41
Content.Client/_White/Rotation/RotationVisualizerSystem.cs
Normal file
41
Content.Client/_White/Rotation/RotationVisualizerSystem.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Content.Shared.Rotation;
|
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using Robust.Client.GameObjects;
|
||||
|
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namespace Content.Client._White.Rotation;
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||||
|
||||
public sealed class RotationVisualizerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<RotationVisualsComponent, MoveEvent>(OnMove);
|
||||
}
|
||||
|
||||
private void OnMove(EntityUid uid, RotationVisualsComponent component, ref MoveEvent args)
|
||||
{
|
||||
if (!TryComp<SpriteComponent>(uid, out var sprite) ||
|
||||
!TryComp<AppearanceComponent>(uid, out var appearance))
|
||||
return;
|
||||
|
||||
_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, appearance);
|
||||
|
||||
var rotation = _transform.GetWorldRotation(uid);
|
||||
|
||||
if (rotation.GetDir() is Direction.East or Direction.North or Direction.NorthEast or Direction.SouthEast)
|
||||
{
|
||||
if (state == RotationState.Horizontal &&
|
||||
sprite.Rotation == component.DefaultRotation)
|
||||
{
|
||||
sprite.Rotation = Angle.FromDegrees(270);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
if (state == RotationState.Horizontal &&
|
||||
sprite.Rotation == Angle.FromDegrees(270))
|
||||
{
|
||||
sprite.Rotation = component.DefaultRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user