Misc state handling changes (#9265)
* misc state handling changes * ambient dirtying
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@@ -20,7 +20,7 @@ namespace Content.Shared.Audio
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ambience.Enabled == value) return;
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ambience.Enabled = value;
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ambience.Dirty();
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Dirty(ambience);
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}
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private void HandleCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentHandleState args)
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