000000000000000000000000000000..3d32e4c7df837cc77b79ca5c485576bcdd268795 GIT binary patch literal 897 zcmV-{1AhF8P)4Tx04UFukxeK>Q5?m828}eLj1m@affXerONNpfH4Vzw!h3JbQ1jkQ?~QCM zm94Vyu`yWKShKaTRZ96N+1XhU8|nGqH)Gwe*oM})(|TB?MN5;m6|OSoUSJz?3BADAg{ zLh-s{E4^y|+*7?Uv}8|DDqUt9V~jIF3=M--R!EbhTUJ{Xm$>Xl%J^G+e@tA4xK=R5 zF-ist-S?yZ;CHufvah$06pBFgljps4KyVwrwmk3i(DS~Ipz;we?4m!DhrxHzw~AW( z0n~56*=12PcHn#ynjf;dqx({&%s?^;uP5?Nv(R`AweyAEe)c)OgDL4MdIfv?(3z6# zg);B1DedjgGk$+Wz5zTla*;@z#w7p%076hqR7FEUKPf3GY;0_4X=#vlhRBmfTb#Q=%CW)wlGL}UMtD!9VG7liN) Xf1f`&L^Hhl00000NkvXXu0mjfA&Z)> literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/inhand-right.png new file mode 100644 index 0000000000000000000000000000000000000000..4ae22a25613495ee319e4072279c408841c955fd GIT binary patch literal 897 zcmV-{1AhF8P)4Tx04UFukxeK>Q5?m828}eLj1m@affXerONNpfH4Vzw!h3JbQ1jkQ?~QCM zm94Vyu`yWKShKaTRZ96N+1XhU8|nGqH)Gwe*oM})(|TB?MN5;m6|OSoUSJz?3BADAg{ zLh-s{E4^y|+*7?Uv}8|DDqUt9V~jIF3=M--R!EbhTUJ{Xm$>Xl%J^G+e@tA4xK=R5 zF-ist-S?yZ;CHufvah$06pBFgljps4KyVwrwmk3i(DS~Ipz;we?4m!DhrxHzw~AW( z0n~56*=12PcHn#ynjf;dqx({&%s?^;uP5?Nv(R`AweyAEe)c)OgDL4MdIfv?(3z6# zg);B1DedjgGk$+Wz5zTla*;@z#w7p%076hqR7FEUKWuDlDJdywX=zqgRyLCEdAaN{ zhTM>lkYK6kF@)A(u=F*P@g#4=AXuWAnVCF1JjBGri;IhDYHBt%HUIzsv3%ed0000M zbW%=J|NsC0|NsC0|NsC0|NsC0|NsC0{{R8fz~le`010qNS#tmY3ljhU3ljkVnw%H_ z00A{gL_t(oNA1?zZo?o924HHN9oQCF8s7g^XB(0bElBR+Vw3o#LMq~~Nh$@q{9pz! z0LcIbAbARKFQRoaTrvPpI#{CT@!1!d6#$1kp|c4isIfLb@hneGzEA+yZb?olSxL$2Q>J3}66~0SrL$w}7S2H|3cCC}4fJuh{``3K+Mi zEe${l_({K=<#c5Oc*g^7GkBZs2~(&ChqM5pZ1bTHtU`O22Y>}1P&=5DEL4R<7tlUL z5fJCzzquflvk#BC1spkyGj{qEZEebtjx{^Ljhm+1=kUtOQUlcV>N_jHfgAJhft-H; XjRZeZR(QE=00000NkvXXu0mjfa8;E! literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/meta.json b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/meta.json new file mode 100644 index 0000000000..2e66e1d835 --- /dev/null +++ b/Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HELMET", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/equipped-HELMET.png new file mode 100644 index 0000000000000000000000000000000000000000..f5054f7fd5acb87e556e94972e098580e647b628 GIT binary patch literal 1537 zcmai!do-}MIu4k1uu-{0Dt+J$Ma8eEN? zvM-~F)36Sw{VBc*n?%8 zZ5XbTlDfr1FRujegdk&%Z=<1_HRs#Kneu3k_BN#8V7<3wTPwO)#=vsIqZNO#`I&#k z#jA?eoE`3UN9*j54Pw^uSo?09F?Wx(L<3yrCU??htZRscvzu@cVn!^k5 z3qW$}Ch+Y`0ZDX^!p6{F& zWR%PyOeSvc%emYX-&M=>Uje<25)Pd3wv3Y`DHUiusOPQt+!xqZ~obT0H$ z)WMDJ9O6_h%fxWI+QFz)`65RWw=FeAnXu2y&Hc5oZTg!!EyL@q7*(9TcwQ1S)gVrk z4o%xH3ZxCy7Z>tyJGl`JM0a;s?l{%a)(xRt19fg-bLpH)xuf~`?o<-=*Tj9MmI791QeAtM<;(eg~DJkXjX`_ z(|Wm{WO>x=M{Hc2kLDKAWJd}K4#t5Q!WyNoQawddIK4`xo)i^W5XR<%fKpGZ0+WE0maRj~-RAS~r zwZ=SHn%&qn8EGfWdS#AazH8(}>(P7rx?k|ag&RZw&$N{clx|hiJWc7a7OAUch*VWo zp~|9@oYG>Xz~nB7(Vw^3Xm73iDys}|;eL1%%a;?2#Y#9~%^>o6>N)(I;=SixJU5bW z$x^nM`jOcQS{0R*yz+9iuPC@>TpQ()<*>VHA0_cgU7JG-T3JXS5{ZwitD|0E8j(VR z!}{HH$P6DZyObJ8pDpu1r9FV z44O)-Z)kY9y1KglqpFa>(o($|DiVoWW&GcNzM}&nlgXXHQaT0>Cb4(YI_5XJLB;8;OZcOg;4*x1T4ZLngd-bFS&6+SBIdnq)AJ%pq#>rkZ<^hgonxi>+)+$;7w;|NP2*HKEok z)5QQ#WDX6!!XPfW$fu{-W~v}6(a*t+CdPNTJiN69ps5ljrP1SC)Yq8LUlSCB{CCZ0 za34Y`*qNQ)gX{_fx+N}$wtE^GqxFiYK!t^=myKr7&eLeNx;bs0$z6$T zYDnUq;iHET!<$-In#eVhZ}~VB%-SMQz)CIi+4c6+Gd9BUjELrqzZL-DJkmXxl~N#Z z7;MVUmVyYfSja+_!q{0xrCw7KR?S8O?aF{sZY|B#@W6GB20}0G|Kl3`6bM+`G4h2@ ij7QPs{v|HgrI8qE=vuwt9rp7@0K$GR+ literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..93a7db32e696a86293e82a8adf13429ec47e3f88 GIT binary patch literal 729 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabRA=0U~I~Cb`J1#c2)=|%1_J8No8Qr zI6rlwr3bU4MC<+|!krp3oQ@=MZ#7cTN?I8x;Hc=*>Y{t+?hK6-^F;HcWX&5~VsgFV ziOFl%wyss+kW(lt3+pmddTlSQ=-Bb#fPsAeGuyO#4j&Y$99wPexDWwYh`j;gJ&u*>6I@l|cnrXTk+d~|oIv6wtmG=4AABHqFt#$9>T`cPuA zr$6U>u5#-l$A{HRrCsX+=X|tWVRZOhNsWtz&YILyH#CxqPi}1a-D({)P50+Pmx;k$ z*F~alihh1R?^WwU*XlH{mqxcGljnFQWk{^q;4_U$FfunV=FukkwGZ+?|1~U>d=zy| zqd#nYSvkLb-uF_L(EftN>3?=IOVo(h zZeCLQ#`&_`Va4ZeY*G0=J9v;FVcC!MN4`2*{uOaidle9h${~dkDQ#GgoH#?+XcS@DWQ@ezu^Dq zfZ@^p{X#%l&H|6fVg?3oVGw3ym^DWNC^*;C#WBRf|LKKDzQYPUEEgU**v`ng^M6yR z2JbSZQ;bIP(-P+C9MQi2B=dpSyzlQMLW0iik8m)lJbOiuS>s1}C%>DCLrAq~T07&y zYf_sRF&lSyn!DuO0cSU!q~otfm7vX3d2><{9 literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-left.png new file mode 100644 index 0000000000000000000000000000000000000000..eddab769564162066c4e7c1032095a3a49512a0f GIT binary patch literal 906 zcmV;519kj~P)4Tx04UFukxeK>Q5?m828}eLj1m@affXerONNpfH4Vzw!h3JbQ1jkQ?~QCM zm94Vyu`yWKShKaTRZ96N+1XhU8|nGqH)Gwe*oM})(|TB?MN5;m6|OSoUSJz?3BADAg{ zLh-s{E4^y|+*7?Uv}8|DDqUt9V~jIF3=M--R!EbhTUJ{Xm$>Xl%J^G+e@tA4xK=R5 zF-ist-S?yZ;CHufvah$06pBFgljps4KyVwrwmk3i(DS~Ipz;we?4m!DhrxHzw~AW( z0n~56*=12PcHn#ynjf;dqx({&%s?^;uP5?Nv(R`AweyAEe)c)OgDL4MdIfv?(3z6# zg);B1DedjgGk$+Wz5zTla*;@z#w7p%06b7kR7FEUKPf3GY;0_4X=#v5Lti6bRo2Tn*L1snfMhF}N+Loft^zYwGp z#d9G=+TE1gB@Q?AQV?-$FY(->2?)vSl}#~_@GZ871>y~mUBJ+JFGmF=^mVt^qRlY_ z5!shiqY7-8Z{04SX`bha4hsx9$Ig`rM1-vfMNY!_xXs!M^WEEM*!B`W~kD&^aO_)f*}YD!4L$7;JhIGoSRMZ zq#zXvwLum1ttMWocR6*eb-DA-!`gdTK(&NgP?Ff$bMKvpgTbV)v-4P^Ekm&P+0cA=c$3PL3m1ulk gQ3YrC_X6*K04K5_(&i9=(EtDd07*qoM6N<$g8tH*i~s-t literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/eva_syndicate.rsi/inhand-right.png new file mode 100644 index 0000000000000000000000000000000000000000..10ffa348115e969398ab87cb0a027945300d7ad8 GIT binary patch literal 908 zcmV;719SX|P)4Tx04UFukxeK>Q5?m828}eLj1m@affXerONNpfH4Vzw!h3JbQ1jkQ?~QCM zm94Vyu`yWKShKaTRZ96N+1XhU8|nGqH)Gwe*oM})(|TB?MN5;m6|OSoUSJz?3BADAg{ zLh-s{E4^y|+*7?Uv}8|DDqUt9V~jIF3=M--R!EbhTUJ{Xm$>Xl%J^G+e@tA4xK=R5 zF-ist-S?yZ;CHufvah$06pBFgljps4KyVwrwmk3i(DS~Ipz;we?4m!DhrxHzw~AW( z0n~56*=12PcHn#ynjf;dqx({&%s?^;uP5?Nv(R`AweyAEe)c)OgDL4MdIfv?(3z6# zg);B1DedjgGk$+Wz5zTla*;@z#w7p%06b7kR7FEUKWuDlDJdywX=zqgR*;a8$e3rt ze@nh&8mn0vVkak*FE5#ynLIo^#Kgpli;HS%YBn}DhesL!006ydp#%T`02FjmPE-H? z|NsC0|NsC0|NsC0|NsC0{{T-<=Mew^010qNS#tmY3ljhU3ljkVnw%H_00BrzL_t(o zN9~r~Zo?o9MqS(6AV15xy#KrIv!Myuib}g)Y!XK*P5__8xhSUfmvliF7+uf>##023 zN<7bo)5?tCLkqqSyH6Hfz$6GlZ3b2wmADWnA(A!<j&#F(dUz|43&Do7vQ1gMH+!mlOYUO`C+2ER*!d3s-_X>Jq@ zqp+X`zjFZ$^T*tnkKJVC-AMrE9Gl?%VVmGlx}Xb;F6aW|Zwbyh-o-No?1I++_6xg! z$pwwa(?%gs7uZ2x;p)mZ$!HJIIpCQ7%roDKAzvKW1j9%wcFf1R;9@ANJiLKmPfV3u z;jGzk=mPe-80Rfo9bKvd(X{*UnF|39T(k*`RQeQeZPJyGnO$J5hf(cwuySRo5M*lk im6e}@JNfs5b^QYROCdU8Jgc+-0000T2uhda;iZGI~xd zJ{}V@U!?E(Pc@Fy^^9?qrhY~K(eDv+iHyeA!Ny6>GUKUAWMYIZI`- zXIgst%zBICXU_1*fB(Yu^!pzEf)2OEZ*JE&ynB}il=M`a4CE|$6)uRvSHVb@(CoVbMcrh3JNy8s-%43BCCZIgFb=@=nloFx$ttiS@)W zbBApVH-E655L1x8&v26|XmXX3-KW|H+da>0Pm1|7cF5I|r;=qFmv%ehqm>l#^ zvdknWY+Hzo^N;w4jRzI0YtLFKP3*8XD=n9*sB_!FeSb@ZMDR+sg<=vCGMnZuxtSy8 zdzpi+*(CFJ#-(i&y_T-JC$%!ocVo?0e&$?C$>;Ss3u| z?bQ3Pntojm&1|)N?EL$$dD)s1KktR>U)}rFkDZ~_sd44*%k!cgS1>s(obdZ!#%I>q z)zV?oL3672uaU62^=Er+YafG!)ZXyM3Adg-O9KK13(H$l4IghU{akzf9uLEp*GhqV zi(h^6^NU@!uKfGc)Y`hDEv5@zcT3gpkNqHXc{8JWpFB4Y58uu8`=>1l&{*)=N}X5v z!I#>f|K{B8zUp$l^cN4)!(R#?o-E{zy{;+3l`-qscl$Zwzf=X*T`zuqZsBVyU0q#< zmcxk*QBhGls=jJ{te8_`mHYks_w_Gpfst_=$S>OILXtt=g*pdD?iVks(a{ngQ>0D`eReqm+}4oiHKs7 c(!)PirnBdIJN9~A1r}%wp00i_>zopr0712Bt^fc4 diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png deleted file mode 100644 index 6c072b606992487c1c5542e191b73e430b1585eb..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1314 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I1|(Ny7T#lEV0r23;uumf=k2WcjNovYYr}h0Ly6gGpSY=MJ)7F1|zw+9T`$vAaep$2amf;556uvoojJnRR zo{@Vo;|fPEf5C?fiR~vIJPnvt5dHi2>3`N0FE%VrJRP>Mf^W6zg3MVHPp5grNv2+3 z7u({bxLJ3m&m<3(6G0n)plpnpvdHyGjO|wJj3?6aic>CY)Z0efdwybBAY1pTPi>+qlg~01 zR7SHuPoEd_QEDmMBu`^u*9|4&76lI)lI!xO`IsF~*x0*y`-3;S9pUb0-!~sM3rZ9pPIq5W$l8Que{s>rE|(6H8*B|GFwNGiTkS z?g!W7ze<#rmWHe^42q8KUiTU(y=?jNnbii~cJrTqUYEDKvZ|`pVySuYr zzI+*|1jy+>{#cM#^~|oVTYJ*qHGGtaz0TR{^kNs^vE*aMHYI59 z&Yd$SP83W?WULAN-LQOW)XvA;(iyDM;UDxXF}~EUggTkdwol!abokw;_jd(?+o3R7rvEqf2Bu?Yo~}O#WF> zV<>H&w`9G29$(d;8-besZQfF^rt+p97pT*^b6ws%EPU;vb?f-{-{(K@Ayu}b&~1ir z{QoBgX^-BeL`t=IEdXk~GyBx%6+a}VpFWyCf1jU<(89G}ZOgW`bh<4T)$h$P$ujw2 ze)+-up35(fy#H=&Vsc~}oBh|kgwmp#P>_eHkq2Z z)RVh8J9GF#Lob^2e*0FI5Tr5hsnCnp{n9{z zrS$24R+lQy@9+6+oRjJJ%>=Io2k82k`)wXT>TZf2zl2S@NbE?quc|43u RJ_5@=22WQ%mvv4FO#rPhd&>X- diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png deleted file mode 100644 index cd150e3cdeed455959ee0211d5190ef0d03e0d0c..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1052 zcmV+%1mpXOP){31C1_eCG|GM#uh50v0Rsed)bCY)`z|CQc8ur`H&*@VOyX?F0gWy5_%QjT-RnHE1`iE?TG4iO?3%6T z^ckyE1}xkHs;U~A^@^1qw6{VEiEl% zGifBZ2Srg#8TD=fOCn%rWnIZ||VBwbe9! zYio=GU zt(pYC|1M&5c6QR*X2+v_q4>zX_fG+7|-Ljg>0jA+6Tor9! zUH`JCXl|N2!C)|G^mtFv<2{AlZpZ8OGCx1h=^ig#CtRi@UYDkc0FPVR_02&nlSNS! zR8?hoco3F!N32kXd3VR z$M~H=8$f$|JGDeXQ#fF9;VhF2w1q!d*tO4Z-1XTMW#_rKx0k`m3a{78FTdWY=_EMv4hV%pMqghag+hUei3wI#Rsbjz3JeSk;BYul zRkh}tped4I$qDgze9tjm(#d^S|E)-Z(P-56DrIjiG)*DY2;-rN9MC9)0}fk(!{%Qp W&55(-3+FEY0000i*l)ojoL#G?WwCM3To5~svMz2Y7!&0NL5w0 z2V=JiLi_=haw5GKi8el@H$)efKoo%wAvmtnc8Oa;_%Pc;7k|d$3DvsJ0 zDK9TK>T|IItgf!=0NFPmi^aHed&&?>BvUlhIZT*)Ivj@lT2L}O#7Nb z>+Ch+@i+Ch!*Azo08~(5%56E2sUVGhx*Xu=56z<%fB9Tn7*-BuhJmA}J zLi+LJ$EkRslIrSe6h*=7^^#7fS$@2PrfGcsMQ@(|Wg9zmI2@clbC%A|PSWW#Uayza zXU^hqIQHI}5;;~=&3xiM=<6tof+R^OiURsN^NIT$tEnz%Q;-P`4)p8UP;Y5zVPawe z_-_K-Z1OWx1VFz2xooBXwyALLaOkZWFa=2lPdv zy0yHF+7k|%nwpFYEQ5)64f6rXsl({vDs{V_UT)+wYA}Ee}^|)y#xY*L-SWj z(Gjq+vckg!jW<600QuwZ^XfL9z?zv|JD@KT)oV{Uh|kVox7!&XA7|u~e+uM&y8e+~ zDgS8tPoby?u-R;MbaVjl{^}qs)I6)M_no4&Y;JBw(=-5juDi+mn*<1rp8_B(m!{l) zuOzpMSXlz}(y%vMkec)6LZxA6I95gvL)H%ZI@7Clnp0!^6YKvW&~+0>Ey! z1K@JG7#$tOkSHoD zYG`P%x3vxp4c)zacXV|0`zIS*ogH;_boPZZw3ssd?=Xyui>t1#wzs#hsHkA?I_3^E zhp{BcFPOpM*^M+HXNsqbV~9oX+rDVNW&<9U;MokvUVqs2KQ=okWM$Vv_6+w^|K4Og zp7O8e!wjywxBk);nRq{D{_@FJ}<~C8G?|B#2 lonB=f`z4ey?^XOWPLT&}C+GBZy#cz9!PC{xWt~$(69B#&Z@2&e diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png deleted file mode 100644 index bae64850e3dd7f072572557ea0ed644459fd19ee..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 278 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabR7dyW&u7St_Kbr;NjtslarH>kSHoD zYG`P%x3vxp4Rv*P)X~w2j*i|J%FtrU@V~<_E-tRRy4v2}zM`UnyT|tr&;-VkAirP+ zhi5m^fSf*07sn8b-nSES`Ir=WTsFqu;Cq_<{onMh4~`v)_`>i@=-K%_K2lCUJ|B8J z+d;WvlgNzi89Do$8iVhs8&8jDi zT>@L;c5ole3)srb{he*Lz?7zsN2F&kEiC1ZH&9+I>+b&T_eas?TlCa*f30MYe-;0X Z@6kin)vw;(Wdpj5!PC{xWt~$(698cvY1aS% diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png deleted file mode 100644 index 15f837f58a95855d942217d68b4b6e35a63120cf..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1037 zcmV+o1oHcdP)J{I1-kMFF1ne*`7NK<8Va;$Yw~Q@Op-2th0VN9xByHjp(!HN#$$9qs@_qmJ zz2{HQ27y2z5C{YUfj}S-2n7E(JoOq#CX+6>Q9F@Hq^|z2xZ?(V`pKkI`g>-2$|)SR z*xRfBmp533AKtpn`*J{HW_rrmEei^1p80cyi@p@cJ6ej@ zR&sf6t%r~U61HW!h%7e;?{bIp`jt>=H|HQ zOVRaoiysb!-ELUDvsHH;rl8RTsg}KZ`qEU0t-cdFkxzMAvn~ z;V{{3mdz&{tgWr_@%Y4!{s*QGDB$<|Id}d7V`F1vvsuF7Fz3!+s5zoo>79ekC|FJ>?YUawrrcl}Z612c&1N0}B01*{grO8PL#D zcw%D0iO1u0|3@Vb+!QFK(ZRbxLj`CCgaG^PfIuJ+2m}IwKp+qZ1OmZ}=D_dSRoZlo z#bQn(k*F9$wM|pkUyZ#8zPNGI0qB;F)orV(1Skf6)L+*2;q_}ZWpmT)2}Yw)rzd!V zp5O_*UN6C5kooy}PWA-pKI$(D@w_xm2FL+v$2SK_%SKgIG)-f4bQD;v$!=3Df*aZg z&Uh^hGUmt(m&pfy7rVs!?RaN2|o{n}eu>CQHs;Xo%8G^we z-+p(yrYFIH7a$gkIRgU&!#v5-?);hA|Ns2i z{hDtO2m}IwKp+qZ1OkCTaM+L%i9|yaghHVgqDZ|os((xA;`7fwwJHTulM`0y*U%FV zh-c~lReZea-ch<3IH8sY8n-hjUQfAGI2^Xr69b&Ta8cS@wHv2o@X)FEYue6VxG43# ze!Qx`qw=O?d?*w`Rn>C4VHhM538p3|EIT`4YI4HzcomApB1=n4sH%!#7|2IoqqViQ zEU%=>0i~5sBof@clP%q+C`0-TcTc|L00N%a92a4BY+bAf7`SR~8oO7q>X>TpdRvs0(z8XOBddOwX zs&NiBG18MU|6Z$oz(`NVoGyBlT8VuyvpE2Meq)%q$N#T*o2Ly7qa4YVI5tl(?HyA1 z?Ir+=Z-$k3e)-x2m@W<}W;TZ`%X@1@gS_`t=lHKFuCE3d92{hRex7sg6kSg@xaA1e z^smYTD!%}4z3nF$45I5gckiSzvpKf<64)sZ`0|UW)z#I7^A#5z9UbVpPB0jxP$;mz z_Jn*s&&QvPR_Wiec|uv1Ieq3V!^6WA3I&3}Ag9lqwf)Ki9O>*}#k>#J2D+}Jsw%p! zgSEkmd7mSl9W`TWGQp|I39Gc10)YUjR0;sa>)A37uu}v;wf>bnOaEL325xt~0^0@wino zJef?=+uMuF<)W|m7=69R2#3Q>^RJS+Bf#x;lT0SjG>w^=nX0Pm<_fHx*|h^ot1rtk znx^s7+%3`{x!2&Is(#WToj+g-jM>Az|5u=7Ptz3dpkm#^ct5+#g%Y z{C+>_bedQ!CcU(o;C9K*^Q6djVNZ&q&0;)=>acLYp?AQ)nICbL+P?2`00000NkvXX Hu0mjfcH#Uz diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json deleted file mode 100644 index ae541b4e9e..0000000000 --- a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json +++ /dev/null @@ -1,56 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "visorlit" - }, - { - "name": "headlight" - }, - { - "name": "equipped-HELMET", - "directions": 4 - }, - { - "name": "visorlit-equipped-HELMET", - "directions": 4 - }, - { - "name": "headlight-equipped-HELMET", - "directions": 4 - }, - { - "name": "inhand-left", - "directions": 4 - }, - { - "name": "inhand-right", - "directions": 4 - }, - { - "name": "visorlit-inhand-left", - "directions": 4 - }, - { - "name": "visorlit-inhand-right", - "directions": 4 - }, - { - "name": "headlight-inhand-left", - "directions": 4 - }, - { - "name": "headlight-inhand-right", - "directions": 4 - } - ] -} diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png deleted file mode 100644 index 8f32c13c20c6e58a132c633cc9ac50403161ec24..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1284 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I1|(Ny7T#lEU^(sS;uumf=k2U`pWtwr~2*}We4FNXO?+RTgy?Z9rSVb+kq`X|1 zt98vb7bQm>vBj6vdSZ8FXxZ5xO%iMf&~Q zg^JN?H}o2>q%iIGSDbwIW3WHh4TGCyKOR{9sO3tYt~YDyiKd`g%j@SqoqUV)Th*#H z+ip5d%$F~F@LluCCdq|6w()A*efn>&=D(UPTld!IcYR#6X=|eN$&_M-KQ$ZrrM1t$ ztC$??0Qr`~q;c;2t(14<>$AZLN;JzA#@qh!eLy z++>Qu?((a~vnv^%1@jzM5aCLcV4LAT^Q=w6_jOedXE;eRyp9a;`r6mWr>3UX@RjvL z=v(G_;aN}n^m7ilxyYIS4~;w3aGmj?>4Vb4h7Q{pZd$ON5L1vo&Tx|{<*|f9bVH5| za|-u_-sFZH#!ZDh6LcNS`WQE{o;U_pJSEjZMQCD?%0HzzxBj<_H};yCn;RQRZDq49 z|JF05zRg=|))d>+;{yM}D^g6d-mSUi= zXd&0n-tc4jQQg1$_J5Vm`?|Yp%Ar;NHdcPQ%N))3-2T_I-dW%6->@jm^)oi#pRik` z#c08{ZQtalKYS6NykW=dROhbEKVDDs{=3%unXXmrhIN4|+$~qOZQC~K{QBkpEBDUz z&F^Gz-oJX$t9Igfa!(HVX0hGhw{zvW^Y=5#SH3dt{hoelTkkuCD~p+5=l8Byi3 ztor&YG$eHC+O@m~qWEv!y0xSBx7opj2_7m*eEj_RudM_+UCtyJcq|M^NJwZ{xl)sX ztCh*UPv+p`j|*P!`Y><7n%V;~@A{u_V{LYvbW-KE?N1?9;YlZ-6yKgb#rDwehFn{@ p^+)Ee{~~ejHzKAdfyP@Lt7PUfhkpcP~#qq zv9G0&llLd2jSlI-?xBkpOL1rfwQ5BuaotKJjv>nSV6?R>%SxnGY^C#oV0UNc>Ag4a z%{*oo1OkCTAP@)y0)apv5d7b8G%FyPOxmDElGUcFswoczxpMVd-H59gJQf+RdUoaNHAny1 zb9Si=*q8#ErkRC&4r4V27$lQP>N#P4Zq}51e#+%C0J1D&7zO|x9UT<% zIV7JSMNupn&8C1Y5umE7IX*s4W#*H~BzNzmtoB^KfZr!!tfuSA+I;u`m%9t6(`gyM zv$MnY<40DXSS)77FY5sgt-9FiuX0a?)H~dEiz^~^g zxc%tg8Sj$1z%Z=;uoGK$frW(yhddM{moKnb9^>XZ++2qlr)pg~zuH-Hop6ghC;T#UeXTw%OX+;)|)+zVXMV4yfSudbxP%G7}RM6pKYdp%51@UB>J6 z)*XBDL^m6``(Qpp*L7rBM%Q&PpRtj<&&dIal@4{e$n{=zRD6Q2?^pEDs)TR;9wLvk3n6Th*h>Ut|M$N&&K}w|(Q&Ur{t*rr2DwP-+8NuW6plMpeH9=b}f)yvE zQmF&`^h&2|&i*U02qqE<$MclEjnFoQP%DgwHgZ6#5DqwM1&*430O;t12RMEr5dZ)H M07*qoM6N<$f)y0&c>n+a diff --git a/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png deleted file mode 100644 index d37b67f757de1bd38635fb0586f9fc90eeb2c97d..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1045 zcmV+w1nT>VP)V^e7iol0Z9M>c@aho3~W_zIC+L)hU2Uv&sq?Kl8-p;)D=I!j$ z%z{855C{YUfj}S-2n2%ThAAG8*VKW}=X)!PR72MmQpN z(*OHdwCvtoEV%k){XumuiNh}GLcw5Allxp;x_rfSuxi&%(O|ECprY>5=No+@^CGxf@e>cu~?gFYHC7NRRC63S9$gFg)TER zG^B;YVH1=@KypsSVV6i}vi#~#0wu<};FEjcuuF!Gf?}92{=UTL))~558uhlNzY6^D zvLAk4NU?vP5QkR*vzD#e+FJDgir zbeUrK!lV!Uvfsyin@4gLd?d|O}y=S4dwG~BC@OV7r z^LbWZzap2*@#U?dGW{F2c4)KNIDg?HgM)+Q^LacT59cpj#AdS{yfrm)qOFys^b^oF zP!t7OmQfT1v<;ThPdL%mTJcOpCO9@aq7_5EzrUZEnHgYn0o-o!Gg1UVx&Ec>r2np| zaOvk_CyeHR{ZjD?l(Luc?*h9z;5Z;0aMTJ21OkCTAP@)y0)apv5F9pp?)mMu=@<%y zv`8dk=uOkTFz+q0Go78C3`b-7dHap)*XnK)wQ2_pM`N0~v4M`0wz4{?FGp0hCpa99 zY0p=3tQR&|e)^2=?rtm=3q9SZ=;=O1Fc_?xze=i(fVH(Xp0DHpn4Fv}J9XW90&8UU z?SSEEOzSvlBegJ3OG^s?i7%|c-(_+?O@5|X0zVr5Rj4WgtX3<2zaM~4{~3dowzt*w zp;MKXy}iBUa+~3QbJ9iG-y}fz!C3$zf!dTi4EDVU-nf3v^z$$G09agHBoGL2^S+DQ z^ImSxdkH@{OCV4Omj6f9aXK|MMIaEs>2w0<>w(khWO{lUx7$r96w-KuWa}uYIujg@ z#kSHoD zYG`P%x3vxp4b{=nadmc#j*i|J%FtrU@V~<_E-tRRy4v2}zM`Tc?AH%Rpb3m6L4Lsu z4$p3+0XdUAT^vI!df!gC$k(jE;~J@5;qCb4e|=f&OjT~x-wkh7zCE2M)2sOB=Yx;F z3+gI1h|JiYk+aXKG58LJW b>wjj^Px76by90Bd}Jn1+=Qjf9G%ViSus(V33TqY~0d zaQP>xX-MK^%s5GHI&EjHZ8MlnCNar$lIdjPGqiC;BM^cb5Mf4nI6js|S6md7=K_2C z$Ju3fG2p!mglWrnX6NkroqK-Y-|x5Qocp`y+=XdOV;a+##x$lejcNRULNi)J=MI}s zy~r%dWEF@?xtTu|*fdJoCJH+~l4RCx6P3N&Fh+XX>aK%#+vaC{`NKC$qw1ZZguKWs z$!SqQS{g>95eCexKk$_N=A0wEacLzBfV{jsVaypbMP^B!$RHG%C3$rm%t%kiXfzVh zxsAUZ^|b%yC(x0fPhDLdgJr1VzheO0&YM;OCX)~zg1OFk0OlsfljeZn;9vkUVm$pO zA_#8&^o4-YNN8v%gHFhQ$aBr06GB5n$;`~8>tA4VDCgHIAvdjr$`*M3*=NYf&f@t? z8@bTZN?kKtXlbQ-{zl%}xr3g+rBl@=f)Jr|O^pd~-n0@zb;3zEt`vJd-U!vH;~zCb zuPjCe_`~DE`4?`)i=XfnT@9w?B}4_)Dr`Nwn`2@J5$IOo8w0ko$lyzxnLw zevX+3EPMB1S#}N)8WK!*Z$B$E4Lq8V3c&h@>Zxpj%tYApt&n|Xt*1;*A!OD}y1IMN zXahLD>1)651m66Q4xJ`K2OE}(0K^sEe*HgB3WvW6SnR_;t~?+#B$%k^yNCj?HUO|R zsh&OGrV^VV%B4y5oNN|BFeE0pdS0Wuw_mN#qw;fA)UAEclmk~9J=b(-AlU#tgQ6Z4 zeV1Z>MQcF2T`0Rp1F;G9*lnVO5p^qATC9Z3nyJc3CHw&Ax*-#I>^^9?>1kh~7xl~i z5FO~bUJ1s`1CDR{TGQRzKRo=?qJ+FBT$G=k@U5ps!3s?S?mpug{v-L_`n}P1$+zxq zSHnMM0Kzv*G&D45ycOw(Ah=WH0}iJsgFA)Xodq7>^tGm;p<&!vpf`V4KS(nwu^dgyQsV66AAYNS@>p&%rvk$;ndjy z_MeBpAA^_>QSLu40N7W=S>xdPI^GrP6>q z!EM9VT@r7s7PmWNhsgLgKV#GE_(+nCkq{XR8xrBL4XC~SX?8RyS_C_H*eEhfbpp0A%2A#tBl6o-}+FS`yTQ?9X~7doP~h1 zo>Vx>OFo<&RX~nnYIVqNhQVeJf3}xAt{IHLl?snsDHI1FHKOc+5!p)mEX>0SWcuSTnL9f?iFc>&;$j{HGva*uC zzCJ7#3$O%>#e%_LASft^%*;%7@7@h8QLI3K77a#k?Y`I4w!%HLq0%NkFu+7%BtL+?*Y}#L zcEN9R4cZf}%J~)V3ja4_tSO)<6Z~JsbO5H>fT_lG0H)f2sm62wrrLn1#&iIt+JLEs zUjZmGOLF}fL^ydF!iJJEVUs^WP_-lEjr~^z z+0kNnnLWeus4@DC7w-MX`}qcdqd@Zg!j@b=bt(@)Rskd@Qx_aerpW|06W^7Z$t#5C zLW_BM(Ix(Tb`JNQ_${mbH0Dk?ogK`EHNBi{l6n6d_}#{s@)lJx9deHmQN) z4Uz5dNpg$?ZC>IIubK9%qSx4Yu#vf~d)PXG`+?s0zWu+_MG)b|=C<+m=auaVDqaMg zVM6hKX9~6Pt2i?^m+GL!fEbF`KK+v7Sg{s7xGQ_Y7s3a3Wy>d*!TdtF{L@tC7YgUA zgBEjUZZ5U)tJv>Mq0J_2RSLxckV0VJ&_bW1Z*dL}<>yif)7MjeE)`u+Fmnuv$}Lcc zIfg`ZLBT#;-ZlV)%$mu*p@m2x%Jur43OgK*;dA%^eLWd*aABw(M_&(@EG_=39Tk@> zEjapmxG+>d%n9OM0EfddR@X71coDR@&f>ay`oQJ56D^O$!kT3oZdqhfoDg?+7+aq> zHsNc)3DYsn!LlSd{KhRZ;vmeRVMe>m$xiL?57E`r=VPl9C>{Y-fy-GN(a73}M!I_X z=r}NZ{_FBW`D)uW*6AupaYD=jNC|>BtDwoQBQSjpA7m9z${oPlhJl(dNse~# zMg}zWLEAZK(86BFa$;ldy3K|O+ZO*It5}oKSHWJ#a&%G9al_-hK1e(1&bw{U2We@t z>v*$D*r1CN&S&&hsJ20UA`}1%+A8?m^7r)iPJ>JUd@f#G zW5GZL%vP^UbpVzg7x}pR=5r0O;QuP@FP^^Wz;JP-9l#Un^r#L%X+Z%A2?<0;M-R*D z>gpyf{~rxUO(yZ*1sCjgJ65YzwH8a8gVkzPtw;6Ys5>7YIrNUDi~8FeC+9i9jV+&uXZ`G&@0*I^oq>^k#{HKW zZAPx&g-Jv~R9J=WmQhSoXB5YOw@!>LDRC|CCbV}#BvBT+y9FXHff!geA7%{M9(2nZ zT$XZu(8&X`7x%CSWAuS+FJ$*Y5{;1uH{$eRTSh~qgR&)BX);V;Oj|Iuf)Pd~6z$!^ zXIn72?Pc5BILXb)`G5C2=l^}@-Ydw!o45(QhZy7+J$dNUt0H8n+5RTY26XZRo; z89v+Qc%EcGLRx=7Sy_(N!MGH>1iWbcD3S23W zEcV=291;Hen_>?1aq~I_hj7m~`wS!Vj8cc4)Y39d(jDIQ)B@1DH_C7v-tt2Kh`@fF zj&j4;g=6a$7E@1S%6F@p^E% z%PDo(i=_rE&cNL4LsCo2?2zCUPn6k&@bE%B4YBw%j;&iP6^9}>FxoySrIwa+*RQ$+ z{-jL!zF*hIstcN=J7o8awhtB+qJjjjro_Cd+* zb{DG+SZKkw-}Ormk`IlV=ke1;2qz&jC*rJcK;Y}Of&{W(#Ig=qItGRUECcTVE?|Fm zLi(XYHWa{#5Gfb%$^lw zVqetSAahnB)IB0f4r)He#_D3kwS* zllh6OtEPx%w@E}nRCt{2+CfN@VI0Tt? z@7<4Q&-?H`F9;!o5JCtcgb+dqA%xIx-XCS&A0<$N3I>C!tgK80ucNfw#Icr(n)gSO zR&UfEGn=({x|Ame8tQKYFgOmYC$7Si5^m%|U5iU4vwlZunx^9Mxat7a`_HEXl%{Da z5D0Ae1GZXklxZU%y|)GKY~1eJN(&Q@YLZrO)IPHs)mKGrMQ!Jl-Rq#59{@PBhH$4s z>wB1poF%**0Y;NjZNBW)0!Y8sbGigqNVu4&liNpQ=CDl38zrsR4|R zj@keY%tKor{EjCkGGJ2|ztwspObuY|Hq|$iIBwFSHULk~_S73;+8nUP*VIio9LDE% z!#Hp`z#vetygl`LnI6Evz4PRy1ABopQ4V(35LS43-U51ZVfaV|Jt@b@ z)V~G-EEvG6is!bJl_4&8zu|Mj_vtAXe#M9`8tZ4d003IkE2(>_IGGQ3)4t+xIA}1q zacao`o|ZP-#%A}^_!+u>Lh(w_a4$>V1_2J0S8>$i0U#6#8SZ1r0P3H))ae0m0}j9r v;BPe4%aQ@)XTw}J%mK5D5SfH>gT4L$RuEw)el~V`00000NkvXXu0mjf*kx90 diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/inhand-right.png deleted file mode 100644 index 073849abe8beb5ac54642d4c94443d4dd95d1946..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 941 zcmV;e15*5nP)Px&XGugsRCt{2+FwjtWf;ftZ*gqmmgrbVx#%iluqz4y!_+lsOl9-NkaWgqwm@VT zX9h0}7t6xMmIg1!LgvL`YqF5cn25=&RxXSJdeIE${6? zh|msG{;bvKlQiwy^Y-NTKBwNAl6}^*P;S}fO5H9 zD$s<|9LcukK*c(Y#~pK3ngiwc`&G0B<*7nNTas^2z_M32C{5FpuInkQm@RZ&SDL1+7{jCTFa84x2fX0%rrmjC+>8JG1|?r7;m&3n zYhWV9wsiRy3($JhFzvhew%T=IH^=w`0E=}5TLEDF+YB3h?kUH#nJWpVkZ$KxNs6W?ol;K)`gy;-j(C;z z|Icf$MkP)qAD(#kkXz}sxm$?5)w`r{q#Zm7?#x5{`Gb7FzjO89WT}i+dfHv6Nduw} zj{CI3&84q>S-)zON=BjWcDs7kwg+JGS%ULe_~FOioGU_RQvjHry2;I{X$~E@%C`7O zP7WSYEROygFTGgK{-}>PO5yldaNXtx(l0@0vy6}0hcBSE=7TY_7615rP9FU=>0a^# z*5l5y78#!d)cf$-XZieg5Sm}k-6CXk4gly6!nNCR%-g}d9T;B6RGa8N0!K;awG&88 P00000NkvXXu0mjfORd61 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/icon.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/icon.png rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/icon.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/inhand-left.png rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/inhand-left.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/inhand-right.png rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/inhand-right.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/meta.json similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/ancientvoidsuit.rsi/meta.json rename to Resources/Textures/Clothing/OuterClothing/Suits/ancient_voidsuit.rsi/meta.json diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/equipped-OUTERCLOTHING.png deleted file mode 100644 index 29a20e4a41fef9ec3387729aba18d1113b7a3a71..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 2661 zcmV-r3YztaP)fErYkM2jcsGv-DHbm%XS-UtsTy{2AtCi%Q zt^E0mK>4~y;YwK<&CSgWA3+oUEd@}5U;7xacCE<#3^Ke^0mw+7ip>M@@$mrUrUagg zga`_M_I-fWiqU9f*b8NOfjYxpFdB{I=jYS=4{&(Y^WSs~2oAo!9iI91YKrC;^327R zw6$NN`5d&hU*gogD=FKznX>J_bgE2vUL30D7Ic2E%C3#;+Ug zYjFD>@$es)iQs>C0Cp~c=5wPPv;J7rdpb*`FI*MZ&1KqK!btvu-+=WV(GrxP`-dPt zR^0b`ps`hq2PsDN{G+yjEAz^kzGfF}_3~b9IXRO>ep45Gnpa6vmk2mG4UjV#nr4@i zyR(t$Yj$yEUb)uTZ^++05Gd>Qh+lkc;9f!ZfHr>3uffksj?sO5FOJ2P05}#`hNSN_ z+u4wWlD*9NGnfp>%<-T~PcJ_57m>05I>(M`YQ19b-Z~eFN8cSa*gNQvvHI^iZ02 zn)-IgPlxK`bJ#I3k=b2!9Fem~m@uB+zJ7H27*4D?9QK4=4tUH79%qGupP3J0{oHz40>(+ zx10*UQ&_26^!F#^)LEr`4(z0w1}FaazH;4}Qpa{mF;N|EtT*Sszm&Z`{+e%rZy_ZC zUjNd^KSS`(>DI=7)3-n{9^Ed<%4Eo95`n)`?$9aIRYiyvQvs~_|~s>=ytp-$-y(kl2h9FHBE$8p0J{ZVX z3)KrEmghbOyBz=-01m{MljCgd>XV0EJK#pp=ss_Q= zJ{0rvG$SM#z@vjCJrou>bSLU0*);$L8QdP|=oQcW{#TJ(5mNYk{x#srAA1JTBq0MT|J+87fc z+73h;VF^%CCCNu4G}n&=j_#M_a5rK#3s6xd$(eC*rbiHOe@hVG?oO~)9{{$$CH{yr zJ&+j}o)4M?P=e33!G9STauh2fitN3m7t#XWW`2a z`?!^iOVwK>YsNS0Te2Us>w$I?{rqWAmL+dmlMs~V^lpdq$^CCRNUNp7XLe~`X`YiyhN4U39( zJkd}>-j!;4CMEKbZh_|D)Z!!E0(vGTl6R$=CmKpvRIFp$#Bb;uxJGaPpx?iS*aFoy zH7$!jb@W;Jva^#CLmgRONSO&6&J>V4SjSnHf!ORtcVuUHqz^-lpO9(x&=6O^pR($3 zo`*Af*yqu{HLrPJVB20vZip-JA4|!wS98{7ASq7IU)Ef>qrofq&70F@_n?w}~kW zp8~7Z??c){E;>3oG~3ZG05D_546?Jc86F;H-@bk5^>=?|O|RGEa=9oeDPi2WaWpnI z-X#H!Rxz%pido&_ocf$(*j6{hriNWIz)LId%y)o-P4A0ueaQ@4vSQ)zHUOHB4M8(7 z>jh2r!fF8>-SF3AL(KM_$5~edi4$UZ^YbA#y)VgkN`y`COR_Z`))d8Zbzq3o7sNJr z%O&AcI0#FCvmMZ{gR|d*IRWb00ER#xdUik3==FeC50zg8_WxbJSzj2fAAtV?OIl$f T8A`*v00000NkvXXu0mjfVqoZY4cZ|)rw_R=q04!_?y z=lA{I^ZT9Okv1;pd6uYqrtJFy_66(<*cSjiZ*}2N+@sMQ5ymfZMk9I2%G{m^7>au| zRR&a*&dyHQiW9otr+s`N$wzt#&SVJKkaD~|^7*?WTg%yk%h7Zx(c!8%_N>rNjO_MiWVak$@DgyAh% z?~2eGy#kjiOx8#6JB2@8fFF;=NEZa*P8-1Qgmg!Qz}RhCqgPn(iWn=dCBO(bPW;N> zvtN@x9s?kMJhsbzS{SC_(+QD+PeLLElXKO%B{@h(Aw@VK{JO0p91!F8x6SLIW)XIM z@rI^V9@E@pqqO;m9_bECa*)Bs4MN8jnaRQHK1j?S=JMu?bQDtD)DF_r_yP}0|02~r z$9#0UW)YgEpt;G0>~Ny^yZ{U~ZcywyPh$2kAjpe-=NW9=06_71ksVH&n`~yGtqA}q ztUVx`TLHlBU1WTG9JhDzf9-5;g~HkcOXQ{k=A+Y6Y4g$c@vE}%yItZ+O#QaoR%Pgs z?x626JAP9E0Izl&+7;+RCde=e7BWz-h`umPf(x18b{CwFPD>7l!z?slp%qVb$E0_@ zJ*l}5h4>j5Bf;D%+xK1{$6P5!2qBZOM69FcE!c@SM?9L|j8s_=k4Ey6-mY~aOL7pm z%gID{Y;PW;od^evTd^vO&Nw-jV)T9M&#~oBc>1+!GfEdgbw43?SO0!;uIjf6%O{|G z_yc6Kf)r2`1v19|Jr@Ab-``I*o26JRvbwsu?f3ir*zI-{MIo6?K21n#MfmxYco)3Q zU~ho31ok@Uek(7{r##x)CNyYJEW^q}vFGdu*6P5t2CiQ7Xcv3xId>F}IN^Rt_;2RK z_|si6-Y<#yb4TIg+x1+%CPbUTGzAqPc5AD;p$_gAcCSg_gVvW|CNDnN!Ycj)=muT% Te@COJ00000NkvXXu0mjf>)yjY diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/inhand-left.png deleted file mode 100644 index 47564f71851cde2acc1c058402406f1370664133..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 835 zcmV-J1HAl+P)M)fT!KkCg zDBi4CmdZo07?r(XQd=#iVzSw)wNHm>4|T}dX|xvppUcBD!|&N=AO1XZcpeZ!2qA%hM{7Os8}OP_oHI5n9}_yyLr~wF2(Ul+%(p06Q{ksfk__<>@7*;K~!KJ?0f3KwqRaXXs!*J*>o{k#S1|OJj?B#Ri>Lv)FEr#@W zNQ_$j_V;X zmuYBy?(DzJ$-&56)BUJd+8!?KgYsn%sdj#MATJj{^Odlq`ZxgQCfz!D+N(Pn%k_hi z`7oWH1mNO*DD|{56oXQSW94N96c(3IzquHIXJxhY7Hz|~+Syonxd2;METp^3q;3^_ z{P3RCWSZoce?6;tR=2)Tg+d|Ky&n|{g&ZHB=j~?@;6fE@A_YsmaK+)tab9kMSsPAT z_XgteIP|st+sVwg=ItnTwLqz>1%GvkGA}D2Qh};i2iNY+F!Gn1-w)`xDDTMc^z#4! N002ovPDHLkV1i3&lwJS; diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/emergency.rsi/inhand-right.png deleted file mode 100644 index 091f9c2e2207593af85da87c9ace4b2809c001a7..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 847 zcmV-V1F-ywP)Xzd>aIaVTJ_*TOsy5F7Hc7D!Gi~{B01;eVQjq!iXwuI zj8eqyP=d=rkyN2B)S?k%($p#yHPJi|(-GSyC_@@E`2SsoH%Z`oGcOCgfDl3mA%qY@ z2qAfrYL2t@7mt2% z+b($c;2vkv`v|{)A8Yo}+WM43Zu9Z{Ov4_l-{bM{Jq-su@I7sgv-OX-0M$oy4n=)5 z7oQ{U@~~_n#9bcrl?Q3ld{iIN^EVqCtp2VBjiDq=DS@FRbTw#M`zQQ9czvpsrd4qE zJ`7Ah4+~-7-g(X@plRJ{jP|_E#TKhS29%YW=d5E>Ds%sc6>ue0i9fO#fR>h)5l4Sy zGsd^d@hQ&{tN-OExLSRNu5R-f9?0H5Vg>Z{^b`SVhX&WK8q9nK?>-vTPKT~H5$o}S zW%ZX0_wT_x)|SEREd9l!PiUIPZI_qYSde5IYGXleySxQId5hIw)f*%{09Cy<`a{hq zeS`Ulsc$g94#%x{9P}MVb<~*69W|)F!`b`CtN?)UY8@JfKQSA1bL=3URXWjnvpHI? z(^-|hf6TJ*uSLx&gGm#iv6G?;+fZM>L1YMyKN$P`LgQbH+CCq8V^DX8qK+C=xeJU} znfoV1r(Xymgb+dqA%qY@2q6kn zU^(jACTDG!<@)+lInK%-TRT00 z8dNL_gTwbd;r4R5BUtdeMw!@(uBfO`bLY$k;2`e-XlDjDZr*a-MX>i4022Li;{6Hg zwme~Cs@sv1hYWjze`D#A#jGC;vauYFU4mD0yg)F=Y58IMuI*ohDlLKN=TeNmq$BS> z*jxbs<$L{TnnpMrhPJj`HaWw^-6(akMESR(T30ytcYy5`a3>7UKcvv6f;JU+l*6h# Z`Uyg=Gm<~ujg|la002ovPDHLkV1iypiq`-D diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 0000000000000000000000000000000000000000..48787f238c4b5ac456e0073916db538cc6abf7fe GIT binary patch literal 920 zcmV;J184k+P)Px#1ZP1_K>z@;j|==^1poj5MNmvsMVXkG+1S{%v$M?1%zAoy<>locJzy|ch8ka) zAbG_!G&Dj&LRnc^vL7EGAhIYZC^9fGH8L?FA0HOGi5&X|NqoI(TG7|E_U~_r%!Fm39mt^$*}&TUVs-s zWB~(hAJl^mJQC5!m2ZAH=a@V(K6Rv4+dlzQ-~pa<1BXe+tU7)HOd)uPktBr%q30g} z7XporN4#(h;kt^hUjQEdh%UaUHNQxq^R0xrgu#TR3 zK8^n@^G`s;UfHi-#4d?CdaCCez=Q;`)sf`X1hoAESYwo1g&Q_^+!YE zUb=@0fJbh)MHmSmAywJ50GW^C+j*ivnD70CU;tm zDQ|#p9jf%b0dhiE2aw@pk0!zW=uo8}hu*23PZB1CpzY|4sLZO9tKMKy{C(0o-j4RMI2V|Mm(Xr9Cxz#3Gnm4`5USw%R{* u2}yd0OBY)K_R`;I4piDheCbbUUH>$^Tv&;s;aGBIO(tghbyay^p>~3{@d>kH|agOZ8QJxE!Q1+=P|0Zee3?GEO0{H z>P~vY%vL4NYcDOCJyjp{SavLX8Qr)S0HJc%)4s*(4x18b}{t#LR~>DJ=W67+&g zrFZ7bZFiSQr%QSAHLzA@ZuZ@^Q0}9EcEjsHlO+aks#NdpWmtOU6VnEL@dZ;)`IPTI zeON9dRQH`NqcKxu%X|mt0HcsqSxqg6cQUob_5R|C-Sp6gnUnKRdt?>6$>zGy7>n++ zpN${5GfULA={X#n@%aiLi(nx)gVX%waSlB<-#T|iY3~-bF{=+byq{Ur@b0&7GExUV p|NQfc?dSJJd)xYdXk44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}z%G)MXRaF^8v~AtI`RUWAXU?3Fil3=ad32M!yu89DCnu-K$Vi}C z4bv%SffR2^kYDhBB*0+%La7ZX!CBxDSRCmr$q3vGM-z9}j+&fAR8| z$(tF&>B%Og%CU0Ftticv@=Kg&_Lz7HcAxmN8=Uo?qCmBzcT*Rum z&O0uw%Bv{N$a#%$h*jZSzXLPR2zY;}c=Ehhs6frwg>&2VIS;maf)q?ykh?K#pWS=; znLYx#3xti0>BmU)YVZ~{&n5^o+j!F&wZ`U3k<|?SnSljpX zpwNZzH%7f3T~F__LS@J6$Y`G5w08^dl!2kzoZ1C|@S3{f*qGjn{?w*t!? vn{QFd>@c0(xge0GWv7iqQ}v(d3%8_ihiof1RXDx_7=jF*u6{1-oD!Mk44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}z%G)MXRaF^8v~AtI`RUWAXU?3Fil3=ad32M!yu89DCnu-K$Vi}C z4bv%SffR2^kYDhBB*0+%La7ZX!CBxDSE+kA%{ zI9zsb-*)Zq|M#M7W=jK4hxyjr>`dhJ@&Ay!?AKDZ1cnG^1BNy6j2~LGw>+C#-WB51 zCC+iSJH5;DdQ?##<6${deFjB!rj%8+3})u*nGWq)lDbUX+5eh$gTyq;v)p?nsy5v# zb6hyv>pknW+YGN~^~-=z>jT`JH@w?d-D1r1c(8Yy8=J#+OT~v*KQa7p`OkLc a7sKYPZH#o+1c=d#Wzp$P!ZDYX&+ literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json new file mode 100644 index 0000000000..b2c50fc4c6 --- /dev/null +++ b/Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-OUTERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 0000000000000000000000000000000000000000..8b85a776354a9d4fe7a15a65bcc6db311c5ec2cd GIT binary patch literal 961 zcmV;y13vtTP)Px#1ZP1_K>z@;j|==^1poj5PEbr#MS6OA!BYU;X8^oQ0G2!e%*@RGegMo^0OjT7 z&RhT*Uzs3z#mr&=G&D3qLPA+tS+_|5nV6V_EC98$vobI+CnqOGL_`-C7und@0000; zPcK6N000_vQchF<|NsC0|NsC0|NsC0|NsC0|NsC0|NsC002Cqs+5i9m32;bRa{vGi z!vFvd!vV){sAK>D0@g`HK~z{r?Uvhit1t{ijqfQjltP>E|37-hMg|$|JhbOAlf_MA zHUeTKvHnqSz#9<70HTv=E4w;Xs7^+8iu=dDHd-rbrPA1=7+3T=_+9Dm04D^E!>>a#z}brz<1;;?h^nPkWM>X!NOGh z5=qRrrB481ywUQb|F~g64&Lk!Cu#GM#T`rG7l1zWH!QyaAS;Cd0VxLTDctF1kTxIL z-BX6l&wybVhaG_Z;RHy2Z~J>M`@+we45JY8Gko5#C?Upy;#tYZ1@00T;Qj%i4B~)z zK=G{XCjj>|U`0|g;1xL;6cVQBp_ab`!aDij{p7KpaCBD7X8;}Wg5rbfN7rRiPkmMeGc&6V1U7+rbsC`n~(LO z1E3(MRxA+3xE#I$$;ZY~4B7z-6CLM*<1p*41P9wC07&*A?11#S(|AaAn;8`m*Bl) zIdA}6BjU8Z&c&p7z7r-Ec#1#=AXb0W4OHJtcR@RggB0dDH=G z@Q(+|zbPsY(_{=f1dQRun*(&fUoEtXGlZ#tCdHvYIK%-UgjeTpgixG+0-$caI=?oe z1bpeT_+NA#Q2@jQ6_K;9Bg%t$em-9Vp3ix117c~fHwPq`sRv*x0jc&^ngdemA!3uj jQ~;>Cre>KL9reR?j2;YZH4qniY6j4eb?7x2)UqfA>4X1o2$!>W$&ma}-qOs~bqX z(*M=&Fyq916Wh<~4Xu%ylZ?`A&6#|Zgx}9{*&@t*KqR=!@SMvOp&T1)CJnBrGm()- z7eyNwQ_mH2XlRvo%PV*YExTPbTkwO&qpjK-ZWt-wV=M^WVz|ZNjEMEk%gh0%_S!I> zInBD_sT`B-8$)H2mgF8MV>a`>9hx}PJwl8iRcK<87;;Z!K6l;stGCvDoFfn+#`njxgN@xNAOFX=h literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-left.png new file mode 100644 index 0000000000000000000000000000000000000000..974a3be3a7f099e445b1e6b51ff5e1050c8b3b82 GIT binary patch literal 475 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}z&YUr0yC=ibr%%tEIWx_M;chy^zdD9Uy`@6+fKfd%UVOpxbt)Un9Jk#orZNF6Y3K$&(42d8!+C(aDlI@8&jWWqGzrG*#X`we3={Rk**_5uu#y z$nA~?Y*z}Xa%k$9e01`E83W{GH%WN+9A>#QnJcjAuj_wHUxWQ+U+RuY z)dlNs%w16Xps4GybQM_4l{G~F>Pi{XkkxgI>W}0+w+i-<+!*k wMC6*HG=r6mMAK{qg`S581#BMQZ;HBqZp-%5x{u4A00WW1)78&qol`;+0IT1=wEzGB literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/inhand-right.png new file mode 100644 index 0000000000000000000000000000000000000000..bd076ae1d7f7eb251327941f09ccc14ee75f5a11 GIT binary patch literal 449 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}z&YUr0yC=ibr%%tEIWx_M;chy^zdD9C60k|0|cPw@I00?cyzaoVen}&Gx0@rc?BvGO%xudBAXOJ%h(bzO|LveEeL6 zRd*Cj^n*@)j^S#Zb3rEXbJ&4B0tw43*b<6Ab1AI7y=m=~i(8iL<=wFM^sZi}E#eIZ ztv=SNr!t~0-P`8ak44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`291^9%xPP1V+7|d`tonenR!uP` zij0h`s;ZjCz%X;hjIEnDKYjZ2%$YMr1_tWt>aH#>;^N{rZ`=SHDSdtUX&@z4666>B z9~WQ{QDV3SRK;1~5n0T@z;_sg8IR|$NMT@LI_l}-7!u+BcG~Nr#RfdBz4|*0+uB;D zefX!p%iXPkr!1|kto~UE!{X$64Uq{~KK1`%uw$6Su)=Nm;=EHKsZzdKJzx4aZt{|R zyXD|Q7YC8)1qagq*@Z+!R|F*IHZE9`dn13z{@y8Np1G%lG7D;guij@g(5-Xg-nB6* zp22iJ`;LZfrygl} z_OY=1X@1elCF*eTKBG5B+dTc4LoKg=t*U33wAD|*ap5NYWA}CcRm5L<7|!s$Q0Dy} z{grRL4?O;Oq~-bJKt`LJ$NybmG?-w@ZPt+-Bo^QJo)Oyi&*^#9+FxyMy6I z6q^`>ih%mguKo$Lo@dSq{`>rd=Ss%~mc^1ASgg;#aLPJ5^;K3u)x5Pj_lnkWRa|-X z+PulNzCdI48mEfwb*e2ne>od=ea)-QbSrDR6`#!)aa~d}VTUvGe38<*6Pb^F{946d zvG>?Uz6F=!^7tYQg83DuFbBQWH(_6M#W`TI!W70G-_i{=x3%uqsb`25wEuKRS27xy P${9Re{an^LB{Ts5Nphw7 literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..3fbb026d65c9f2868cc08e7b2fd694984dc301a5 GIT binary patch literal 476 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabR7dyjKx9jP7LeL$-D$|SkfJR9T^xl z_H+M9WCil=1AIbUr`a$Z3}(2S&TuAzVUIV%zdDBFKr<8+q~d2PR30@kG4b{Fb#iiw zjEtH)~%36>t`KL>4nJ z@ErzW#^d=bQh<(Q^>lFzvGBh->26Vr0#9qQP-5?ke^b8KUz1~c&5^fUeDAA5r5T?m z@^Czj|02&g>xTQhdv5#_1T@dDk(hOv@raJFsIOA51@n>3+8b62$ub0AP)gX!^_gP< z12?DE8H24;UobALh|Xga^mLe>W7^H2@iEEUVZlk!h{sZuW?Kxx&Rl2g(9G3z>t+-* z^cTD-JmK=T_i>GZiTAgMOtRgulvzVwwUVvKD`ZvhOXrh+L!t6{-`zZmd|1sk44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}zPP1Xy?#XaBo#9^{!?_p+srZ=+l}C>=FeoS}`1<-fIXOi}MgrBQ zbt--XQoJQWe!>5d0E6udr8b}hXMsm#F#`kNVGw3Kp1&dmXt{=`i(^QH``c+3^O_BK zT%C;+mj3zw{T$zP6Y<%Zp{8$-x`%f3T5hR5>HE9AMS;bO!)d{vRt4YO+~1Rbf4^a^ znQr>zqu;3;5j_e|gHmFqUDth?n7*;;Q)o)eHAjW1TLKLG6waRBb*9L5`S$?Bc?mPG zSMKE4(%xm*6!k=W{U`n@U4HKuCiOfB3|^Z(^=l)TlTiIg+Qz)3ieEID<+ob?<@2w9 zZf?{DRMLlH3?`aR>WU;w)~-He8K8m$HY^QFZO3I7N4TW_M~Cb zXHQ`l`422pcsW>F3l9hfm?;Q|9Ak7paI?W7K!QEvlZBn7w18iQ!oi6g77#|^qGB_J zIUgSUx#4Z5kW*2>V(!QgbNF!o;r$Qyv;O|aD_gv+;$D>4ZeTz%c)I$ztaD0e0swm2 B!p;By literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-right.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/inhand-right.png new file mode 100644 index 0000000000000000000000000000000000000000..666db5a89e15f39ecae41633a2240a6af13eeea0 GIT binary patch literal 443 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}zPP1Xy?#XaBo#9^{!?_p+srZ=+l}C>=FeoS}`1<-fIXOi}MgrBQ zbt--XQoJQWe!>5d0E6udr8b}hXMsm#F#`kNVGw3Kp1&dmXgQ0gi(^QH``c-E`I-$l zT364Fs=xQYlAT@3&}!w)Np}l21+X30zqWevHhs|sh7C*t4A<5(SnN{Y@@lH_*N|QN z>K#_Z$*ep-)6LReA!I$nr*4LsS<($>udZ$|>A7rip>v`7>$MGqGuk$aChT3IdO3W? zi?E#uFHTl5&hXYs)e1@Hv5nMcIK3)=gPugyrnsFaobnIs-}c=6wJ5_}owu=(`JbKV zi$LrRW9Vb}((lA{^2Xi?1-AE>$9XXP*I_PjYI@_psp0p81J$`}`5JCdXxLk_V%6V% zaiI;<`9ilc?|}%&K4@imv(!0s=I;u{#_zYJWbHeIh1N|g|EKm>dP8o$%EoPTO8;ND Q3JfF$Pgg&ebxsLQ08enU$^ZZW literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json similarity index 63% rename from Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/meta.json rename to Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json index 778deab349..e164425199 100644 --- a/Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/meta.json +++ b/Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, edited by peptide, monkey derivative made by brainfood1183 (github) for ss14", + "copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, monkey derivative made by brainfood1183 (github) for ss14", "size": { "x": 32, "y": 32 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING-monkey.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING-monkey.png similarity index 100% rename from Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING-monkey.png rename to Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING-monkey.png diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 0000000000000000000000000000000000000000..446f160a54681759ab6ed867c27cb80e4591da83 GIT binary patch literal 935 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O_~~1^9%xN=Qg(YHEgsg=J=DCNVQ_mE)Vnz);S|{Xl?8FI?o^8s7DNT_z?b zk*sVQ8X9VPALJ;^N{?PEOi^LU-r$0*#j{ zmudx4awS22!T<3AhBp#2aX^)v1s;*b3=DjSL74G){)!X^2BtNhE{-7)?r*1EoHbiP zpw*O7ku$ZlT)KJf`~S0SnK_!9#B=qFzj42s^RQeguPyJd`(DO;hEC>P_vC+xZF#SM z{q@&N?OQaa>A1A_c;Dv~R9?Dk-D^*aV;q|Exh*vugANBMb1W5kRwmnb#-BmaG;_kI zvgtO;TE7K8n={l{a;UP;=xUR=e`V_*7KQo)vRkH{m|X4ft@NdPLqL^4kj;^XexY`u zCjWTG`G?Lks6IJt!&VcJ!pdOJIAcBohiC4Dgo0%o6b^Q9)vfx#@gvdRZ8k&MpAFUw zHDQXMx3^~;&zw~L+49br<+GMuJoZD)x~`Q=HT1{SzdRkH0Zg$+eyFubH2joK*c#^1 ztm@PzRA#^bt$M@3-6Hekg$lNYf8sn)!)Fko@JHL@GDFB;mWbYu-Ok<_eV=FQbK5ij zxx%0^y&yQ^uR&Vj0rP*4B7*OxH_Tsh_1DH_584g88FlW-t32qn(o^cZ$M<9RbQNZu zP9YD&W33r1B6Um;{%JILE!nJm&~Hcaj)N9P_Kfq+r~m4+=)b7b<@|C-r)~58%hDg% zCj2vQsN1llOI&o~?%TE^472J^Bz*ewiG3x*0!F9ZEP7|IZ?~?CdTiRsc*5;6@CPjZyNzLkiCl`b!TvcHUcA?3 zn6+5!o#}RlS6k1VV~*hwEs}fi?CI62j(1yi{E{atJd@Be>5hN4z3g<8RWgSbgRz$b z>#ER3CsvJwJSLA@+uyHZm~cz|D&y+FbBW?XZ&G${xOr6Uu;tO&=Ik6MA142lc1*0F zaFkIYLHNQvd5&c>_A@6a*O~2~7Ra>E_2wUbt27aYFMF!e{hH27D~B+hIuFVdQ&MBb@00#<( AUH||9 literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..8e6e1c37a5807875569edae704a403c03794ada8 GIT binary patch literal 476 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabR7dyjKx9jP7LeL$-D$|SkfJR9T^xl z_H+M9WCikF1AIbUB_t#?H8qo%nZv@uGBY!`%JEHOU?}I~ejvc47cTN{4e$ECE)x@z zNLDrt4GlF_RU-ofR~MIx7zrmPCPjI9QzJv5Nx%Hm4ge|fk|4j}|5yRTGlyq!KqZ_7 z9+AZi419+{nDKc2iWH#WUr!gu5DWjSlP;Du8*sEu<=ddU_*Uk<|AF7zRaS3&d-LeJ zZ`B>_KU4&am&AXOZ%pjD{)6K?!$pI6c7Bf?LX>SCbi5+9E_K*C*ralP{&^^>Q?|i| zTa$aztmz%^8s~_I%$RZTqoBgvmKp0*43>s1VxICNE4(prvN(g2jpVisFCKB!{L1|% zf8hCS`GzN-H+?wzu4vnCz0+?5-!?=wEJ9x+$Y%ti`AFp87dYsCrF6y zZ+fdb;Y`vmn?+Y^_+3^pJe{+U`9tgSb)mcwv+sp|s4?2W^g{T7ueM%v%qpRLhJCS{ w&c2rV=f`?uTkcu5*8Rb+AFln!wd4!$mM*s@_o&Ybz<^-zboFyt=akR{08cik44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}zCNVQhNJwmz<9i^$q!%voZVm4=28Pa@to40e6)_ST8X86h20*p0 z#|!d-6mLn8U+{kS>O>_%)r2R7=#&*=dVZsTCU{j;usR){&w2Myk-L) zSLaJiOaJ`;{?2NK-gUFftFmr&_iJ^?7C%@Rly}o!g;i4^XadtieU{W$*Z0}&tn0t8 zxwUIypY_sLhaR&m-PZQ;cCEpJ<=Xw?TXrVOTz72X(p@{lAz)f*ocNuspI>Djb!jS{ zIsGcflI5bpoLc*KNHu=hlB9I-ui3|tk<&fqs*7x;IW@wrT%!po6!?wYNJI2(pMs%hk#Jk44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}zCNVQhNJwmz<9i^$q!%voZVm4=28Pa@to40e6)_ST8X86h20*p0 z#|!d-6mLn8U+{kS>O>_%)r2R2!t6$HM|;tmNR*}IEF;HznvD%e^`N| zb!}Oe{{R2q`2>P|to3hB+FNi*q4~1DoypC@=hKZE7z5Z07+!@lSWT0hRdM>I&6K0R zIh!h87TB>!tX&UeaVxkmu&hXCFzKGosP}Y+@Ensjp4F@qf_*AQ7VKsEP@rzlbs>&% z&$b=hwH03w6{_XF4DsrmZsNudmbvKF%G_!&WnyI5WNVcApx`I7_kd z+tS6SRxzBN;PCrWU}~&=6+|RxOPt36+wERoORW?iX5Re7|MGsr=Njg^=UX40SZ)Oj Pb_NDdS3j3^P6Q%gI~qC~!n$RX)=3ntv{Qx9VCn!Nq_LG1F_6$S zAyJ6{5_~|grA!k-TQ@?bZra8dMCeOIm#Qr(G-;criSyDnwp%;#OKjhJ_uh+ zoAL$!zxbYW&wc*SdCqgsea<yZvZzlw;4flwmGPnG`BnevXEf=0G zainoH=H;iZ&(B2C+P>}gYUbB#X|zWal@>_?pti;ez~zP(<+m4md845Py1Us~Wd>k) zBnYCYET<9nh@#S%myamuXtL{YB;x$(>TIWRV2K-AJAldmJ+~-cK zudS|zi@nrVSJNU%7i6RQc;XLjde>)uq~$dxj_n)&XZ-b?7D} z&HT4*Ft_uU#wYmb`#ZKAlbh_~qtRTpFL?<&hw-)L2y)Uj(%^ zR$d+n^2E*ZC7lj{*JU|lBh2UjWZFn$UOu}co>ZIp1~{1S;`~g6CcjrRzizP`enFsK zR)u$sh1e*H0Q8C?6>q*quP9PmV@)dqY!pR$MUlpm66$3czmS~+%;yir)j8;_tB&Jk zD>&<_!;G9(1_;KbjQAHdz+%|mv7a|SKFs!x{R@`wHi9z>t=BH6=7M#eAzH6pCOD%k z@#Ml-)Bt*05vNP+0I3*-SVZrS-xE&TrX5u&SSf!*(u>Pf%Z3!R}fg*0ClU zdwMv&Y83@06Vss(I#Hy*zd!3qa4!GmVGmZF$WJQG{Cdq4Z+%^uYL_hkXFNnumN-%C z(#*f4i7aL_c83F3bu|Eoe{+Vt+dB9|RS^KredFxi)-!P9q5W;9J!sqpBmVH|f=`&)kXo&*x9dpUXECx81@IWW>MZE3jtu>NG+7YnpkcyPM&WAYvrK z@JNtny1Ut5)2v2;Hx+lxaoamVl0TY|kt{N4J>d|WgR}f{g$tt~WW=v&gxcEL zl%$oP>F(yd-=F&KgKGK4k`mt8x|O2Chk0L;gtoRe<>=9)%d#Gr&wqGzsAf z@s&5h`I!iB`@O=mB@U%AFQ2szJ?lI}>{!>95x=HMFo~U2=0!u{7D=ME#!6RD&s|v# z$93xW|6Jb?RJia->im=ZJ=Zq`>+7iP`hHjDr7>zI#ml&8)@ApXw zUa*?8TbbO3->)bP$`T3ShQXS4|AxUz0vMDf{ECth|B@ciVJlP~FDqm!8e=3TaXcEQ zM5p6)Ufw3-Y&XcQ?dFyat&%JYG#JDv=a{HKHJ7MS;D=O?Gasb6zJ zFV z=w^>7Do&f7!T1cFPM7kOO-)?LR)K7gZr&I@K|FpZI)f zvY!h8JX&3@MDE?f&mY*5%1Z#yTZ&WHNge+f(3UEvc@78_>cJP`^9uE-+-Nj1F+R@5 zzCNCAbn(O&uhH3W;Vr=Jb}It|1Iuazx7)1{3h=xBQ#@fjLT96kch7q`y?#9vm6gO| zF+8KAd~d?5>Kf1{SMw|2FdFDCx2GL_C(rF0Uh%PaTL*8haUxo+)VN%k^-cq7TrNbb zl{eQo*}JWShF5%PIsg=yOmvsqaTpDn%f0h{r=&D2Ve^gacO(5FIrGVSHY1nh`REW)JYj)ScE)B!bWD#pm^+2m-B+N_Lh? zl$DmUJ_HSwRV=sr0}Kod2o050tPiRA06R-1S{;=rf{@ZD6p5tiss)-oV0c9XEtl0a zm|j2-1omAI@lZ{ar>om=o$19>TSi}14RA7}&S`}z8(e34d3r+|?{XAIyu4m)Mo|=6 zLV=X7j9$?sGoz7uc*hRq+TnPiAhY7M02r#7)x-Ed?Qm4%Z7X88;G$4&BX#H zNg{7za_NWWA*)o*N~;=&uXU>5+e()2EKsu!H#t)}ShLGZ$SMw4VHEg|Szrbo{|Y3~ z>Aq3#2SA5_FQM?DO-~*&rzC;#EaYTm08tQdm#B-5<`M(14o$PW+^zr|yyCm7)=2WK zl&5*AZZ;j~%c<{#*&%`p*$9_&)&ut!v335EB3Z002ovPDHLkV1iXxL4W`N diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png b/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png deleted file mode 100644 index 1ee3f2e6e3337561409c688d56582283d3fb37cb..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 928 zcmV;R17G}!P)ViLUt0-lK?0A8?T*g_&wzNvEVtLLOl6GPY0rEDsVgRb6z+o~!7-hFkFbbgaN*#e&g z+*OO)AQ*6SCtKk93!YZ1cm3418*+B#fT<`<*fs#sjS^>t03aa*$3L4VAq2sIyMY6o z6@r8i7`o1cZDT6U_wBj_tuVbX$AhI6rWfW~@@~*o3EtC(CBUrVA)VhOx>2e^lm; zvDx;_&NY%em}z=4=zn>8?)y@^z_LS%9RRZK>Vh{VqlREvp+)vFB1hG<#HSz z9PAjcYX_3aq*AU_YW6$RaK!5c;2YC!;33Q6!rB_nnO64qBmm&_sZ&HEks6;1oZ&_+ zMkZT8?Cz4u7Pt|MF&8*foq|9l62ar~w2j$Q36_?ZmB-uLa^&)5z6I{aVx&y7*7pe^ zz%;qLy2_UqFLHEcW#5>6ZNqaQonaKRED}QS(6SU~TswkN;V>g!FH6hI|IRY1$Ba*F zJBmY=MKItd8jtV0j{BN~SB6}*VdUJl9)_-W+!OWa=)mHrBDePbUSh8dC~WOXwzf;4 zsw9Nqr0WpB6nA^k-++A`czXyk&#E7XPmfF98nYO(ZI0{|o6e+6vugou9k`_L_ diff --git a/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png b/Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png deleted file mode 100644 index f728793ecd44a307bc1b4e4572faecea81a28e9c..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 890 zcmV-=1BLvFP)J(Qp* z-V_2hk%_%Xq5dL5+CvYDp;(FOCN(D6bla>++dTVth`Z8DGdrEOu6|#anf>wk&OFaN z^DOKMy+Y^%o2sKgz*go1x=J`C-iBvvQdMtv%%@qgiG< z4iTfuY{wxcqghXRKLYK5>#1~oxSyMH0XR41)^CGfLytdPEe~MtvmV)c$@>v##cw+@ zobS&8FgiN=$o71HjxYQBJ>?f4+-G6zER)eJ3u9-waevEG-j8sQ#pdVdEx-(G&5Y~P zR;qH(bs5x}**q=237xrh(m1BK@ z&;B)m-U2m0maEVnhw>)(+T**g8!)%HTHmkyxxw6G&}aCMz^B!5J7yvw3p>19+75?^ zge=DGn5U~aZpTb6(n72?2|%nhNiNdjIp3(jM?lK5*sdCu_3l-_xv@#6t(BDJ?G{d1 z7IWJVDVY)g3oA=h8psPFgb+dqA%qY@2qA=cjHdmowV;#<$CIR0h?VlX@3jNLKW=>n z3QC!qCr@&wJI>*jeVjfJ!|&RGrtE;7BZqnK%^?70*OvKh@viS$Pvz0r)28q4Hu!@Z zw+P3RT<7nGl-C-r)s!PZ**15Q832|}<+#?@Lo^-rRjVmGpfBFWjO+5s3*FpaUZ%3O z#oB|1&-=8Vty5jy#&I0;ac9;zj^q2mY194;0=(1HWy0$l?4*-?TKwHtTbgnbta-6| z2a*;)-Co`EyZz*eTd=rZgI=U%NJJ(P?*`F<;6}L0(!(EKt zC|(Ky*T|^@k-^kyg>DxLLW@obX82c33@b>(S;AY_4ROAXH8Q#sU3AG z=U)$@*F)%qkWsm>mEU-H{x^;)MpMAucp%WY)usAbxg0IIF9~6ru9H)7$sY5w` zt~1U|>&derd`E;L?;`Sq48DM%53rl5&0kt3&O(*2=%H z=8IUA%Y!2TjE#-$yIvj~;p4%<|0sH6l=CnCevgImi{v`vER0{|`+L9D%+-9q%Yp?7fvy1DM`_j%`W*2L}TeU4tSV8SK6qaxA zk>xY+8;S`l=!sb{VFmSwzl~s^7l2@(ml1zk&HPm}AgmO-u4dKQ8}%RWZWHYe5LTYp z0thR`?CyOEx&Xk!+6pBPo?sbe~8 zn);=5x^jx-MF%?X-gaF=w$0h$XruBpU0ofp6YAidxlOwMI&XiyKiSYw%~V$he9{)+ z=iwoiPM_xOT!40Cl^0SePcDN;9*+JKn;RQwrTF7bKdHr4URzu8H?|d9&mdDcE11y0jg3#Nk*l~9onWyRM z{tQ0ZVQ@a~=P9?uE00AyxdFlfX28w$`~2W)B0fcg61hgEYN9^@60<2Wk7LIG00000 LNkvXXu0mjfBPg-)