@@ -2,6 +2,7 @@ using System.Numerics;
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using Content.Client.Stylesheets;
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using Content.Shared.CCVar;
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using Content.Shared.Input;
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using Content.Shared._White;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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@@ -97,6 +98,12 @@ namespace Content.Client.Options.UI.Tabs
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_deferCommands.Add(_inputManager.SaveToUserData);
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}
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private void HandleToggleAutoGetUp(BaseButton.ButtonToggledEventArgs args) // WD EDIT
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{
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_cfg.SetCVar(WhiteCVars.AutoGetUp, args.Pressed);
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_cfg.SaveToFile();
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}
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private void HandleStaticStorageUI(BaseButton.ButtonToggledEventArgs args)
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{
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||||
_cfg.SetCVar(CCVars.StaticStorageUI, args.Pressed);
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@@ -185,6 +192,7 @@ namespace Content.Client.Options.UI.Tabs
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AddButton(ContentKeyFunctions.RotateStoredItem);
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AddButton(ContentKeyFunctions.SaveItemLocation);
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AddButton(ContentKeyFunctions.LieDown); // WD EDIT
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||||
AddCheckBox("ui-options-function-auto-get-up", _cfg.GetCVar(WhiteCVars.AutoGetUp), HandleToggleAutoGetUp); // WD EDIT
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AddHeader("ui-options-header-interaction-adv");
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||||
AddButton(ContentKeyFunctions.SmartEquipBackpack);
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||||
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||||
@@ -6,4 +6,4 @@ namespace Content.Client.Standing;
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||||
public sealed class StandingStateSystem : SharedStandingStateSystem
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||||
{
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||||
|
||||
}
|
||||
}
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||||
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||||
41
Content.Client/_White/Rotation/RotationVisualizerSystem.cs
Normal file
41
Content.Client/_White/Rotation/RotationVisualizerSystem.cs
Normal file
@@ -0,0 +1,41 @@
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||||
using Content.Shared.Rotation;
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||||
using Robust.Client.GameObjects;
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||||
|
||||
namespace Content.Client._White.Rotation;
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||||
|
||||
public sealed class RotationVisualizerSystem : EntitySystem
|
||||
{
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||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<RotationVisualsComponent, MoveEvent>(OnMove);
|
||||
}
|
||||
|
||||
private void OnMove(EntityUid uid, RotationVisualsComponent component, ref MoveEvent args)
|
||||
{
|
||||
if (!TryComp<SpriteComponent>(uid, out var sprite) ||
|
||||
!TryComp<AppearanceComponent>(uid, out var appearance))
|
||||
return;
|
||||
|
||||
_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, appearance);
|
||||
|
||||
var rotation = _transform.GetWorldRotation(uid);
|
||||
|
||||
if (rotation.GetDir() is Direction.East or Direction.North or Direction.NorthEast or Direction.SouthEast)
|
||||
{
|
||||
if (state == RotationState.Horizontal &&
|
||||
sprite.Rotation == component.DefaultRotation)
|
||||
{
|
||||
sprite.Rotation = Angle.FromDegrees(270);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
if (state == RotationState.Horizontal &&
|
||||
sprite.Rotation == Angle.FromDegrees(270))
|
||||
{
|
||||
sprite.Rotation = component.DefaultRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user