From 8e4e099469d6e58136659fe7eb396d823ab4f04c Mon Sep 17 00:00:00 2001 From: Aviu00 Date: Sat, 27 Jan 2024 12:38:50 +0300 Subject: [PATCH] Revert "make status icons unshaded (#18974)" This reverts commit 23ad53c1e09f5efde96f2756668f6e08d592ff26. --- Content.Client/StatusIcon/StatusIconOverlay.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/Content.Client/StatusIcon/StatusIconOverlay.cs b/Content.Client/StatusIcon/StatusIconOverlay.cs index 3e7161b1fb..eee0ebf6b4 100644 --- a/Content.Client/StatusIcon/StatusIconOverlay.cs +++ b/Content.Client/StatusIcon/StatusIconOverlay.cs @@ -4,19 +4,16 @@ using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Shared.Enums; using System.Numerics; -using Robust.Shared.Prototypes; namespace Content.Client.StatusIcon; public sealed class StatusIconOverlay : Overlay { [Dependency] private readonly IEntityManager _entity = default!; - [Dependency] private readonly IPrototypeManager _prototype = default!; private readonly SpriteSystem _sprite; private readonly TransformSystem _transform; private readonly StatusIconSystem _statusIcon; - private readonly ShaderInstance _shader; public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV; @@ -27,7 +24,6 @@ public sealed class StatusIconOverlay : Overlay _sprite = _entity.System(); _transform = _entity.System(); _statusIcon = _entity.System(); - _shader = _prototype.Index("unshaded").Instance(); } protected override void Draw(in OverlayDrawArgs args) @@ -40,8 +36,6 @@ public sealed class StatusIconOverlay : Overlay var scaleMatrix = Matrix3.CreateScale(new Vector2(1, 1)); var rotationMatrix = Matrix3.CreateRotation(-eyeRot); - handle.UseShader(_shader); - var query = _entity.AllEntityQueryEnumerator(); while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform, out var meta)) { @@ -105,7 +99,5 @@ public sealed class StatusIconOverlay : Overlay handle.DrawTexture(texture, position); } } - - handle.UseShader(null); } }